Meat-Grinder I (v1.A)

Meat-Grinder I (v1.A)

This level replaces GRINDER1.WAD dated 5/12/95. There's now an exit, for those who like to see the "who-killed-how-many-of-who" screen when they're done, and...

Filenames
grindr1a.wad
Size
29.13 KB
MD5
ae5e81bde1f0d7c49b979194c18a1e97
SHA-1
a33b6155b3507e24ac235f8c37febe49b4f2b638
SHA-256
b641de216150f7376bf9c53728f91fa11f236bf580dc5dbdc3f27aae5fb94a5e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : Meat-Grinder I (v1.A)

Filename                : GRINDR1A.WAD (GRINDR1A.ZIP)

                          (This level replaces GRINDER1.WAD, dated
                           5-12-95.  Read on for details...)

Author                  : Brian Kidby

Email Address           : [email protected]
                        : [email protected]
                        : [email protected]

Misc. Author Info       : I've been playing Doom since v. 1.0 (0.99),
                          and creating levels since DEU 5.0.  I've
                          created somewhere around 20 levels, but this
                          is the first time I've made one publicly
                          available.

Description             : This level replaces GRINDER1.WAD dated
                          5/12/95.  There's now an exit, for those who
                          like to see the "who-killed-how-many-of-who"
                          screen when they're done, and the four
                          corner pillars have been lowered to open
                          the whole level up some more.

                          This level is intended for DeathMatch, and
                          DeathMatch only.  The layout is quite simple:
                          A large, octagonal courtyard, surrounded by
                          four raised ledges and four sunken pillboxes,
                          with a raised, octagonal kiosk at its center.
                          DM start-points are located on each ledge and
                          in each pillbox.
                          
                          A Mega-Sphere (or "Skin" as one of my buddies
                          calls it) is located at the top of the central
                          kiosk.  The top of the kiosk is accessible
                          via any of four lifts.  However, when one lift
                          is lowered, all are lowered, which makes it
                          easy for all players to go for the "Skin" at
                          the same time...  ;>  However, getting to a
                          lift may be difficult, as each is positioned
                          just a short distance away from (and directly
                          in front of) a pillbox where other players may
                          be waiting...  ;> ;>
                          
                          Weapons and ammo are in abundance, both on the
                          ledges and in the pillboxes.  The ledges,
                          however, are only accessible by players who
                          start on them.
                          
                          To get into a pillbox, a player must jump
                          through a teleporter.  The sound of the
                          teleporter will alert players who are already
                          in the pillbox.  There are two such entrances/
                          exits to each pillbox, one on either side.
                          
                          When playing at skill-levels "I'M TOO YOUNG TO
                          DIE", "HEY, NOT TOO ROUGH", and "HURT ME PLENTY",
                          two Soul-Spheres and two sets of Blue Armour are
                          available in the pillboxes.  For "ULTRA-VIOLENCE"
                          and "NIGHTMARE", these turn into four sets of
                          Green Armour.  The "Skin" is available at all
                          skill-levels.

                          The exit requires the cooperation of at least two
                          players, which should keep the level from ending
                          until all players are ready.

                          This level has been thoroughly play-tested (DM),
                          and has proven to be a good fragger.  I tried
                          to keep it simple, so people with slower
                          machines could still enjoy it.  (My 486DX2-66 is
                          ISA-only, and has a pretty slow video card, and
                          this level plays well on it.)

                          The idea for this level was conceived under the
                          influence of the adrenaline rush produced by
                          playing a two-hour 'Dead Simple' DeathMatch.  ;>
        
Additional Credits to   : Id Software, for the great game and support.
                          All my Doomin' buddies.
                          My Uncle, who (unknowingly) helped inspire this.
                          My girfriend, Gail, the most patient person in
                          the world.
                          The rest of the 'TNT' project-team (Take a break
                          from your editing, guys, and unwind with this!)
                          Charlie Acord, for the insightful feedback.

================================================================

* Play Information *

Episode and Level #     : DOOM II, Map 01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WinDEU 5.24, BSP12x
Known Bugs              : As simple as this is, how could there be any?
Build Time              : Approx. 8 hours
Test Time               : Much more than it took to build.  :)
Build Systems           : 486DX2-66/ISA/8MB & Pentium-90/PCI/16MB

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as my work is mentioned/credited in a
text file accompanying the aforementioned additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this level in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  If you are building an add-on collection for retail
distribution, all I ask is that you send me an e-mail telling me
the name of the collection, and where I can get it.  Optionally,
you can send me a copy of the collection.  :)


* Where to get this WAD *

FTP sites:  ftp.cdrom.com 
                /pub/idgames/newstuff -or-
                /pub/idgames/levels/doom2/deathmatch

            ftp.idsoftware.com
                /tonsmore/newstuff -or-
                /tonsmore/levels/doom2/deathmatch

BBS numbers:  None (that I know of...)

Other:  None

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
1