Skulltag 4-Way CTF
Filenames
st_4way.wad
Size
19.31 MB
MD5
5c465e196df04a4e2d6202127b9ec415
SHA-1
a25f544ca8a724da74fc4e33ba59f0965bacb73b
SHA-256
e3314dec0f00227ffd93e54262522a065d8e19943a399b45e68b19f5e05b3177
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
845
Maps
MAP01, MAP02, MAP04, MAP10, MAP11, MAP16, MAP17, MAP20, MAP21, MAP22, MAP24, MAP25, MAP27, MAP30, MAP13, MAP14, MAP15, MAP23, MAP28, MAP18, MAP26, MAP29, MAP12, MAP09, MAP05, MAP03, MAP07, MAP08, MAP19, MAP06
Read Me
#XXXXXX
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H,#####' P R O J E C T - X
#####X' --===================--
#%'
Skulltag conversion of ZDaemon 4-Way CTF (version 5) - changing the white
base graphics to yellow, adding dynamic lights for all new sprites plus
improvements to maps 08, 15 and 20.
===========================================================================
Advanced engine needed : Skulltag 0.98b and up
Primary purpose : Capture the Flag
===========================================================================
Title : Skulltag 4-Way CTF
Filename : ST_4WAY.WAD
Release date : 2006 (originally), 2010 for Skulltag version.
Authors : Exl, GhostlyDeath, Izm, Mephisto, Nestea, Silvertear,
SpacePirate, The Ultimate DooMer and XSnake.
Email Addresses : Too many to list...
Other Files By Authors : Too many to list...
Misc. Author Info : A group of misfits who love CTF and decided to
endorse the new 4-team variant of it.
Description : The official set of 30 4-way CTF maps for Skulltag.
The maps will also work with 1-flag CTF.
Additional Credits to : Raider, Kilgore, and duke4ever
Without you three, CTF in ZDaemon would not
exist. Thank you so much.
NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
Textures, flats, and miscellaneous graphics.
And anyone who submitted something that couldn't
make it into the wad. Your efforts weren't for
nothing! Thanks.
===========================================================================
* What is included *
New levels : MAP01 "Codex Argenteus"
by Exl
MAP02 "The Whole Four Yards"
by GhostlyDeath
MAP03 "Rocky Debate"
by Izm
MAP04 "Four-Dimensional Violence"
by Mephisto
MAP05 "Deserted Outpost"
by Nestea
MAP06 "Beta Aquilae"
by Silvertear
MAP07 "Twisting, Turning Path"
by SpacePirate
MAP08 "Hungry Hippos of Hell"
by The Ultimate DooMer
MAP09 "Snow and Ice"
by XSnake
MAP10 "Exophase IV"
by Exl
MAP11 "At Point Blank"
by Izm
MAP12 "Under the Base"
by Mephisto
MAP13 "Mount CTF"
by Silvertear
MAP14 "Shadow Dancing"
by SpacePirate
MAP15 "Fourway Warehouse"
by The Ultimate DooMer
MAP16 "Waterage"
by Exl
MAP17 "Fourtress"
by Izm
MAP18 "Back at Phobos"
by Silvertear
MAP19 "Eye in the Sky"
by SpacePirate
MAP20 "Paintball"
by The Ultimate DooMer
MAP21 "Black and Mirrors"
by XSnake
MAP22 "L-Plate"
by Izm
MAP23 "The Phobos Project"
by Silvertear
MAP24 "A Warm Place"
by SpacePirate
MAP25 "Upper Limits"
by Izm
MAP26 "Return to Deimos"
by Silvertear
MAP27 "Grayspeed"
by SpacePirate
MAP28 "Let's Rock"
by Izm
MAP29 "Dune"
by Spacepirate
MAP30 "Plutoniation"
by Izm
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (new coloured scenery)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DooM 2
Map # : Map 01-30
Single Player : Player starts only
Cooperative : No
Deathmatch : Player starts only
CTF : Yes
Difficulty Settings : Not implemented
* Construction *
Base : New maps from scratch.
Build Time : Ages
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, zwadconv.exe and ctfconv.exe
Known Bugs : None that we are aware of...
May Not Run With... : Anything other than Skulltag.
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is an normal
WAD editing program. Config files for Doom Builder and WadAuthor are supplied
in the zip, if you use another editor then the following things must be put
in every single CTF map (the thing numbers are in brackets, for compatibility
with non-ZDoom WAD editing programs)
Red Flag (5131)
Blue Flag (5130)
Green Flag (5134)
White/Yellow Flag (5133)
Neutral Flag (5132)
Red Player Start (5080)
Blue Player Start (5081)
Green Player Start (5083)
White/Yellow Player Start(5084)
Spectator Start ( 11)
Single Player Start ( 1)
* To create your own CTF server... *
When setting up a server, you must ensure that team starts are on and that ctf
compatibility mode is off (the maps will not work properly otherwise).
