atone3_rc1-2.wad

atone3_rc1-2.wad

atone3_rc1-2.wad is a PWAD featuring 6 maps (MAP12, MAP13, MAP14, 15. Metropolitan Brawl, MAP21, and more)

Filenames
atone3_rc1-2.wad
Size
6.88 MB
MD5
614ce727127964fa2f094b88a68c1ce9
SHA-1
b0b7341f66a9327b018b81d823166d9d9bebb08c
SHA-256
cc8b564a496ec946201a72999a88ac6ddbbb809bfe81a737555363764172e807
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
830
Maps
MAP12, MAP13, MAP14, MAP15, MAP21, MAP31

Read Me

===========================================================================
Primary purpose         : Single+Coop play / Deathmatch / 13 levels included
===========================================================================
Title                   : Atonement Episode 3 CAPITOL [RC1.2]
Filename                : atonE3_RC1-2.wad
Release date            : 1/15/2019
Author                  : The Mysterious Moustachio
Other Files By Author   : E4M7 and E6M4 of dtwid-le.wad; Map01-Map04, Map07, Map12 (with sgt dopey), Map19 (with Marnetmar & Pottus), Map20, and Map30 of intercep.wad
Misc. Author Info       : Atonement E4 WAR will be released sometime early next year! Together with E3, they will be uploaded to the /idgames Archive as Atonement Episode 3 CAPITOL + Episode 4 WAR.

			  In that case, Atonement Episode 5 HELL might be released sometime before the end of 2019!

			  One other release of mine -- which was not completed -- was Moon Escape!: https://www.doomworld.com/forum/topic/63199-moon-escape-short-4-level-space-adventure-map02-added/
			  I also made a lot of the graphics for this wad (including the title and intermission graphics and the M_DOOM logo).
			  I'm working on releasing a fixed edition of Interception (intercep.wad -> interfix.wad).

Description             : All maps were created by The Mysterious Moustachio. All of the music was provided for this wad by Dial-up for Murder. cc4-tex.wad was used as a resource pack. I used GZDoom Builder (Bugfix) r3018, Doom Builder 2, SLADE 3.1.2, and paint.net 4.0.21 to create all of the maps, compile the wad, and create a large portion of the graphics. The status bar was created by galileo31dos01 using SlumpED v0.7 (for testing), Paint, Paint.net v4.0.21. Additional Credits are listed below. :)


			MAP LIST

                          -MAP12: 
			   	Level name : Dusty 'Burbs
				Music Track : "Saturn" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix) R3039
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : Doom II Map12, Doom II Map16

			   Author's comments : Just like with the first two episodes of Atonement, I made this level last out of any in the set. I wanted to create a very surreal transition into Episode 3, coming out of Ep. 2's earth-centric themes. What I came up with was a short adventure style map which takes inspiration from Doom II's more suburbian levels. Map16 of Doom II influenced the suburbs portion of the map quite a bit; I had always wanted to start Episode 3 off with a trip through a metropolitan city from the outside-in, from the suburbs to the central downtown area.


                          -MAP13: 
			   	Level name : Mall Centre
				Music Track : "Up To My Neck" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix) R3039
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : This map was originally going to take place during Episode 2, but I think it's a bit more fitting size and difficulty wise in the Map13 slot. The environment also lent itself much better to a city theme than a nature theme. Some may recognize this map from a four map demo of Atonement that I put together sometime last year. I've obviously cut a lot out since then, and the map flows much better because of it. This map and Map15 are two of the longest existing maps in the Atonement development timeline.

			   Author's comments :


                          -MAP14: 
			   	Level name : Burning Boulevard
				Music Track : "City" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix) R3039
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : Duke Nukem 3D's city levels, Doom II Map13

			   Author's comments : Of course, I couldn't do a city-themed episode proper without finally throwing the player into the city! I really loved coming up with the various city type scenarios in this map, such as tumbling through a bombed out chapel to reach the other side of a roadblock. The last section of the map was originally a different layout entirely, but I was convinced to change it to a more realistic, subway-looking area. I definitely prefer the revised version, so thank you to waverider for the suggestion!


