ZDaemon CTF B-sides
ZDaemon CTF B-sides - zdctf_bsides-.wad (Doom II) is a PWAD featuring 22 maps (MAP33, MAP37, MAP42, MAP35, MAP45, and more)
This WAD is corrupt, it may not load or play correctly.
Filenames
zdctf_bsides-.wad
Size
21.02 MB
MD5
32f35e3b74869a14ade15179f64b199a
SHA-1
b57deae615f12ef5c5e82d881d98a1bbd0998be3
SHA-256
f8d6d8e666d9367f5112d50ce5a9af4da849a6fc02cf012bf97ebbbedb392f67
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
900
Maps
MAP33, MAP37, MAP42, MAP35, MAP45, MAP51, MAP50, MAP47, MAP41, MAP38, MAP40, MAP43, MAP46, MAP52, MAP36, MAP32, MAP34, MAP44, MAP48, MAP49, MAP31, MAP39
Read Me
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M T H E U N O F F I C I A L
#-,,=+XXXX$%$###
HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
# -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8'
+ M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8
:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8
##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8
# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
# ,## X#- ##
# .## =#= ,##==================================================
# =$## #, ,$## .o8o. 8oo8oo8 8ooooo8
# :XM#$ %@ :%$H#% d' `b 8 `8
$ :X@####/ %MMM@## 8 8 8oo8
$ ;XHM##@/X######## 8. .p 8 8
$ =XXHX$H####H' `YqypP' o8o o8o
M =X$$%####%'
.XXM####' B - S I D E S
H,#####' M A P P A C K
#####X' --===================--
#%'
===========================================================================
Advanced engine needed : ZDaemon/Skulltag
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF B-sides
Filename : zdctf_bsides-.wad
Update to : zdctf_bsides.wad
Release date : 16th November 2010
Original authors : CodeImp, Earthquake, Mephisto, Izm, Snowbro, UrHaSh,
Fyre, The Ultimate DooMer, Nestea, Da_maniaC, Washu,
Bloodlust, JacKThERiPPeR, AlexMax, Exl and Shockwav3.
Compiling and editing : cybershark
Email Addresses : [email protected]
Other Files By Authors : Too many to list...
Misc. Author Info : A bunch of folks who aren't around anymore?
Description : 20 maps which failed to make the cut for the last
ZDCTF map pack. Sometimes for good reason, often
simply because the maps never got finished. Also
included are alternate versions of two MP3 maps.
Designed to run as either a stand-alone PWAD, loaded
after ZDCTFMP1,2 & 3 or with the anthology version -
4CTFEPIC.
Additional Credits to : Everyone who helped me dig out all of these maps and
gave me permission to use them. Big thanks to Rygrass
for setting me out on this project by hooking me up
with some old ZDCTF betas. Big thanks to all the
playtesters and bugspotters.
Extra special thanks : AlexMax, who provided me info, every single archive
he had, a few MIDIs and also his blessing.
Worst, for his invaluable help in getting 'Under
Siege' working right.
TUD, for helping solve issues with 'Under Siege' and
getting me started with GLDEFS (so dynamic lighting
is correct under OpenGL rendering).
===========================================================================
* What is included *
New levels : MAP31 "Technocracy"
by CodeImp
MAP32 "Congestive Issues"
by EarthQuake
MAP33 "Mettle"
by Mephisto
MAP34 "Pier Pressure"
by Izm
MAP35 "The VG Museum"
by Snowbro
MAP36 "Subway"
by Earthquake
MAP37 "Exophase III" (alternate version)
by Exl
MAP38 "Deimos Reloaded"
by UrHaSh and Fyre
MAP39 "Under Siege" (original version)
by The Ultimate DooMer
MAP40 "Caliginous"
author unknown - possibly Mephisto
MAP41 "Yalexa"
by Snowbro
MAP42 "Lesser Room"
by Exl
MAP43 "Twin Temples"
by AlexMax
MAP44 "Icecap"
by Washu
MAP45 "LaCTF"
by Bloodlust
MAP46 "Nightmoves"
by Da_maniaC
MAP47 "JACKTHERIPPER'S TWO LIMBOS"
by JacKThERiPPeR
MAP48 "The Last Stand"
by Nestea
MAP49 "L.A. Rumble"
by Shockwav3
MAP50 "Inner Limits"
by AlexMax
MAP51 "Sol"
by Earthquake
MAP52 "Ghosts of Mars"
by AlexMax and Earthquake
All this and new music for the oringal ZDCTFMP too!
