LEDGY FOR DOOM II
DeathMatch level for DOOM II, designed for DEATHMATCH 2.0 rules. Conversion from original DOOM I level - LEDGY__I.WAD
Filenames
LEDGY_II.WAD
Size
172.02 KB
MD5
c264dcb1a20fdbb9f6977da752d65387
SHA-1
ae12048caf5995b8f535aee8797f3f7fe0f17c0d
SHA-256
24da98f44d3e25f51a211b1f87f6cd1379ee06e98ec0145da542c491f6751303
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
================================================================ Title : LEDGY FOR DOOM II Filename : LEDGY_II.WAD Original DOOM I available LEDGY__I Author : Craig Webb Email Address : [email protected] Web Page : http://www2.eng.nepean.uws.edu.au/~cwebb/ Misc. Author Info : Postgrad at Faculty of Engineering, University of Western Sydney, Nepean (Australia). Previous Works : Ledge__i.wad deathmatch for DOOM I and DOOM II conversion Ledge_ii.wad Obsessed.wad single player game for DOOM I and DOOM II conversion Obsessd2.wad Description : DeathMatch level for DOOM II, designed for DEATHMATCH 2.0 rules. Conversion from original DOOM I level - LEDGY__I.WAD This wad is a follow up to my Ledge level. I hope you're a good jumper because I've provided a lot of unique leaps that you will need to make if you're going to get your hands on some decent weapons. Special signals have been incorporated into the design of the level to increase the Frag rate on 2 player DM, without sacrificing 3/4 player DM enjoyment. The level is divided up into 3 main areas - red, green and blue. The red and green areas contain rocket launches and the blue area contains the plasma gun. These three areas are connected via a central room which contains the BFG. Here's how the signals work: Within each area/room are dark windows. This is where the signals will appear in the form of flamming torches of the appropriate colour. For Example: If someone in the red area goes for the rocket launcher or some big ammo, then red torches will appear in various windows thru-out the level. Likewise a similar indication will be shown for activity in the blue and green areas. Special bright flashing white lights indicate that someone is going for the BFG. People in the blue area are given the benefit of an early indication of this, and so are given an opportunity to stop their enemy (if they're fast enough :) I advise you to have a look around in single player mode before playing DM, and practice getting the weapons (and the 200% armour). Additional Credits to : The makers of Doom, DCK and DEU. Simon Green, Long Nguyen (play testers) ================================================================ * Play Information * Game : DOOM II (DM 2.0 rules) Episode and Level # : MAP1 Single Player : You can have a look around. Cooperative 2-4 Player : Ditto. Deathmatch 2-4 Player : Bloody Oath! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : DCK22, bit of DEU v5.21 Known Bugs : None. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Please give credit and email me a copy if you do so. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com WWW sites: http://www2.eng.nepean.uws.edu.au/~cwebb/ ================================================================ Your Word If you've played LEDGY_II and have some suggestions, or you'd like to abuse me, please email Craig Webb [email protected] Happy Dooming!
================================================================ Title : LEDGY FOR DOOM II Filename : LEDGY_II.WAD Original DOOM I available LEDGY__I Author : Craig Webb Email Address : [email protected] Web Page : http://www2.eng.nepean.uws.edu.au/~cwebb/ Misc. Author Info : Postgrad at Faculty of Engineering, University of Western Sydney, Nepean (Australia). Previous Works : Ledge__i.wad deathmatch for DOOM I and DOOM II conversion Ledge_ii.wad Obsessed.wad single player game for DOOM I and DOOM II conversion Obsessd2.wad Description : DeathMatch level for DOOM II, designed for DEATHMATCH 2.0 rules. Conversion from original DOOM I level - LEDGY__I.WAD This wad is a follow up to my Ledge level. I hope you're a good jumper because I've provided a lot of unique leaps that you will need to make if you're going to get your hands on some decent weapons. Special signals have been incorporated into the design of the level to increase the Frag rate on 2 player DM, without sacrificing 3/4 player DM enjoyment. The level is divided up into 3 main areas - red, green and blue. The red and green areas contain rocket launches and the blue area contains the plasma gun. These three areas are connected via a central room which contains the BFG. Here's how the signals work: Within each area/room are dark windows. This is where the signals will appear in the form of flamming torches of the appropriate colour. For Example: If someone in the red area goes for the rocket launcher or some big ammo, then red torches will appear in various windows thru-out the level. Likewise a similar indication will be shown for activity in the blue and green areas. Special bright flashing white lights indicate that someone is going for the BFG. People in the blue area are given the benefit of an early indication of this, and so are given an opportunity to stop their enemy (if they're fast enough :) I advise you to have a look around in single player mode before playing DM, and practice getting the weapons (and the 200% armour). Additional Credits to : The makers of Doom, DCK and DEU. Simon Green, Long Nguyen (play testers) ================================================================ * Play Information * Game : DOOM II (DM 2.0 rules) Episode and Level # : MAP1 Single Player : You can have a look around. Cooperative 2-4 Player : Ditto. Deathmatch 2-4 Player : Bloody Oath! Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No * Construction * Base : New level from scratch Editor(s) used : DCK22, bit of DEU v5.21 Known Bugs : None. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Please give credit and email me a copy if you do so. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com WWW sites: http://www2.eng.nepean.uws.edu.au/~cwebb/ ================================================================ Your Word If you've played LEDGY_II and have some suggestions, or you'd like to abuse me, please email Craig Webb [email protected] Happy Dooming!