LEDGY FOR DOOM II

LEDGY FOR DOOM II

DeathMatch level for DOOM II, designed for DEATHMATCH 2.0 rules. Conversion from original DOOM I level - LEDGY__I.WAD

Filenames
LEDGY_II.WAD
Size
172.02 KB
MD5
c264dcb1a20fdbb9f6977da752d65387
SHA-1
ae12048caf5995b8f535aee8797f3f7fe0f17c0d
SHA-256
24da98f44d3e25f51a211b1f87f6cd1379ee06e98ec0145da542c491f6751303
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

================================================================

Title                   : LEDGY FOR DOOM II
Filename                : LEDGY_II.WAD
			  Original DOOM I available LEDGY__I
			
Author                  : Craig Webb
Email Address           : [email protected]
Web Page                : http://www2.eng.nepean.uws.edu.au/~cwebb/

Misc. Author Info       : Postgrad at Faculty of Engineering,
			  University of Western Sydney, Nepean
			  (Australia).

Previous Works          : Ledge__i.wad deathmatch for DOOM I
			  and DOOM II conversion Ledge_ii.wad
			  
			  Obsessed.wad single player game for DOOM I
			  and DOOM II conversion Obsessd2.wad

Description             : DeathMatch level for DOOM II, designed
			  for DEATHMATCH 2.0 rules.  Conversion
			  from original DOOM I level - LEDGY__I.WAD

			  This wad is a follow up to my Ledge
			  level.  I hope you're a good jumper 
			  because I've provided a lot of
			  unique leaps that you will need to 
			  make if you're going to get your 
			  hands on some decent weapons.
		     
			  Special signals have been incorporated
			  into the design of the level to increase
			  the Frag rate on 2 player DM, without
			  sacrificing 3/4 player DM enjoyment.

			  The level is divided up into 3 main
			  areas - red, green and blue.  The red
			  and green areas contain rocket launches
			  and the blue area contains the plasma
			  gun.  These three areas are connected via
			  a central room which contains the BFG.
			  
			  Here's how the signals work:
			  Within each area/room are dark windows.
			  This is where the signals will appear
			  in the form of flamming torches of the
			  appropriate colour.
			  
			  For Example: 
			  If someone in the red area goes for the 
			  rocket launcher or some big ammo, then 
			  red torches will appear in various 
			  windows thru-out the level.  Likewise a 
			  similar indication will be shown for 
			  activity in the blue and green areas.

			  Special bright flashing white lights
			  indicate that someone is going for the
			  BFG.  People in the blue area are given
			  the benefit of an early indication of
			  this, and so are given an opportunity
			  to stop their enemy (if they're fast
			  enough :)

			  I advise you to have a look around in
			  single player mode before playing DM, 
			  and practice getting the weapons (and
			  the 200% armour).

			  
Additional Credits to   : The makers of Doom, DCK and DEU.

			  Simon Green, Long Nguyen (play testers)

================================================================

* Play Information *

Game                    : DOOM II (DM 2.0 rules)
Episode and Level #     : MAP1
Single Player           : You can have a look around.
Cooperative 2-4 Player  : Ditto.
Deathmatch 2-4 Player   : Bloody Oath!
Difficulty Settings     : No
New Sounds              : No 
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK22, bit of DEU v5.21
Known Bugs              : None.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  Please give credit and email me a copy if you do so.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
WWW sites: http://www2.eng.nepean.uws.edu.au/~cwebb/

================================================================

Your Word
	
	If you've played LEDGY_II and have some suggestions,
	or you'd like to abuse me, please email Craig Webb 
	
	[email protected]


Happy Dooming!
================================================================

Title                   : LEDGY FOR DOOM II
Filename                : LEDGY_II.WAD
			  Original DOOM I available LEDGY__I
			
Author                  : Craig Webb
Email Address           : [email protected]
Web Page                : http://www2.eng.nepean.uws.edu.au/~cwebb/

Misc. Author Info       : Postgrad at Faculty of Engineering,
			  University of Western Sydney, Nepean
			  (Australia).

Previous Works          : Ledge__i.wad deathmatch for DOOM I
			  and DOOM II conversion Ledge_ii.wad
			  
			  Obsessed.wad single player game for DOOM I
			  and DOOM II conversion Obsessd2.wad

Description             : DeathMatch level for DOOM II, designed
			  for DEATHMATCH 2.0 rules.  Conversion
			  from original DOOM I level - LEDGY__I.WAD

			  This wad is a follow up to my Ledge
			  level.  I hope you're a good jumper 
			  because I've provided a lot of
			  unique leaps that you will need to 
			  make if you're going to get your 
			  hands on some decent weapons.
		     
			  Special signals have been incorporated
			  into the design of the level to increase
			  the Frag rate on 2 player DM, without
			  sacrificing 3/4 player DM enjoyment.

			  The level is divided up into 3 main
			  areas - red, green and blue.  The red
			  and green areas contain rocket launches
			  and the blue area contains the plasma
			  gun.  These three areas are connected via
			  a central room which contains the BFG.
			  
			  Here's how the signals work:
			  Within each area/room are dark windows.
			  This is where the signals will appear
			  in the form of flamming torches of the
			  appropriate colour.
			  
			  For Example: 
			  If someone in the red area goes for the 
			  rocket launcher or some big ammo, then 
			  red torches will appear in various 
			  windows thru-out the level.  Likewise a 
			  similar indication will be shown for 
			  activity in the blue and green areas.

			  Special bright flashing white lights
			  indicate that someone is going for the
			  BFG.  People in the blue area are given
			  the benefit of an early indication of
			  this, and so are given an opportunity
			  to stop their enemy (if they're fast
			  enough :)

			  I advise you to have a look around in
			  single player mode before playing DM, 
			  and practice getting the weapons (and
			  the 200% armour).

			  
Additional Credits to   : The makers of Doom, DCK and DEU.

			  Simon Green, Long Nguyen (play testers)

================================================================

* Play Information *

Game                    : DOOM II (DM 2.0 rules)
Episode and Level #     : MAP1
Single Player           : You can have a look around.
Cooperative 2-4 Player  : Ditto.
Deathmatch 2-4 Player   : Bloody Oath!
Difficulty Settings     : No
New Sounds              : No 
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK22, bit of DEU v5.21
Known Bugs              : None.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  Please give credit and email me a copy if you do so.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
WWW sites: http://www2.eng.nepean.uws.edu.au/~cwebb/

================================================================

Your Word
	
	If you've played LEDGY_II and have some suggestions,
	or you'd like to abuse me, please email Craig Webb 
	
	[email protected]


Happy Dooming!

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4