ZDaemon CTF
Filenames
zdctfmp.wad
Size
2.95 MB
MD5
e739adb34bef310311bbb50d6711646b
SHA-1
a1b59d7529e8ddd91703cf1a06732262747f4708
SHA-256
19a4508108512fbaadd532038e67f022740aaf59f6c06b01d1458c03e01df170
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, GZDoom
Lumps
215
Maps
MAP09, MAP03, MAP01, MAP05, MAP04, MAP02, MAP06, MAP10, MAP07, MAP08
Download
Read Me
#XXXXXX
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#%
===========================================================================
Advanced engine needed : ZDaemon 1.06
(Still in beta form as of this writing, you can
spectate these levels in ZDoom just fine)
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF
Filename : ZDCTFMP.WAD
Release date : March 23, 2004
Authors : AlexMax, Ralphis, Exl, Washu,
Bloodlust, ATG_Death, Rellik
Email Addresses : [email protected]
Other Files By Author : Too many to list...
Misc. Author Info : A group of misfits who love CTF
Description : A set of ten maps for ZDaemon Capture the Flag
Additional Credits to : _Raider_, Kilgore, duke4ever
Without you three, CTF in ZDaemon would not
exist. Thank you so much.
NiGHTMARE
Textures.
Erik_A
For being a cool guy. I suggest playing his
megawad, SCYTHE.WAD, it's an excillent
piece of work.
The ZDCTFMP Beta Testers
Holy crap, you guys are fantastic
===========================================================================
* What is included *
New levels : MAP01 "Fortress Collision"
by Rellik, Washu, Alexmax
MAP02 "Refineries"
by AlexMax
MAP03 "Exophase"
by Exl
MAP04 "Ralphis Magical Ice Forts"
by Ralphis
MAP05 "Blood and Water"
by Bloodlust
MAP06 "Cursed"
by ATG_Death
MAP07 "The Excavation"
by AlexMax
MAP08 "Something Epic"
by AlexMax
MAP09 "Frozen"
by AlexMax
MAP10 "Outer Limits"
by AlexMax
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01-MAP10
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
CTF 2-16 Player : Yes
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About three months
Editor(s) used : WADED 1.83, DoomBuilder 1.53, WadAuthor 1.30,
LView Pro 2004, XWE 1.12, Wintex 4.3
Known Bugs : None that we know of...
May Not Run With... : Skulltag (None of these maps are Skulltag CTF
compatable)
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is an normal
WAD editing program. The following things must be put in every single CTF
map (the thing number is in parenthesis, for compatability with non-ZDoom
WAD editing programs)...
Red Flag : Red Keycard ( 13)
Blue Flag : Blue Keycard ( 5)
Red Player Start : Red Particle Fountain (9027)
Blue Player Start : Blue Particle Fountain (9029)
Spectator Start : Player Deathmatch Start ( 11)
Single Player Start : Player 1 Start ( 1)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, patches and textures.
IN LAYMANS TERMS: You can use the graphics, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
http://raider.dnsalias.com:8001/doom/wads/
FTP sites:
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M
#-,,=+XXXX$%$###
HM +H@HX$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
# -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8'
+ M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8
:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 88ooo88 8 " 8 `8' 8 8 8 8 `b.8
##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8
# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
# ,## X#- ##
# .## =#= ,##==================================================
# =$## #, ,$## -- --- ---
# :XM#$ %@ :%$H#% - - ---
$ :X@####/ %MMM@## -- - -
$ ;XHM##@/X########
$ =XXHX$H####H
M =X$$%####%
.XXM####
H,#####
#####X
#%
===========================================================================
Advanced engine needed : ZDaemon 1.06
(Still in beta form as of this writing, you can
spectate these levels in ZDoom just fine)
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF
Filename : ZDCTFMP.WAD
Release date : March 23, 2004
Authors : AlexMax, Ralphis, Exl, Washu,
Bloodlust, ATG_Death, Rellik
Email Addresses : [email protected]
Other Files By Author : Too many to list...
Misc. Author Info : A group of misfits who love CTF
Description : A set of ten maps for ZDaemon Capture the Flag
Additional Credits to : _Raider_, Kilgore, duke4ever
Without you three, CTF in ZDaemon would not
exist. Thank you so much.
NiGHTMARE
Textures.
Erik_A
For being a cool guy. I suggest playing his
megawad, SCYTHE.WAD, it's an excillent
piece of work.
The ZDCTFMP Beta Testers
Holy crap, you guys are fantastic
===========================================================================
* What is included *
New levels : MAP01 "Fortress Collision"
by Rellik, Washu, Alexmax
MAP02 "Refineries"
by AlexMax
MAP03 "Exophase"
by Exl
MAP04 "Ralphis Magical Ice Forts"
by Ralphis
MAP05 "Blood and Water"
by Bloodlust
MAP06 "Cursed"
by ATG_Death
MAP07 "The Excavation"
by AlexMax
MAP08 "Something Epic"
by AlexMax
MAP09 "Frozen"
by AlexMax
MAP10 "Outer Limits"
by AlexMax
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01-MAP10
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
CTF 2-16 Player : Yes
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About three months
Editor(s) used : WADED 1.83, DoomBuilder 1.53, WadAuthor 1.30,
LView Pro 2004, XWE 1.12, Wintex 4.3
Known Bugs : None that we know of...
May Not Run With... : Skulltag (None of these maps are Skulltag CTF
compatable)
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is an normal
WAD editing program. The following things must be put in every single CTF
map (the thing number is in parenthesis, for compatability with non-ZDoom
WAD editing programs)...
Red Flag : Red Keycard ( 13)
Blue Flag : Blue Keycard ( 5)
Red Player Start : Red Particle Fountain (9027)
Blue Player Start : Blue Particle Fountain (9029)
Spectator Start : Player Deathmatch Start ( 11)
Single Player Start : Player 1 Start ( 1)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, patches and textures.
IN LAYMANS TERMS: You can use the graphics, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
http://raider.dnsalias.com:8001/doom/wads/
FTP sites:










