A Furry Tale

A Furry Tale

Explore and have fun. ZDoom users run FURRY1.BAT to play.

Filenames
furry1.wad
Size
3.51 MB
MD5
751b1bdfd27110b1e2f268f5c94c1aeb
SHA-1
b906231ed319bbf73a5c44f4bf49bc1f690bbb52
SHA-256
0685740ff3737a2085268affcf7b26a02f3eb1de63ed4d8fdf08f05ada8b5817
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
520
Maps
MAP01, MAP02

Read Me

===========================================================================
Title                   : A Furry Tale
Filename                : FURRY1.WAD
Date Finished           : 25/10/01
Author                  : Mouse
Email Address           : [email protected]
Other Files By Author   : Pretty Sammy vs. Sailor Moon, BGC Enhanced

Description             : Explore and have fun.  ZDoom users run FURRY1.BAT to play.

Additional Credits to   : Geeze, too many to list.  iD of course, Ascii for the various SimRPG graphics, other artists, and the authors of the numerous utils I used.
===========================================================================

* Play Information *

Game                    : Doom 2 or compatible port.  I use ZDoom 1.22 with the -notrans parameter.
Game Version            : 1.9
Map #                   : MAP01 & MAP02
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : Yes
New Music               : No
New Graphics            : Yes
Demos Replaced          : None


* Construction *


Base                    : Levels from scratch.
Build Time              : ~3 weeks.
Editor(s) used          : Quite a few
Known Bugs              : An occasional Doom lock up.


* Type of DOOM or DOOM II file*


New level PWAD          : Yes
Sound PWAD              : Yes
Music PWAD              : No
Graphic PWAD            : Yes
Dehacked Patch          : Yes
.LMP                    : No
Other                   : No 
Required To Have In Dir : ZDoom if using the FURRY1.BAT file.  If not using ZDoom you may need to append sprites and flats, as well as create a new exe using the furry1.deh file.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels. Rip, tweak, and modify to your hearts content.



Some things you should know before playing the mod.

Treasure Chests:

Some treasure chest contain a Health Up potion that will increase your hit
points by 30.  Most treasure chests are booby trapped however, with arrow
launchers so be wary.

Chibis:
A Chibi is a currency unit.  You can exchange Chibis for items and services, via
magical vending boxes found in shops.  To buy something, select your Chibis and
"shoot" the numbered icon.  The number indicates how many chibis you need to
purchase an item.  Most of the magic boxes will close after you leave so pick up
your purchase before leaving.

Weapons:
Three weapons are available to you; your dagger, a long bow, and a waist cannon.
You have unlimited throwing daggers, but they don't do much damage.  The long
bow is an adequate weapon, but requires you to draw the arrow when you want to
fire.  Your arrow quiver, while limited, is large enough to last a small
adventure.  The waist cannon is a scaled down cannon meant to be fired when
braced against ones waist.  While it's very powerful, it takes some time to
reload, and you cannot carry much powder and shot.

Plot Markers:
These are used to advance the story, such as it is.  To continue on to the next
area, simply "use" the marker, it will lower and allow you to advance.

Level 2:
There is no exit, so don't try to find one.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1

Graphics