DooM Castle

DooM Castle

This should have been the secret level for the second episode of "Italian DooM", that at last was abandoned, because Buzzbomber never completed his maps for ...

Filenames
dcastle.wad
Size
0.99 MB
MD5
10e2c01104433b71f5b56b798a9f0a2d
SHA-1
a52f6672c781cf80fae8e6e5db6747cb371c81a0
SHA-256
c535560fe39e4f3f2d878ec70f24373e97010811c46263674e5145a3f045cecd
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
15
Maps
MAP07

Read Me

Date Completed         : 23 September 2006
Date Updated	       : 2 September 2008
Title                  : DooM Castle
Filename               : secr.wad
Other Works            : Alien.wad (Alien Invasion);
			 Alien2.wad (Alien 2 - The Revenge);
			 Alien3.wad (Alien 3 - The last challenge);
			 Outposth.wad (Outpost of Hell),
			 Outpost2.wad (Outpost of Hell 2 - The fortress);
			 ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony);
			 Runkill.wad (Run & Kill);
			 Blitz.wad and Blitz2.wad;
			 Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)
			 Toranaga a.k.a UltimateLorenzo

Email Address          : [email protected] (Ismaele)
			 [email protected] (Toranaga)

Story                  : You have been suddenly teleported in an old medieval
			 castle that has been invaded by demons. Clear it out
			 and go back to your mission!


Description	       : This should have been the secret level for the second
			 episode of "Italian DooM", that at last was abandoned,
			 because Buzzbomber never completed his maps for it, as
			 if he left the team without saying anything to me and
			 Toranga.
			 Its layout was first designed by Toranaga and then I
			 added monsters and items plus ACS Scripts.
			 Most of the level is quite classic, i.e. it has got
			 mainly original "DooM 2" textures, flats and monsters,
			 gameplay is quite classic, apart from few puzzles.
			 You can notice 5 section in the map:
			 1) Throne Room, that's the central area, where you
			    start and the Yellow Key is placed; but "do not
			    dare to touch the King's Key without his
			    protection"!
			 2) The Maze, in the southern area, where is nothing
			    you need to finish the level, though you can find
			    ammo... and much more! So Doomers who don't like
			    mazes can skip this area... but at their own risk!
			 3) Library, in the western area, locked with the Red
			    Skull Key, where the Blue one is hidden.
			 4) Dungeons and King's Rooms, in the eastern area,
			    locked with the Blue Skull Key.
			 5) Castle Entrance, destroyed by monsters, who
			    invaded the castle and put a dimensional gate just
			    there. It is disabled, but it can be activated
			    again using the switches located in the Eastern
			    and Western wings of the castle.
			 You need ZDoom and e2res.WAD, the resource pack of
			 "Italian DooM - Episode 2: The Singulairty", to play
			 it correctly.


Updates		       : 1.1) Fixed few bugs and modified minor things, after
			      Toranaga's beta-test and feedback.
			 1.2) Toranaga revamped the outer Northern area.
			 1.3) Fixed few bugs after a new beta-test.

Statistics	       : Vertexes: 5898
			 Linedefs: 6659
			 Sidedefs: 11573
			 Sectors : 987
			 Things  : 757

Additional Credits to  : Id Software, for making Doom;
			 Leonardo "BuzzBomber" Venturelli, level-designer of the
			 "Italian Team", for the Insanity CyberMasterMind;
			 You, for downloading this .WAD. Thank you!

      ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom)
Level #                 : map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Not many
			  
New Music               : Yes (mm2ds10 by Tolwynn)


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Base                    : Completely new level from scratch.
Editor(s) used          : Doom Builder (used by Toranaga);
			  WadAuthor;
			  Wad eXtendable;
			  Zennode.

Build time              : 15+ hours (Ismaele's work)
			  
Known Bugs              : You may experience some HOM effects near
			  little polygonal sectors and light sources,
			  but I am sure that I fixed all of them with
			  BSP and Zennode. Should you find other
			  errors please send me an e-mail!

 * Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution. 

Where to Get this wad:

The usual FTP archives


P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!

Maps

MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1