FOREST.WAD ver 1.3
Forest is a three mission WAD with new graphics. Look at the sky and watch for some text on some walls. It also includes my own demos of each level right in ...
Filenames
goodgod.zip, goodlord.wad, GOODLORD.WAD
Size
1.16 MB
MD5
8fcd0c570a2198f91053c6b41ab5f541
SHA-1
b130915dd3d2fcb8cad4d594e9468b1b57c37298
SHA-256
356f3e143b8fe3758703da326d38a0b4254c276557d10781fcb16d7dcbfedb14
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
99
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8
Read Me
.WAD File for DOOM with the following level(s): E2M1 E2M2 E2M3 E2M4 E2M5 E2M6 E2M7 E2M8
This is a compilation of doom pwads gathered from bbs around the country. Others, like myself, after finishing doom a few times - in a number of different ways - were not content to wait for the new release. They, with the help of some excellant editors now available - DEU 5.0 the editor of choice - have taken it upon themselves to build new levels from scratch! This is no easy task. Days and days went into the testing and creating of these new levels. Each level took a minumum of 36 hours. They have been well crafted and are quite enjoyable. The problem, I found is that they are only one level! I would spend an hour or so getting through an incredibly tough level and discover that the next level in line was the Nuke plant...major let down. Loading the next cool level brought me down to entry level excitment. This is a compilation of all of those levels....surrvive one and head right into the next! I have added a few batch files to aid the installation of this new adventure! lvltxts.zip Many of the level creators in this group expressed the desire to be recognized, or made the condition that their levels could not be touched without the documentation attached. I feel that this type of attitude is counter productive and arrogant - after all no money is exchanging hands over these levels, but I have considered their requests, and added the .txt info that came with the level they created. If you are interested simply unzip this file - it tells who did what to which level. run4.batch This batch file leaves your doom.wad alone....it assumes you have 10 meg of free space on your hard drive. It unzips the new Goodlord.wad and starts the game at the appropriate level of skill. Good.batch After the run4.bat file has installed the game, this batch file will load the game to be run each time you wish to play. This means you won't have to reload the entire game each time! Clear.batch When you are all done playing - for good, this batch program will, erase the Goodlord.bat - run4.bat - pkunzip.exe - lvltxts.zip leaving only the clear3.bat file to be erased, and your directory as if this entire experience had never been. I put all this together, for those of you who haven't had the time to figure out how to do all this stuff. I admit to many frustrations, just trying to get these new levels to play! I hope this quick fix will hold you until I can put the next one together! The Kid The Lord Blackfist *********************************************************************** ================================================================ Title : FOREST.WAD ver 1.3 Author : Jean-Serge Gagnon Email Address : [email protected] Misc. Author Info : I am a computer service tech. and have been playing DOOM since 0.99! It's awsome on a 486DX2/66 and S3-805 VLB!!! Description : Forest is a three mission WAD with new graphics. Look at the sky and watch for some text on some walls. It also includes my own demos of each level right in DOOM! In 1.1, I also changed the credit screen. In 1.2, I changed the IWAD to PWAD because of WadMaster (thanks Raphael). In 1.3, I corrected the bad DEMOs. Additional Credits to : Marc Lusignan for helping me debug them. ================================================================ * Play Information * Episode and Level # : E2M1, M2 & M3 (so far!) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New demos : Yes New Sounds : No New Graphics : Yes * Construction * Base : New levels from scratch Build Time : About 80 hours total Editor(s) used : DEU 5.0, 5.01 & 5.1b, BSP 1.0 and 1.1x * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: gaaj.cosmos.uottawa.ca in /public/doom bear.montefiore.ulg.ac.be in /incoming/doom/wads/episode2 ocf.unt.edu in /pub/incoming ftp.cdrom.com in /pub/games/incoming ftp.uwp.edu in /pub/incoming/id wuarchive.wustl.edu in /pub/msdos_uploads/games/DOOM/EDITED_LEVELS/episode2 Until it is moved to the proper directory (except for gaaj). Look for the file: FOREST13.ZIP ================================================================ *********************************************************************** Doom External Wad File: Megalab.wad Author: Casey Miller E-mail: [email protected] (valid address till 5/6/94) Organization: Washington State University After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. Megalab replaces level four of episode two. Both levels contain multi-player and deathmatch starting points, and skill level options. Megalab was completed with Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta. I can almost garauntee there will be no clipping. I must give credit to the new Deu 5 for its auto texture align feature as Megalab would not have been released this soon. For those who enjoyed Megawatt, my new Megalab level should be equally enjoyable if not more. Neither level abuses the player by adding too many monsters so you should find both reasonable to play. I hope you enjoy and would appreciate any feedback at the above internet e-mail address. I will graduate after the 6th so my e-mail address will no longer be valid, so don't bother sending me mail after that date. I will hopefully get a new account in my home town within a few weeks afterwards. Good luck on your kills, C. Miller Babylon 5 Rules! ************************************************************************ This wad is for the secret level in episode 2. Now converted to E2M5 for GoodGod.wad! Someone suggested I call it "King of the Hill", for reasons that will soon be apparent. It's tough on Ultra-Violence level but not unfair, frustrating or unbeatable. You will need the registered version of doom to use this wad. To the point: Instructions 1.) unzip strange.wad, hints.lmp and finish.lmp to your doom directory. 2.) To play strange.wad type: doom -file strange.wad -devparm -wart 2 9 3.) To play a "hints" demo type: doom -file strange.wad -playdemo hints 4.) To play the spoiler demo type: doom -file strange.wad -playdemo finish Note: If you wish you may enter the secret level through the usual route, by playing the previous levels until find access to the secret, just make sure that you launch doom with the command: doom -file strange.wad Stange.wad will substitute for for the original e2m9. ************************************************************* ================================================================ Title : STRENGTH.WAD Author : Joel Lucsy Email Address : [email protected] Misc. Author Info : If email bounces, I've no longer got an account, or have moved else where. Description : Welcome to Training Level 1. You have just arrived at the new training base and have been assigned a light test to see how you fare in battle. If you pass you will continue being tested until you are ready for full combat. This test will NOT be easy, but with a little strength, you should survive. Additional Credits to : Josh Schultz ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Um... more than I can remember, but not too many. Editor(s) used : DEU (5.1!!), BSP (to clean it up) Known Bugs : None,nein,non,nada,nyet,zip,zilch,zero * Additional Info * This is my first level, so any comments would be appreciated. Was meant to go along with a general Star Wars theme, but like my friends (Josh Schultz) got sidetracked along the way. This was meant to complement his level, but can stand alone (and maybe should). I tried a few ideas out here, copied a few, but in general the ideas are mine. As for traps, DON'T fall in pits since you don't get out, but that should be it. Everything else has a way out (unlike my first revision). Enjoy! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu ************************************************************ This is WANTON, only faster! I have split it up into two parts. WANTON12 replaces E1M1 and E1M2. Please send any comments, compliments, or critisisms to [email protected] Enjoy! Jason Franklin ********************************************************** Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission. To load up the level just type 'doom -file upliftng.wad' and choose 'Knee deep in the dead'(and the appropriate skill level). There are about 40+ hours into making this level so if someone does change this level any, I would at least like some credit shown. This level was made using the patched 1.2 version of the registered game and was also run through the bsp node builder, ver. 1.0. The level is geared for more for a multiplayer mode that just one player. However, this level is playable for just one player. Deathmatch mode is supported. Skill levels do change. Tips: Watch out for the green river....20% health loss. It may bog down on slower computers when the ceilings are raised to allow the ability to exit the level. Be patient. Many of the same ideas are used, so don't be suprised. I did this on a 386dx-40(scary, isn't it!) and this is the second level that I have created. The first level I made is not quite done yet but it was also more of a deathmatch level. I may get it on internet someday. Enjoy, Bart Wilson E-MAIL [email protected] ****************************************************
This is a compilation of doom pwads gathered from bbs around the country. Others, like myself, after finishing doom a few times - in a number of different ways - were not content to wait for the new release. They, with the help of some excellant editors now available - DEU 5.0 the editor of choice - have taken it upon themselves to build new levels from scratch! This is no easy task. Days and days went into the testing and creating of these new levels. Each level took a minumum of 36 hours. They have been well crafted and are quite enjoyable. The problem, I found is that they are only one level! I would spend an hour or so getting through an incredibly tough level and discover that the next level in line was the Nuke plant...major let down. Loading the next cool level brought me down to entry level excitment. This is a compilation of all of those levels....surrvive one and head right into the next! I have added a few batch files to aid the installation of this new adventure! lvltxts.zip Many of the level creators in this group expressed the desire to be recognized, or made the condition that their levels could not be touched without the documentation attached. I feel that this type of attitude is counter productive and arrogant - after all no money is exchanging hands over these levels, but I have considered their requests, and added the .txt info that came with the level they created. If you are interested simply unzip this file - it tells who did what to which level. run4.batch This batch file leaves your doom.wad alone....it assumes you have 10 meg of free space on your hard drive. It unzips the new Goodlord.wad and starts the game at the appropriate level of skill. Good.batch After the run4.bat file has installed the game, this batch file will load the game to be run each time you wish to play. This means you won't have to reload the entire game each time! Clear.batch When you are all done playing - for good, this batch program will, erase the Goodlord.bat - run4.bat - pkunzip.exe - lvltxts.zip leaving only the clear3.bat file to be erased, and your directory as if this entire experience had never been. I put all this together, for those of you who haven't had the time to figure out how to do all this stuff. I admit to many frustrations, just trying to get these new levels to play! I hope this quick fix will hold you until I can put the next one together! The Kid The Lord Blackfist *********************************************************************** ================================================================ Title : FOREST.WAD ver 1.3 Author : Jean-Serge Gagnon Email Address : [email protected] Misc. Author Info : I am a computer service tech. and have been playing DOOM since 0.99! It's awsome on a 486DX2/66 and S3-805 VLB!!! Description : Forest is a three mission WAD with new graphics. Look at the sky and watch for some text on some walls. It also includes my own demos of each level right in DOOM! In 1.1, I also changed the credit screen. In 1.2, I changed the IWAD to PWAD because of WadMaster (thanks Raphael). In 1.3, I corrected the bad DEMOs. Additional Credits to : Marc Lusignan for helping me debug them. ================================================================ * Play Information * Episode and Level # : E2M1, M2 & M3 (so far!) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New demos : Yes New Sounds : No New Graphics : Yes * Construction * Base : New levels from scratch Build Time : About 80 hours total Editor(s) used : DEU 5.0, 5.01 & 5.1b, BSP 1.0 and 1.1x * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: gaaj.cosmos.uottawa.ca in /public/doom bear.montefiore.ulg.ac.be in /incoming/doom/wads/episode2 ocf.unt.edu in /pub/incoming ftp.cdrom.com in /pub/games/incoming ftp.uwp.edu in /pub/incoming/id wuarchive.wustl.edu in /pub/msdos_uploads/games/DOOM/EDITED_LEVELS/episode2 Until it is moved to the proper directory (except for gaaj). Look for the file: FOREST13.ZIP ================================================================ *********************************************************************** Doom External Wad File: Megalab.wad Author: Casey Miller E-mail: [email protected] (valid address till 5/6/94) Organization: Washington State University After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. Megalab replaces level four of episode two. Both levels contain multi-player and deathmatch starting points, and skill level options. Megalab was completed with Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta. I can almost garauntee there will be no clipping. I must give credit to the new Deu 5 for its auto texture align feature as Megalab would not have been released this soon. For those who enjoyed Megawatt, my new Megalab level should be equally enjoyable if not more. Neither level abuses the player by adding too many monsters so you should find both reasonable to play. I hope you enjoy and would appreciate any feedback at the above internet e-mail address. I will graduate after the 6th so my e-mail address will no longer be valid, so don't bother sending me mail after that date. I will hopefully get a new account in my home town within a few weeks afterwards. Good luck on your kills, C. Miller Babylon 5 Rules! ************************************************************************ This wad is for the secret level in episode 2. Now converted to E2M5 for GoodGod.wad! Someone suggested I call it "King of the Hill", for reasons that will soon be apparent. It's tough on Ultra-Violence level but not unfair, frustrating or unbeatable. You will need the registered version of doom to use this wad. To the point: Instructions 1.) unzip strange.wad, hints.lmp and finish.lmp to your doom directory. 2.) To play strange.wad type: doom -file strange.wad -devparm -wart 2 9 3.) To play a "hints" demo type: doom -file strange.wad -playdemo hints 4.) To play the spoiler demo type: doom -file strange.wad -playdemo finish Note: If you wish you may enter the secret level through the usual route, by playing the previous levels until find access to the secret, just make sure that you launch doom with the command: doom -file strange.wad Stange.wad will substitute for for the original e2m9. ************************************************************* ================================================================ Title : STRENGTH.WAD Author : Joel Lucsy Email Address : [email protected] Misc. Author Info : If email bounces, I've no longer got an account, or have moved else where. Description : Welcome to Training Level 1. You have just arrived at the new training base and have been assigned a light test to see how you fare in battle. If you pass you will continue being tested until you are ready for full combat. This test will NOT be easy, but with a little strength, you should survive. Additional Credits to : Josh Schultz ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Um... more than I can remember, but not too many. Editor(s) used : DEU (5.1!!), BSP (to clean it up) Known Bugs : None,nein,non,nada,nyet,zip,zilch,zero * Additional Info * This is my first level, so any comments would be appreciated. Was meant to go along with a general Star Wars theme, but like my friends (Josh Schultz) got sidetracked along the way. This was meant to complement his level, but can stand alone (and maybe should). I tried a few ideas out here, copied a few, but in general the ideas are mine. As for traps, DON'T fall in pits since you don't get out, but that should be it. Everything else has a way out (unlike my first revision). Enjoy! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu ************************************************************ This is WANTON, only faster! I have split it up into two parts. WANTON12 replaces E1M1 and E1M2. Please send any comments, compliments, or critisisms to [email protected] Enjoy! Jason Franklin ********************************************************** Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission. To load up the level just type 'doom -file upliftng.wad' and choose 'Knee deep in the dead'(and the appropriate skill level). There are about 40+ hours into making this level so if someone does change this level any, I would at least like some credit shown. This level was made using the patched 1.2 version of the registered game and was also run through the bsp node builder, ver. 1.0. The level is geared for more for a multiplayer mode that just one player. However, this level is playable for just one player. Deathmatch mode is supported. Skill levels do change. Tips: Watch out for the green river....20% health loss. It may bog down on slower computers when the ceilings are raised to allow the ability to exit the level. Be patient. Many of the same ideas are used, so don't be suprised. I did this on a 386dx-40(scary, isn't it!) and this is the second level that I have created. The first level I made is not quite done yet but it was also more of a deathmatch level. I may get it on internet someday. Enjoy, Bart Wilson E-MAIL [email protected] ****************************************************