                          -MAP15: 
			   	Level name : Metropolitan Brawl
				Music Track : "Ice" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix) R3039
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : Doom II Map13, Doom II Map15, Action Doom 2, the one Doom II mod where everything is black white and red I can't remember the name

			   Author's comments : For the finale of the third episode, I wanted to include an absolute behemoth of a map. Although this is another early map (some ZDaemon coop players might recognize this from the server sessions I hosted for E1 + E2), from the start the goal has been to create a vast, intricate, and believable city map. Although it's hard to sell realism in Doom, I think I came up with another enjoyable blend of real and fantasy influences. I do hope you enjoy playing the maps in this episode as much as I enjoyed making them! And good luck with the secret map.


                          -MAP21: 
			   	Level name : Eternal Suffering
				Music Track : "Jungle" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix)
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : Scythe, Kama Sutra

			   Author's comments : This map was also included in the "E1 MARS + E2 EARTH" release, but I took the time to remove the horrendously placed flying enemies outside the building. In vanilla, these enemies made movement nearly impossible due to the infinite height of vanilla things. These enemies were also hastily added at the last minute to add an extra challenge after Map18, but I failed to playtest the map before uploading the set.

                          -MAP31: 
			   	Level name : The Ancient Shores
				Music Track : "Caves (Extended Mix)" by Dial-up for Murder
				Editor(s) used : GZDoom Builder (Bugfix)
				Bugs : Possible savegame/demo overflow in vanilla Doom (Chocolate Doom/DOOM2.exe).
				Inspiration : Doom II, BTSX E2, Kama Sutra

			   Author's comments : This was a really fun map for me to work on. I don't want to spoil too much, but just know that there's no shame in skipping this map...


			-Title Screen Music Track : "Rivers (Ambient Mix)" by Dial-up for Murder

			-Intermission Screen Music Track : "I'm Glad I'm Dead" by Dial-up for Murder

			-Text Screen Music Track : "_ ______ _ ___ _____ ___" by Dial-up for Murder


                    THE STORY SO FAR... (FROM ATONEMENT E2 ENDING)

                    The sun sets.

                    You finally find yourself at the edge
                    of Central City, and there are about
                    a million monsters standing between you
                    and the political and military capitol
                    of the world.

                    The demons are likely using the Central
                    City teleporter to infiltrate Earth.
                    If you can make it to the heart of the
                    capitol and shut off the teleporter,
                    then humanity may have a fighting chance.

                    Stumbling over blood-soaked cement,
                    you begin to head towards Parliament...


Additional Credits to   : (In order of first involvement however large or small) For Playtesting: bzzrak, Nine Inch Heels, bioshockfan90, The ZDaemon Community, rdwpa, paymentplan, NoisyVelvet, valkiriforce, Doomkid, xvertigox, HexaDoken, StevenC21, dobu gabu maru, waverider, EffinghamHuffnagel.

									   For Visual Artistry: galileo31dos01 (status bar), valkiriforce (city foreground of SKY2), and the Community Chest 4 team (and various texture sources) for cc4-tex.wad.

                                                                           All Music by Dial-Up for Murder (Jimes on Doomworld).

                                                                           idsky.booru.org for compiling a multitude of DOOM sky textures. I was unable to verify the artists behind the three SKY textures.

									   Status Bar elements from: Valiant (template for Marine portrait), Resurgence (template for ammo icons), and Freedoom (small ammo number font).

									   id Software for DOOM II: Hell on Earth.
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (run with -dehlump command line parameter if playing with Chocolate Doom)
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map11 + Map18 & Map21
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : Survival, Weapon Mods, Monster Mods
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 10 months
Editor(s) used          : Doom Builder 2, GZDoom Builder (Bugfix) R3012, SLADE v3.1.2, WhackEd4, paint.net, Adobe Photoshop CC
Known Bugs              : None that I know of at the time of release
May Not Run With        : Graphics will be ruined with GZDoom's software renderer
Tested With             : Chocolate Doom 3.0.0 (run with -dehlump), Crispy Doom 5.1, PrBoom+ 2.5.1.4, GZDoom 3.2.5



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/95318-atonement-vanilla-megawad-officially-doom2exe-compatible/

Maps

No image available

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP14

Deathmatch Spawns
4
Co-op Spawns
4
No image available

15. Metropolitan Brawl (MAP15)

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP21

Deathmatch Spawns
4
Co-op Spawns
4
No image available

MAP31

Deathmatch Spawns
0
Co-op Spawns
1