Both are found in the dmflags2 list, if you're after quick numbers then the
standard CTF ones are (dmflags) 21508 and (dmflags2) 131072.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
http://raider.dnsalias.com:8001/doom/wads/
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M T H E O F F I C I A L
#-,,=+XXXX$%$###
HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
# -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8'
+ M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8
:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8
##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8
# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
# ,## X#- ##
# .## =#= ,##==================================================
# =$## #, ,$## .o8o. 8oo8oo8 8ooooo8
# :XM#$ %@ :%$H#% d' `b 8 `8
$ :X@####/ %MMM@## 8 8 8oo8
$ ;XHM##@/X######## 8. .p 8 8
$ =XXHX$H####H' `YqypP' o8o o8o
M =X$$%####%'
.XXM####'
H,#####' P R O J E C T - X
#####X' --===================--
#%'
Skulltag conversion of ZDaemon 4-Way CTF (version 5) - changing the white
base graphics to yellow, adding dynamic lights for all new sprites plus
improvements to maps 08, 15 and 20.
===========================================================================
Advanced engine needed : Skulltag 0.98b and up
Primary purpose : Capture the Flag
===========================================================================
Title : Skulltag 4-Way CTF
Filename : ST_4WAY.WAD
Release date : 2006 (originally), 2010 for Skulltag version.
Authors : Exl, GhostlyDeath, Izm, Mephisto, Nestea, Silvertear,
SpacePirate, The Ultimate DooMer and XSnake.
Email Addresses : Too many to list...
Other Files By Authors : Too many to list...
Misc. Author Info : A group of misfits who love CTF and decided to
endorse the new 4-team variant of it.
Description : The official set of 30 4-way CTF maps for Skulltag.
The maps will also work with 1-flag CTF.
Additional Credits to : Raider, Kilgore, and duke4ever
Without you three, CTF in ZDaemon would not
exist. Thank you so much.
NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer
Textures, flats, and miscellaneous graphics.
And anyone who submitted something that couldn't
make it into the wad. Your efforts weren't for
nothing! Thanks.
===========================================================================
* What is included *
New levels : MAP01 "Codex Argenteus"
by Exl
MAP02 "The Whole Four Yards"
by GhostlyDeath
MAP03 "Rocky Debate"
by Izm
MAP04 "Four-Dimensional Violence"
by Mephisto
MAP05 "Deserted Outpost"
by Nestea
MAP06 "Beta Aquilae"
by Silvertear
MAP07 "Twisting, Turning Path"
by SpacePirate
MAP08 "Hungry Hippos of Hell"
by The Ultimate DooMer
MAP09 "Snow and Ice"
by XSnake
MAP10 "Exophase IV"
by Exl
MAP11 "At Point Blank"
by Izm
MAP12 "Under the Base"
by Mephisto
MAP13 "Mount CTF"
by Silvertear
MAP14 "Shadow Dancing"
by SpacePirate
MAP15 "Fourway Warehouse"
by The Ultimate DooMer
MAP16 "Waterage"
by Exl
MAP17 "Fourtress"
by Izm
MAP18 "Back at Phobos"
by Silvertear
MAP19 "Eye in the Sky"
by SpacePirate
MAP20 "Paintball"
by The Ultimate DooMer
MAP21 "Black and Mirrors"
by XSnake
MAP22 "L-Plate"
by Izm
MAP23 "The Phobos Project"
by Silvertear
MAP24 "A Warm Place"
by SpacePirate
MAP25 "Upper Limits"
by Izm
MAP26 "Return to Deimos"
by Silvertear
MAP27 "Grayspeed"
by SpacePirate
MAP28 "Let's Rock"
by Izm
MAP29 "Dune"
by Spacepirate
MAP30 "Plutoniation"
by Izm
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (new coloured scenery)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DooM 2
Map # : Map 01-30
Single Player : Player starts only
Cooperative : No
Deathmatch : Player starts only
CTF : Yes
Difficulty Settings : Not implemented
* Construction *
Base : New maps from scratch.
Build Time : Ages
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, zwadconv.exe and ctfconv.exe
Known Bugs : None that we are aware of...
May Not Run With... : Anything other than Skulltag.
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is an normal
WAD editing program. Config files for Doom Builder and WadAuthor are supplied
in the zip, if you use another editor then the following things must be put
in every single CTF map (the thing numbers are in brackets, for compatibility
with non-ZDoom WAD editing programs)
Red Flag (5131)
Blue Flag (5130)
Green Flag (5134)
White/Yellow Flag (5133)
Neutral Flag (5132)
Red Player Start (5080)
Blue Player Start (5081)
Green Player Start (5083)
White/Yellow Player Start(5084)
Spectator Start ( 11)
Single Player Start ( 1)
* To create your own CTF server... *
When setting up a server, you must ensure that team starts are on and that ctf
compatibility mode is off (the maps will not work properly otherwise).
Both are found in the dmflags2 list, if you're after quick numbers then the
standard CTF ones are (dmflags) 21508 and (dmflags2) 131072.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.zdaemon.org/downloads/
http://raider.dnsalias.com:8001/doom/wads/































