Gore Galore (for DOOM 2)
This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on U...
Filenames
goreg.wad, goreg.zip
Size
78.65 KB
MD5
88577a160eac4edd55625f16812749f7
SHA-1
b6044107f8a570d8b350519f80c1004722da6ce7
SHA-256
7170263d76d32e4f35307988cb3b7a5cc144baa5ace8d09be1b498122367e3cb
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Read Me
============================================================================== Title : Gore Galore (for DOOM 2) Filename : GOREG.WAD Release Date : 12/10/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so comments, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; if I get enough feedback, I will release a 2nd improved release of this level Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : iD Software Authors of DEU and those who hacked it to make DEU2 Author of EdMap Ben Colten, Anthony Gaeta, and Matt Gamble (for playtesting the level) ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : Yes (in GOREGSND.WAD) New Graphics : No New Music : Yes (Terminator ][ - also in GOREGSND.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : Things look a bit fucked up when looking into the exit room from the hallway when the crusher is activated; if you know how to fix this little quirk, please email me. Thanx. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * FTP sites: --------- ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) Newsgroups: ---------- alt.binaries.doom
============================================================================== Title : Gore Galore (for DOOM 2) Filename : GOREG.WAD Release Date : 12/10/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so comments, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; if I get enough feedback, I will release a 2nd improved release of this level Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : iD Software Authors of DEU and those who hacked it to make DEU2 Author of EdMap Ben Colten, Anthony Gaeta, and Matt Gamble (for playtesting the level) ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : Yes (in GOREGSND.WAD) New Graphics : No New Music : Yes (Terminator ][ - also in GOREGSND.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : Things look a bit fucked up when looking into the exit room from the hallway when the crusher is activated; if you know how to fix this little quirk, please email me. Thanx. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * þ FTP sites: ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) þ Newsgroups: alt.binaries.doom
============================================================================== Title : Gore Galore (for DOOM 2) Filename : GOREG.WAD Release Date : 12/10/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so comments, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; if I get enough feedback, I will release a 2nd improved release of this level Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : iD Software Authors of DEU and those who hacked it to make DEU2 Author of EdMap Ben Colten, Anthony Gaeta, and Matt Gamble (for playtesting the level) ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : Yes (in GOREGSND.WAD) New Graphics : No New Music : Yes (Terminator ][ - also in GOREGSND.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : Things look a bit fucked up when looking into the exit room from the hallway when the crusher is activated; if you know how to fix this little quirk, please email me. Thanx. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD *
============================================================================== Title : Gore Galore (for DOOM 2) Filename : GOREG.WAD Release Date : 12/10/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so comments, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; if I get enough feedback, I will release a 2nd improved release of this level Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : iD Software Authors of DEU and those who hacked it to make DEU2 Author of EdMap Ben Colten, Anthony Gaeta, and Matt Gamble (for playtesting the level) ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : Yes (in GOREGSND.WAD) New Graphics : No New Music : Yes (Terminator ][ - also in GOREGSND.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : Things look a bit fucked up when looking into the exit room from the hallway when the crusher is activated; if you know how to fix this little quirk, please email me. Thanx. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * þ FTP sites: ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) þ Newsgroups: alt.binaries.doom