DOOM3: Mr. Smiley Head's Safari v. 6.0 (legalized version)
'DOOM 3 - Mr. Smiley Heads Safari' was an underground version of DooM. The makers of d3safari were a group of young hackers, who called themselves IMPACT. Th...
Filenames
d3safari.wad
Size
2.17 MB
MD5
fcc79664d7410a2df672822636997c5b
SHA-1
b6929a0bed4f7893c580729e66b0c0719be2c1bd
SHA-256
d37d9b4f3035337fa6f88e05dc7da1134a4e5023ca390e79015cf5e4199c22f8
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
325
Download
Read Me
===========================================================================Review : Comic-styled, weird, underground classic.===========================================================================Primary purpose : Mainly new graphics and sounds.===========================================================================Title : DOOM3: Mr. Smiley Head's Safari v. 6.0 (legalized version)Filename : d3safari.wad d3safari.dehRelease date : v. 5.0 was released Jun/Jul 1995 v. 6.0, the legalized version, Jul/Aug 2006Author : Impact Software Main Hacker/Programmer: Calvin Wong Editor/Hacker in Chief: Ken Wu Graphics Design/Pics Artist: Calvin Wong Debugger: Calvin Wong Inovation/Idea: Anthony Ong Mike Tam (Flying Bear Studios /Sparrowbird Software) Jonathan Chang John Wei Beta Testers/ Engine Construction: Calvin Wong Special Thanks: Flying Bear Software /StudiosEmail Address : -Misc. Author Info : Impact Software, Flying Bear Software and Sparrowbird Software are [have been] organization -s of young hackers (14 years and over [in 1995]).Description : 'DOOM 3 - Mr. Smiley Heads Safari' was an underground version of DooM. The makers of d3safari were a group of young hackers, who called themselves IMPACT. They have merged several previously existing levels and enemy-replacements for DooM, that have been made by other people, into an iwad, added some weapon, item and title-graphics, made by their own, and released that with a hacked v. 1.2 doom -executable. This '95 doom3 was fun to play, but it had a legal issues problem: All the wall textures haven't been changed and were still being copyrighted material by id software. There have been also the original (copyrighted) graphics of the space marine (player) and the Spider-demon in the game. Distributing that *Doom 3: Mr. Smiley Head's safari* as a standalone playable iwad with executable and copyrighted content is illegal. But most of the components that have been used by Impact are freely avaiable for download as addons to the legal full version of DooM. This legalized version gives you in d3safari.wad and d3safari.deh the unique graphics and executable changes by IMPACT, along with some sounds and new music. You can use these two files with DooM, DooM II and Final DooM. They change: - The fist of the space marine is replaced with a baseball bat. - The plasma rifle is now a spray can, that's used by Mr. Smileyhead as a flame thrower. - The BFG 9000 is now the GFB (Good Fether Bird), a chicken, that's used to shoot eggs, that are nearly as dangerous as a nuclear bomb. - The chaingun is now a MP69. - New title, help and credit screens. - New level titles as graphis and in the deh- patch. - New in-game messages in the deh-patch. - New music, not composed by IMPACT, but, hm, well... - The handshoed hands of the space marine are replaced with the hands of Mr. Smileyhead. PLEASE NOTE: DOOM2/TNT/PLUTONIA -users should use sht2.wad (it's in the \impact -folder). That adds the hands of Mr. Smiley Head to the super shotgun. Implementing that change directly in the d3safari.wad caused problems with DooM and Ultimate DooM, when using zdoom. Source port users can simply add sht2.wad to the command-line with that they launch the pwad. Vanilla users can put the stuff into the d3safari.wad via: deusf -join d3safari.wad sht2.wad Impact has also used add-ons by other people for their DooM3 and made in some cases several changes to them. In this package, the legalized v. 6.0 of D3SAFARI, these third-party add-ons are not included. You have to download them separately. The file IMPACT.WAD in the subfolder ./IMPACT of this zip contains all the changes, that have been made by IMPACT on these add-ons. IMPACT.WAD contains also three enemies, that appear to have been made by IMPACT themselves. But two of them are bound to add-ons, made by others. --> The blue Ranger to * J O L T D O O M * and the snowman to the chook launcher. And leaving the third, the shotgun-man -replacement alone, as the only new enemy in d3safari.wad, would have made him look stranger than intended. To help you to install the third-party enemy- replacements and the chook-launcher along with the changes, that have been made by IMPACT to them, i have included d3s_inst.bat and the separate files in the .\impact -subfolder. You need to download these add-ons separately. Store their files, extracted from their zip- packages, in a folder with a doom, doom2, tnt, or plutonia-iwad and deutex and deusf as well as d3safari.wad, d3s_inst.bat and the .\impact -folder. Then run the batch-file, that will install them. The following files are *required* (!) for the installation with d3s_inst.bat, i tell you them with their location in the /idgames -ftp -archives (see list of current mirrors at the end of this file): /themes/aliens/adoom2p2.zip (Adoom [Aliens DooM] by The Weasle) /graphics/eyeball.zip (Eyeball by unknown author) /themes/barney/barndopw.zip (Barney DooM by Jody Melanson) /themes/pacman/pacdoom.zip (PACMAN DOOM by Bill Neisius) /graphics/ctsdmgpw.zip (CREATORS Doom Graphics by Toolord and Magnum) /themes/chook/chookv23.zip (*chook doom* by David Biggs) /combos/joltdoom.zip (JOLT DOOM by Banished CPU) The to this date (i write this at the 16th July, 2006) latest official, stable version of deutex /deusf is v. 4.4. It's stored in the /idgames -archives at: /utils/graphics_edit/deutex/deutex44.zip A newer version (4.5) is currently in the making. When it's made official, you might either find it in the /idgames-directory: /utils/graphics_edit/deutex/ or at the official deutex-homepage: http://www.teaser.fr/~amajorel/deutex/ The installation (made with d3s_inst.bat) creates d3s.wad, that contains the original IMPACT-stuff from d3safari.wad, as described above, with the third-party -add-ons, including IMPACT's changes to them. The new changes after the installation are the follwing: - The imps are now a mixture of the DooM-imp and the Giger ALIEN from the movies. IMPACT adds yellow fireballs instead of the orange ones. - The cacodemons are now eyeballs. IMPACT gives them a more gory death sequence and cadavres. They also change, what the caco/eye shoots at you, to an edited, shrinked version of the lost soul. - The pink demons and spectres are now Barneys. - The lost souls are now pac men. Originally a replacement for the imps. Impact added a new death. - The former human is now Toolord, a swiss guy in a leather-jacket and jeans. IMPACT added a sad smiley on the back of his leather jacket. - The rocket launcher is now the shoulder-mounted chook launcher. It shoots chickens. IMPACT added a really big aiming-cross and something like a fake status report on the upper left of the screen. That gives it a cool look like a transparent interface or something like that. The installer adds also a replacement for the cyber-demon. He's now Frosty, the snowman. His enemy graphics seem to have been completely made by IMPACT, but since he throws with chickens at you, i made him avaiable only after the installation. It would have looked stupid, if the chickens change into rockets, once they leave his hand. - The shotgun enemy (Former Human Sergeant) is now a GI Joe. He appears to have been drawn by IMPACT. - The Baron of Hell is now the blue Power Ranger. He throws bottles of jolt at you. The blue Ranger seems to have been made by IMPACT. But the jolt bottles are by Banished CPU. About the levels in DooM3: IMPACT has used levels by other authors for their IWAD. Many, if not all of them have been more or less modified by adding more enemies. There have also been some modified id software levels. Except for three levels, i have found all originals of the third-party levels and made sure, that they are in the /idgames-ftp-archives. The three levels, that i have not been able to find anywhere else, E1M8, E2M8 and E3M8, are stored as d3se1m8.wad, d3se2m8.wad and d3se3m8.wad in the .\impact -subfolder. They have been probably made by the IMPACT people themselves. They are all played in doom at the level, that the names tell. They are all single player only and have no difficulty settings. See [filename]_wadwhatoutput.txt for details. The individual levels and their authors (including download-links) are credited in d3safari.htm . That is a (hopefully) complete reference of all the stuff, that was used in doom3 (v. 5.0/iwad-version). You can find the most up-to date version of d3safari.htm here: http://www.geocities.com/southparkduke/doom/d3safari.htm During the work on this package, i wrote a batch -file, that merged those other original levels into that d3s.wad. But the resulting three episodes worked not as they would have to work. There haven't been the warps to the secret levels and stuff like that. I was at some places stuck in the levels, where i shouldn't get stuck. So i decided, to leave that batch out of the package. Look in d3safari.htm, where to get the original levels and play them in combination with d3safari.wad or d3s.wad as you like.===========================================================================* What is included *New levels : 3 (separately stored as d3se1m8.wad, d3se2m8.wad and d3se3m8.wad in the .\impact -subfolder)Sounds : YesMusic : YesGraphics : YesDehacked/BEX Patch : YesDemos : NoOther : Yes (an install-batch-file and install-data)Other files required : Deutex and Deusf, if you want to install the additional stuff. Deusf is also needed, if you wish to use this stuff with either plain vanilla doom or DooM95: Run either deusf -app d3safari.wad or deusf -app d3s.wad ... depending on what you want to play. Vanilla fans need also dehacked for the deh-patch.* Play Information *Game : DOOM / DOOM2 / Final DOOM* Construction *Base : New from scratch --> d3safari.wad Modified stuff by others (as mentioned above) --> ./impact/impact.wad The modifications to stuff by others in impact.wad are not able to be used as they are. They require to download the originals.Build Time : Five months, invested by IMPACT for v.5.0. Two years and six months for this legalized pwad -version 6.0, invested by the uploader from the first idea to the upload. ... To be honest, there have been some veeeery long cigarette-and-coffee breaks... ... And there was also *Maximum DooM*! ... and school! ... ... and so on, and so on, and so on ...Editor(s) used : deutex/deusfKnown Bugs : If you have a problem, that is not covered in my long blabla above, please send a description of the problem to my email adress at the end of this file.Tested With : Plain vanilla DooM 1.9, DooM95, zdoom 2.1.2, gzdoom 1.0.16, Eternity v3.33.33, LEGACY v1.42* Copyright / Permissions *The batch-file d3s_inst.bat, that is included in this package, creates a Pwad, d3s.wad, that contains stuff by third-party authors.You are not allowed to distribute that d3s.wad in any way.Those other authors have their own copyrights, distribution issues, stuff, that they allow to do, or not to do. Please respect them!* Where to get the file that this text file describes *The mirrors of the /idgames -ftp-archives: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://ftp.ntua.gr/pub/vendors/idgames/ ftp://ftp.chg.ru/pub/games/idgames/ http://ftp.chg.ru/pub/games/idgames/ ftp://ftp.mancubus.net/pub/idgames/ http://ftp.mancubus.net/pub/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ The upload-server of the /idgames-archives is: ftp://archives.3dgamers.com/pub/idgames/ But please use the above listed mirrors for your downloads.===========================================================================This stuff was legalized, pwadized, and submitted to the/idgames-ftp-archives by FunDuke --> [email protected] review at the beginning of this template has been written by FunDuke.
===========================================================================
Review : Comic-styled, weird, underground classic.
===========================================================================
Primary purpose : Mainly new graphics and sounds.
===========================================================================
Title : DOOM3: Mr. Smiley Head's Safari v. 6.0
(legalized version)
Filename : d3safari.wad d3safari.deh
Release date : v. 5.0 was released Jun/Jul 1995
v. 6.0, the legalized version, Jul/Aug 2006
Author : Impact Software
Main Hacker/Programmer: Calvin Wong
Editor/Hacker in Chief: Ken Wu
Graphics Design/Pics Artist: Calvin Wong
Debugger: Calvin Wong
Inovation/Idea: Anthony Ong
Mike Tam
(Flying Bear Studios
/Sparrowbird
Software)
Jonathan Chang
John Wei
Beta Testers/
Engine Construction: Calvin Wong
Special Thanks: Flying Bear Software
/Studios
Email Address : -
Misc. Author Info : Impact Software, Flying Bear Software and
Sparrowbird Software are [have been] organization
-s of young hackers (14 years and over [in
1995]).
Description : 'DOOM 3 - Mr. Smiley Heads Safari' was an
underground version of DooM.
The makers of d3safari were a group of young
hackers, who called themselves IMPACT. They have
merged several previously existing levels and
enemy-replacements for DooM, that have been made
by other people, into an iwad, added some weapon,
item and title-graphics, made by their own, and
released that with a hacked v. 1.2 doom
-executable.
This '95 doom3 was fun to play, but it had a
legal issues problem:
All the wall textures haven't been changed and
were still being copyrighted material by id
software. There have been also the original
(copyrighted) graphics of the space marine
(player) and the Spider-demon in the game.
Distributing that *Doom 3: Mr. Smiley Head's
safari* as a standalone playable iwad with
executable and copyrighted content is illegal.
But most of the components that have been used by
Impact are freely avaiable for download as addons
to the legal full version of DooM.
This legalized version gives you in d3safari.wad
and d3safari.deh the unique graphics and
executable changes by IMPACT, along with some
sounds and new music.
You can use these two files with DooM, DooM II
and Final DooM.
They change:
- The fist of the space marine is replaced with a
baseball bat.
- The plasma rifle is now a spray can, that's
used by Mr. Smileyhead as a flame thrower.
- The BFG 9000 is now the GFB (Good Fether Bird),
a chicken, that's used to shoot eggs, that are
nearly as dangerous as a nuclear bomb.
- The chaingun is now a MP69.
- New title, help and credit screens.
- New level titles as graphis and in the deh-
patch.
- New in-game messages in the deh-patch.
- New music, not composed by IMPACT, but, hm,
well...
- The handshoed hands of the space marine are
replaced with the hands of Mr. Smileyhead.
PLEASE NOTE:
DOOM2/TNT/PLUTONIA -users should use sht2.wad
(it's in the \impact -folder). That adds the
hands of Mr. Smiley Head to the super shotgun.
Implementing that change directly in the
d3safari.wad caused problems with DooM and
Ultimate DooM, when using zdoom.
Source port users can simply add sht2.wad to
the command-line with that they launch the
pwad. Vanilla users can put the stuff into
the d3safari.wad via:
deusf -join d3safari.wad sht2.wad
Impact has also used add-ons by other people for
their DooM3 and made in some cases several
changes to them. In this package, the legalized
v. 6.0 of D3SAFARI, these third-party add-ons are
not included. You have to download them
separately.
The file IMPACT.WAD in the subfolder ./IMPACT of
this zip contains all the changes, that have been
made by IMPACT on these add-ons.
IMPACT.WAD contains also three enemies, that
appear to have been made by IMPACT themselves.
But two of them are bound to add-ons, made by
others. --> The blue Ranger to * J O L T
D O O M * and the snowman to the chook launcher.
And leaving the third, the shotgun-man
-replacement alone, as the only new enemy in
d3safari.wad, would have made him look stranger
than intended.
To help you to install the third-party enemy-
replacements and the chook-launcher along with
the changes, that have been made by IMPACT to
them, i have included d3s_inst.bat and the
separate files in the .\impact -subfolder.
You need to download these add-ons separately.
Store their files, extracted from their zip-
packages, in a folder with a doom, doom2, tnt, or
plutonia-iwad and deutex and deusf as well as
d3safari.wad, d3s_inst.bat and the .\impact
-folder. Then run the batch-file, that will
install them.
The following files are *required* (!) for the
installation with d3s_inst.bat, i tell you them
with their location in the /idgames -ftp
-archives (see list of current mirrors at the end
of this file):
/themes/aliens/adoom2p2.zip (Adoom [Aliens DooM]
by The Weasle)
/graphics/eyeball.zip (Eyeball by unknown author)
/themes/barney/barndopw.zip (Barney DooM by Jody
Melanson)
/themes/pacman/pacdoom.zip (PACMAN DOOM by Bill
Neisius)
/graphics/ctsdmgpw.zip (CREATORS Doom Graphics by
Toolord and Magnum)
/themes/chook/chookv23.zip (*chook doom* by David
Biggs)
/combos/joltdoom.zip (JOLT DOOM by Banished CPU)
The to this date (i write this at the 16th July,
2006) latest official, stable version of deutex
/deusf is v. 4.4. It's stored in the /idgames
-archives at:
/utils/graphics_edit/deutex/deutex44.zip
A newer version (4.5) is currently in the making.
When it's made official, you might either find it
in the /idgames-directory:
/utils/graphics_edit/deutex/ or at the official
deutex-homepage:
http://www.teaser.fr/~amajorel/deutex/
The installation (made with d3s_inst.bat) creates
d3s.wad, that contains the original IMPACT-stuff
from d3safari.wad, as described above, with the
third-party -add-ons, including IMPACT's changes
to them.
The new changes after the installation are the
follwing:
- The imps are now a mixture of the DooM-imp and
the Giger ALIEN from the movies. IMPACT adds
yellow fireballs instead of the orange ones.
- The cacodemons are now eyeballs. IMPACT gives
them a more gory death sequence and cadavres.
They also change, what the caco/eye shoots at
you, to an edited, shrinked version of the lost
soul.
- The pink demons and spectres are now Barneys.
- The lost souls are now pac men. Originally a
replacement for the imps. Impact added a new
death.
- The former human is now Toolord, a swiss guy in
a leather-jacket and jeans. IMPACT added a sad
smiley on the back of his leather jacket.
- The rocket launcher is now the shoulder-mounted
chook launcher. It shoots chickens. IMPACT
added a really big aiming-cross and something
like a fake status report on the upper left of
the screen. That gives it a cool look like a
transparent interface or something like that.
The installer adds also a replacement for the
cyber-demon. He's now Frosty, the snowman. His
enemy graphics seem to have been completely
made by IMPACT, but since he throws with
chickens at you, i made him avaiable only after
the installation. It would have looked stupid,
if the chickens change into rockets, once they
leave his hand.
- The shotgun enemy (Former Human Sergeant) is
now a GI Joe. He appears to have been drawn by
IMPACT.
- The Baron of Hell is now the blue Power Ranger.
He throws bottles of jolt at you. The blue
Ranger seems to have been made by IMPACT. But
the jolt bottles are by Banished CPU.
About the levels in DooM3:
IMPACT has used levels by other authors for their
IWAD. Many, if not all of them have been more or
less modified by adding more enemies. There have
also been some modified id software levels.
Except for three levels, i have found all
originals of the third-party levels and made
sure, that they are in the /idgames-ftp-archives.
The three levels, that i have not been able to
find anywhere else, E1M8, E2M8 and E3M8, are
stored as d3se1m8.wad, d3se2m8.wad and
d3se3m8.wad in the .\impact -subfolder. They have
been probably made by the IMPACT people
themselves. They are all played in doom at the
level, that the names tell. They are all single
player only and have no difficulty settings. See
[filename]_wadwhatoutput.txt for details.
The individual levels and their authors
(including download-links) are credited in
d3safari.htm . That is a (hopefully) complete
reference of all the stuff, that was used in
doom3 (v. 5.0/iwad-version). You can find the
most up-to date version of d3safari.htm here:
http://www.geocities.com/southparkduke/doom/d3safari.htm
During the work on this package, i wrote a batch
-file, that merged those other original levels
into that d3s.wad. But the resulting three
episodes worked not as they would have to work.