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None (although an announcer WAD is recommended)
* Play Information *
Game : DooM 2
Map # : Map 31-52
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
CTF 6-12 Player : Yes (Or 64 players for Sol)
Difficulty Settings : Not implemented
Zdaemon DMFLAGS1/2 : 21636/524288 (pretty much just your standard ZDCTF
server config + enable teamstarts too)
ST settings : The usual STCTF settings - I'm not really up on ST
configs. Just make sure that all those screwy air
dynamics are turned off, or the jumppads in maps 39
and 47 may end up broken.
* Construction *
Base : New levels from scratch
Build Time : Several years really
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, etc, etc
Known Bugs : This pack was designed to work harmoniously with
ZD/STCTFMP1-3. It does, however, have some ambient
soundclashes and wrong skies on some maps if run
with 4CTFEPIC. Why the hell were the sounds even
renumbered in that pack?! x_x
Catapult on map39 looks weird on 4ctfepic.
Nightmoves won't run on current version of ZDaemon,
and it'll still lag older machines at high res.
May Not Run With... : Anything other than ZDaemon and Skulltag
[citation needed]
* Cyber's map notes *
Some of these maps I barely had to touch, others required a little more work
before I could include them here. In a lot of cases it was simply a matter
of replacing the old keycard/particle fountain things with the CTF standard
flags and team starts. Sometimes I was required to add orientation to those
player spawns too. Or there were minor matters such as finding a fitting
sky or appropriate MIDI for a map, fixing sprite/sound clashes, etc, etc.
The following maps required a little more love:
The VG Museum - Snowbro had me knock a couple of secrets out of this.
He confesses it was his first ever map.
Deimos Reloaded - Made base colours a bit more intuitive and had to find a
new MIDI for it as Ghosts of Mars was using the same tune.
Caliginous - This map was only sorta half-textured, so I continued it in the
direction I thought it was intended to go.
Twin Temples - This also had no real texturing. As the map was based on a
Quake map of the same name then I gave it that theme. Also
had to tinker with the items here too.
LaCTF - This map was in a sorry state, with linedef-thin walls and all kinds
of hideousness. Kicked it into an almost respectable shape.
Nightmoves - Da_maniaC was making this as a CTF version of a UT Jailbreak map
but never finished it. It was passed to Earthquake to do so but
that never happened either. ManiaC and I ended up passing it
back and forth recently and really rocked the joint. Although
the basic map and all the cool detail is his ;>
L.A. Rumble - This map was just one complete side, I had to mirror it.
Sol - Fixed the two teleports which had the same tag.
* Updates for zdctf_bsides_ version *
I originally considered this would be a throwaway pack, but people kept on
playing it and there were so many things that needed fixing or could be
improved on, so I went and did just that.
Technocracy - tore out a crapload of vertices and succeeded in eliminating
some of the slime trails the renderer was throwing up. Not
perfect, but way better than it was.
Congestive Issues - Varied texturing a bit more, added lighting and arrows so
it's now easier to orientate after a spawn. Introduced
'Automap console' to get around the replacement of that
pickup sprite.
Pier Pressure - Massive retexturing to aid in coordination. Fixed some water
areas that would not kill and a broken teleport from plasma.
The VG Museum - Switched the places of the wrong-coloured trees. Enlarged the
directional signs and placed a few more of them.
Subway - Added signs to make it more clear where flag is and which are dead-
end areas.
Deimos Reloaded - Fixed texturing anomalies and also tidied up the map, which
had been littered with non-fatal errors.
Under Siege - Central plasma lift now more stable. Catapult should work!
'Airsupply 0' means players will now never 'drown' on ladders.
Caliginous - Widened some passages and made the way around a bit more obvious.
Yalexa - Fixed sector flats which were corrupt, improved base colouration.
Twin Temples - Incorporated more directional signs, gave teleport lifts their
own tags (so they don't move together).
Icecap - Rounded-up lift speed to make it smooth. Marginal texture work.
Fixed miscreditation of map.
LaCTF - moved soulsphere to the 'centre' of the map.
Nightmoves - Da_maniaC fixed something small. Map still won't work on
Zdaemon until 1.08.09.
JACKTHERIPPER'S TWO LIMBOS - Smoothed out plasma lift speed. Fixed textures.
The Last Stand - Fixed texture alignments, added weapon to huge open outside
area, increased speed of 'the lift from hell' and removed a
really nasty secret which would block off a whole route.
L. A. Rumble - Widened main staircase, made falling from buildings instantly
kill players, fixed some texture alignments and thing placement.
Inner Limits - new to this version. Nobody ever plays 4ctfepic so this map
needed some more love!
Sol - messed with reigning the map in a bit, but ultimately EQ and I decided it
would probably never be truly playable in any form, so it stays the same.
Ghosts of Mars - Fixed some colouration issues and this map now gives automap
to players by default, every time they spawn.
Mappack should now be 100% compatible with Skulltag (with the correct server
settings) and includes GLDEFS for replaced sprites.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have (more or less) received permission from the original
authors of any modified or included content in this file to allow further
distribution. Well AlexMax said it was ok, and he's the boss :p
* Where to get the file that this text file describes *
http://wadhost.fathax.com/files/
http://doom.dogsoft.net/
"And anyone who submitted something that couldn't
make it into the wad. Your efforts weren't for
nothing! Thanks." [zdctfmp3 text file]
It took some time, but see? Your efforts really
weren't for nothing! :D
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M T H E U N O F F I C I A L
#-,,=+XXXX$%$###
HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
# -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8'
+ M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8
:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8
##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8
# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
# ,## X#- ##
# .## =#= ,##==================================================
# =$## #, ,$## .o8o. 8oo8oo8 8ooooo8
# :XM#$ %@ :%$H#% d' `b 8 `8
$ :X@####/ %MMM@## 8 8 8oo8
$ ;XHM##@/X######## 8. .p 8 8
$ =XXHX$H####H' `YqypP' o8o o8o
M =X$$%####%'
.XXM####' B - S I D E S
H,#####' M A P P A C K
#####X' --===================--
#%'
===========================================================================
Advanced engine needed : ZDaemon/Skulltag
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF B-sides
Filename : zdctf_bsides-.wad
Update to : zdctf_bsides.wad
Release date : 16th November 2010
Original authors : CodeImp, Earthquake, Mephisto, Izm, Snowbro, UrHaSh,
Fyre, The Ultimate DooMer, Nestea, Da_maniaC, Washu,
Bloodlust, JacKThERiPPeR, AlexMax, Exl and Shockwav3.
Compiling and editing : cybershark
Email Addresses : [email protected]
Other Files By Authors : Too many to list...
Misc. Author Info : A bunch of folks who aren't around anymore?
Description : 20 maps which failed to make the cut for the last
ZDCTF map pack. Sometimes for good reason, often
simply because the maps never got finished. Also
included are alternate versions of two MP3 maps.
Designed to run as either a stand-alone PWAD, loaded
after ZDCTFMP1,2 & 3 or with the anthology version -
4CTFEPIC.
Additional Credits to : Everyone who helped me dig out all of these maps and
gave me permission to use them. Big thanks to Rygrass
for setting me out on this project by hooking me up
with some old ZDCTF betas. Big thanks to all the
playtesters and bugspotters.
Extra special thanks : AlexMax, who provided me info, every single archive
he had, a few MIDIs and also his blessing.
Worst, for his invaluable help in getting 'Under
Siege' working right.
TUD, for helping solve issues with 'Under Siege' and
getting me started with GLDEFS (so dynamic lighting
is correct under OpenGL rendering).
===========================================================================
* What is included *
New levels : MAP31 "Technocracy"
by CodeImp
MAP32 "Congestive Issues"
by EarthQuake
MAP33 "Mettle"
by Mephisto
MAP34 "Pier Pressure"
by Izm
MAP35 "The VG Museum"
by Snowbro
MAP36 "Subway"
by Earthquake
MAP37 "Exophase III" (alternate version)
by Exl
MAP38 "Deimos Reloaded"
by UrHaSh and Fyre
MAP39 "Under Siege" (original version)
by The Ultimate DooMer
MAP40 "Caliginous"
author unknown - possibly Mephisto
MAP41 "Yalexa"
by Snowbro
MAP42 "Lesser Room"
by Exl
MAP43 "Twin Temples"
by AlexMax
MAP44 "Icecap"
by Washu
MAP45 "LaCTF"
by Bloodlust
MAP46 "Nightmoves"
by Da_maniaC
MAP47 "JACKTHERIPPER'S TWO LIMBOS"
by JacKThERiPPeR
MAP48 "The Last Stand"
by Nestea
MAP49 "L.A. Rumble"
by Shockwav3
MAP50 "Inner Limits"
by AlexMax
MAP51 "Sol"
by Earthquake
MAP52 "Ghosts of Mars"
by AlexMax and Earthquake
All this and new music for the oringal ZDCTFMP too!
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None (although an announcer WAD is recommended)
* Play Information *
Game : DooM 2
Map # : Map 31-52
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
CTF 6-12 Player : Yes (Or 64 players for Sol)
Difficulty Settings : Not implemented
Zdaemon DMFLAGS1/2 : 21636/524288 (pretty much just your standard ZDCTF
server config + enable teamstarts too)
ST settings : The usual STCTF settings - I'm not really up on ST
configs. Just make sure that all those screwy air
dynamics are turned off, or the jumppads in maps 39
and 47 may end up broken.
* Construction *
Base : New levels from scratch
Build Time : Several years really
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, etc, etc
Known Bugs : This pack was designed to work harmoniously with
ZD/STCTFMP1-3. It does, however, have some ambient
soundclashes and wrong skies on some maps if run
with 4CTFEPIC. Why the hell were the sounds even
renumbered in that pack?! x_x
Catapult on map39 looks weird on 4ctfepic.
Nightmoves won't run on current version of ZDaemon,
and it'll still lag older machines at high res.
May Not Run With... : Anything other than ZDaemon and Skulltag
[citation needed]
* Cyber's map notes *
Some of these maps I barely had to touch, others required a little more work
before I could include them here. In a lot of cases it was simply a matter
of replacing the old keycard/particle fountain things with the CTF standard
flags and team starts. Sometimes I was required to add orientation to those
player spawns too. Or there were minor matters such as finding a fitting
sky or appropriate MIDI for a map, fixing sprite/sound clashes, etc, etc.
The following maps required a little more love:
The VG Museum - Snowbro had me knock a couple of secrets out of this.
He confesses it was his first ever map.
Deimos Reloaded - Made base colours a bit more intuitive and had to find a
new MIDI for it as Ghosts of Mars was using the same tune.
Caliginous - This map was only sorta half-textured, so I continued it in the
direction I thought it was intended to go.
Twin Temples - This also had no real texturing. As the map was based on a
Quake map of the same name then I gave it that theme. Also
had to tinker with the items here too.
LaCTF - This map was in a sorry state, with linedef-thin walls and all kinds
of hideousness. Kicked it into an almost respectable shape.
Nightmoves - Da_maniaC was making this as a CTF version of a UT Jailbreak map
but never finished it. It was passed to Earthquake to do so but
that never happened either. ManiaC and I ended up passing it
back and forth recently and really rocked the joint. Although
the basic map and all the cool detail is his ;>
L.A. Rumble - This map was just one complete side, I had to mirror it.
Sol - Fixed the two teleports which had the same tag.
* Updates for zdctf_bsides_ version *
I originally considered this would be a throwaway pack, but people kept on
playing it and there were so many things that needed fixing or could be
improved on, so I went and did just that.
Technocracy - tore out a crapload of vertices and succeeded in eliminating
some of the slime trails the renderer was throwing up. Not
perfect, but way better than it was.
Congestive Issues - Varied texturing a bit more, added lighting and arrows so
it's now easier to orientate after a spawn. Introduced
'Automap console' to get around the replacement of that
pickup sprite.
Pier Pressure - Massive retexturing to aid in coordination. Fixed some water
areas that would not kill and a broken teleport from plasma.
The VG Museum - Switched the places of the wrong-coloured trees. Enlarged the
directional signs and placed a few more of them.
Subway - Added signs to make it more clear where flag is and which are dead-
end areas.
Deimos Reloaded - Fixed texturing anomalies and also tidied up the map, which
had been littered with non-fatal errors.
Under Siege - Central plasma lift now more stable. Catapult should work!
'Airsupply 0' means players will now never 'drown' on ladders.
Caliginous - Widened some passages and made the way around a bit more obvious.
Yalexa - Fixed sector flats which were corrupt, improved base colouration.
Twin Temples - Incorporated more directional signs, gave teleport lifts their
own tags (so they don't move together).
Icecap - Rounded-up lift speed to make it smooth. Marginal texture work.
Fixed miscreditation of map.
LaCTF - moved soulsphere to the 'centre' of the map.
Nightmoves - Da_maniaC fixed something small. Map still won't work on
Zdaemon until 1.08.09.
JACKTHERIPPER'S TWO LIMBOS - Smoothed out plasma lift speed. Fixed textures.
The Last Stand - Fixed texture alignments, added weapon to huge open outside
area, increased speed of 'the lift from hell' and removed a
really nasty secret which would block off a whole route.
L. A. Rumble - Widened main staircase, made falling from buildings instantly
kill players, fixed some texture alignments and thing placement.
Inner Limits - new to this version. Nobody ever plays 4ctfepic so this map
needed some more love!
Sol - messed with reigning the map in a bit, but ultimately EQ and I decided it
would probably never be truly playable in any form, so it stays the same.
Ghosts of Mars - Fixed some colouration issues and this map now gives automap
to players by default, every time they spawn.
Mappack should now be 100% compatible with Skulltag (with the correct server
settings) and includes GLDEFS for replaced sprites.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have (more or less) received permission from the original
authors of any modified or included content in this file to allow further
distribution. Well AlexMax said it was ok, and he's the boss :p
* Where to get the file that this text file describes *
http://wadhost.fathax.com/files/
http://doom.dogsoft.net/
"And anyone who submitted something that couldn't
make it into the wad. Your efforts weren't for
nothing! Thanks." [zdctfmp3 text file]
It took some time, but see? Your efforts really
weren't for nothing! :D



