zap07.wad

zap07.wad

This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tric...

Filenames
zap07.wad
Size
250.48 KB
MD5
58bac63f10a57cea6f11e9ba4277793e
SHA-1
afc30ade8a2a99fbe764bd4c981c068abf3d61d4
SHA-256
89f220d0a8f4eee3d81ee3c7d610d8b6b3aa5015af4cb5185a70bedb460e037c
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
19
Maps
MAP07

Read Me

                             
              U N C O N D I T O N A L   E L I M I N A T I O N
                                  (i.e. ZAP)
                        M a p  7 : H I G H G R O U N D
              - Replacement of MAP07 (Dead Simple) for DOOM 2 - 
                            

Files:                  zap07.wad zap07.txt

Release note:           This is an updated version with a new sky texture,
                        a microscopic bug fix (A bug! At last! :)
                        a new text file and no lmp this time.

Author:                 Andy Badorek
Email:                  [email protected]
Misc Author Info:       not much interested in other computer games
Other files:            Single Player: TWILAB, DEMONIC PARK, ZAPxy, ...
                        Deathmatch: ZUMA01, TOD, MBASExy
                        Levels for Memento Mori, Memento Mori II
			ând Paradox
                        
Description:            This map is special because it's Map07. 
                        The Doom Engine allows usage of special sector tags 
                        666 and 667 (lowering / rising floors) in this 
                        level. 667 is tricky, though, because it has a
                        certain chance of rising too far and blocking the
                        way, so I used only 666.
                        
                        Like the original Map07 this level is ideal for
                        Deathmatch. In fact I took an older Deathmatch level 
                        to begin with then put some Single Player gameplay
                        into it. Many ideas of the original MBASE02 were
                        just too good for being dumped in a DM level.

                        There's a new awesome sky texture in this release, and 
                        some changes to the items layout: more ammo. 

                        Of course, like all ZAP-maps this level is top 
                        quality in terms of design and gameplay.
                       
------------------------------------------------------------------------------

Game:                   DOOM 2 ver 1.9  
Map:                    07
Single:                 Yes     
Multi:                  Yes    
Deathmatch:             Yes - try skill 1 for something different!
Skill settings:         Yes
Extras:                 New sky texture.

Editors used:           DCK34, IDBSP11B
Base:                   MBASE02.WAD
Build time:             10 hours

Known Bugs:             Weapon-in-the-air bug fixed. (Co-op only, didn't occur
                        in single or deathmatch)

------------------------------------------------------------------------------

Additional credits:     migru for play-testing
                        Ben Morris for DCK 
                        Ron Rossbach for IDBSP
                        id Software for the game
                        
Copyright/Permissions:  I know I can't stop anybody from ripping the sky from
                        this WAD. You may use it if you give credit and 
                        don't use it in multi-level WADs.
                        
Where to get ZAP07:     cdrom.com and mirrors
                        My favorite i.e. fastest European mirror-site is
                        http://ftp.sunet.se/pub/pc/games/idgames

Feel free to send comments or demos regarding any of my wads to:
[email protected]

Maps

MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4