There haven't been the warps to the secret levels
and stuff like that. I was at some places stuck
in the levels, where i shouldn't get stuck.
So i decided, to leave that batch out of the
package. Look in d3safari.htm, where to get the
original levels and play them in combination with
d3safari.wad or d3s.wad as you like.
===========================================================================
* What is included *
New levels : 3 (separately stored as d3se1m8.wad, d3se2m8.wad
and d3se3m8.wad in the .\impact -subfolder)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Yes
(an install-batch-file and install-data)
Other files required : Deutex and Deusf, if you want to install the
additional stuff.
Deusf is also needed, if you wish to use this
stuff with either plain vanilla doom or DooM95:
Run either
deusf -app d3safari.wad
or
deusf -app d3s.wad
... depending on what you want to play.
Vanilla fans need also dehacked for the
deh-patch.
* Play Information *
Game : DOOM / DOOM2 / Final DOOM
* Construction *
Base : New from scratch --> d3safari.wad
Modified stuff by others
(as mentioned above) --> ./impact/impact.wad
The modifications to stuff by others in
impact.wad are not able to be used as they are.
They require to download the originals.
Build Time : Five months, invested by IMPACT for v.5.0.
Two years and six months for this legalized pwad
-version 6.0, invested by the uploader from the
first idea to the upload. ... To be honest, there
have been some veeeery long cigarette-and-coffee
breaks... ... And there was also *Maximum DooM*!
... and school! ...
... and so on, and so on, and so on ...
Editor(s) used : deutex/deusf
Known Bugs : If you have a problem, that is not covered in my
long blabla above, please send a description of
the problem to my email adress at the end of this
file.
Tested With : Plain vanilla DooM 1.9, DooM95, zdoom 2.1.2,
gzdoom 1.0.16, Eternity v3.33.33, LEGACY v1.42
* Copyright / Permissions *
The batch-file d3s_inst.bat, that is included in this package, creates a
Pwad, d3s.wad, that contains stuff by third-party authors.
You are not allowed to distribute that d3s.wad in any way.
Those other authors have their own copyrights, distribution issues, stuff,
that they allow to do, or not to do. Please respect them!
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
http://public.ftp.planetmirror.com/pub/idgames/
http://www.gamers.org/pub/idgames/
ftp://ftp.ntua.gr/pub/vendors/idgames/
http://ftp.ntua.gr/pub/vendors/idgames/
ftp://ftp.chg.ru/pub/games/idgames/
http://ftp.chg.ru/pub/games/idgames/
ftp://ftp.mancubus.net/pub/idgames/
http://ftp.mancubus.net/pub/idgames/
http://youfailit.net/pub/idgames/
http://ftp.fdn.fr/games/idgames/
ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
ftp://ftp.task.gda.pl/pub/games/idgames/
ftp://ftp.netc.pt/pub/idgames/
http://ftp.netc.pt/pub/idgames/
http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/
The upload-server of the /idgames-archives is:
ftp://archives.3dgamers.com/pub/idgames/
But please use the above listed mirrors for your downloads.
===========================================================================
This stuff was legalized, pwadized, and submitted to the
/idgames-ftp-archives by FunDuke --> [email protected]
The review at the beginning of this template has been written by FunDuke.
Endoom
DOOM 3
Mr. Smiley Heads Safari
Impact Crew
-Calvin Wong
-Michael Tam [Flying Bear Software]
-Wei Wu
-Anthony Ong
-Jonnathan Chang
-John Wei
Impact Software and Flying Bear Software are really cool. We rok &
there's Nuttin U can do about it. Hope U enjoyed Doom 3. Give it 2
all your frenz. If U have any questions, call us at (818)284-5897
or (213)728-7993. We R a team of young hackers who think their cool
and create awesome games 4 U 2 play. If U call us, Ask for Calvin or
Mike. Doom wuz created by ID software. We made it cool and created
this sequel. U will not get tech support 4 this game. If anyone charges
U 4 dis game, U can kik their ass.
-Impact