DEEPS.WAD

DEEPS.WAD

I wanted to put a little of everything on this wad. There are a LOT of remote switches and secrets. Later on I will make some other wads and have a theme for...

Filenames
deeps.wad, DEEPS.WAD, deeps.zip, deepswad.zip
Size
210.40 KB
MD5
d37615f4e694501e1691f4f4e215010f
SHA-1
a2230a441e308339ff2d13f48bf76c1f4e6a10a9
SHA-256
19043a27bf3334b3da8f9e3e765db45140ef89fd549b179ae0b2ff062f1d65c9
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
111
Maps
E2M1

Read Me

================================================================
Title                   : DEEPS.WAD
Author                  : Enrique Zamudio L¢pez
Email Address           : [email protected]
Misc. Author Info       : I am a Computer Systems student in Universidad
                          Iberoamericana, Mexico. This is my first wad ever,
                          I hope you enjoy it.

Description             : I wanted to put a little of everything on this wad.
                          There are a LOT of remote switches and secrets.
                          Later on I will make some other wads and have a
                          theme for them, but right now I want to know what
                          do you think of this one. I was really careful to
                          avoid HOM and misaligned textures, so if you find
                          anything wrong, please let me know.

Additional Credits to   : The makers of DOOM, the makers of DEU, Colin Reed
                          (for the excellent node builder BSP) and Bill
                          Neisius (for DMGRAPH and DMAUD)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : No
New Sounds              : Yes (see note below)
New Graphics            : Yes (well, just the episode name and skill levels)

* Construction *

Base                    : New level from scratch
Build Time              : I didn't count it (Who cares anyway?)
Editor(s) used          : DEU 5.2 GCC and BSP11

* Copyright / Permissions *

You may use this WAD as a base for additional levels, as long as you
give me some credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

infant2.sphs.indiana.edu (you already know this, or you wouldn't be reading
the note)
================================================================

About the sounds I replaced, they are the following:

BGF9000 firing:
  Pure Energy! (from Information Society's "TV Addicts")

Cacodemon dying:
  That's Nice! (from Rush's "Chain Lightning")

Door Opening:
  Another sound from Information Society ("Seek 200")

Player Dying:
  This is the way the world ends... (from EMF's "Long Time")

Demon Nearby:
  Intro from "Something to do" by Depeche Mode

Former Human Spotting Player: 
  Hey! (From Information Society's "We don't take")

Baron of Hell spotting player: 
  I'm going to cut you into little pieces...
  (From Pink Floyd's "One of these days")

Enjoy!
================================================================
Title                   : DEEPS.WAD
Author                  : Enrique Zamudio L¢pez
Email Address           : [email protected]
Misc. Author Info       : I am a Computer Systems student in Universidad
                          Iberoamericana, M‚xico. This is my first wad ever,
                          I hope you enjoy it.

Description             : I wanted to put a little of everything on this wad.
                          There are a LOT of remote switches and secrets.
                          Later on I will make some other wads and have a
                          theme for them, but right now I want to know what
                          do you think of this one. I was really careful to
                          avoid HOM and misaligned textures, so if you find
                          anything wrong, please let me know.

Additional Credits to   : The makers of DOOM, the makers of DEU, Colin Reed
                          (for the excellent node builder BSP) and Bill
                          Neisius (for DMGRAPH and DMAUD)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : No
New Sounds              : Yes (see note below)
New Graphics            : Yes (well, just the episode name and skill levels)

* Construction *

Base                    : New level from scratch
Build Time              : I didn't count it (Who cares anyway?)
Editor(s) used          : DEU 5.2 GCC and BSP11

* Copyright / Permissions *

You may use this WAD as a base for additional levels, as long as you
give me some credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

infant2.sphs.indiana.edu (you already know this, or you wouldn't be reading
the note)
================================================================

About the sounds I replaced, they are the following:

BGF9000 firing:
  Pure Energy! (from Information Society's "TV Addicts")

Cacodemon dying:
  That's Nice! (from Rush's "Chain Lightning")

Door Opening:
  Another sound from Information Society ("Seek 200")

Player Dying:
  This is the way the world ends... (from EMF's "Long Time")

Demon Nearby:
  Intro from "Something to do" by Depeche Mode

Former Human Spotting Player: 
  Hey! (From Information Society's "We don't take")

Baron of Hell spotting player: 
  I'm going to cut you into little pieces...
  (From Pink Floyd's "One of these days")

Enjoy!

Maps

E2M1

E2M1

Deathmatch Spawns
6
Co-op Spawns
4