Markroom for Heretic

Markroom for Heretic

73654,[email protected] This is a Heretic deathmatch wad based on : the great Markroom wad for DOOM! : For deathmatchers only.

Filenames
mr4htc.wad, mr4htc.zip
Size
23.81 KB
MD5
4816c0a78d2db96be2eee01b3eb643c0
SHA-1
bde9e7547645019bf2ab874c3e6be022d51887a6
SHA-256
e3dfd400e75d52850f273eb9c18b1b2ca90995f79ada503441fba33505c190b9
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1

Read Me

================================================================
Title                   : Markroom for Heretic   
Filename                : MR4HRTIC.WAD version 1.2
Author                  : Penalty Shot (aka Mark Seybold)
Email Address           : [email protected]
                        : 73654,[email protected]
Misc. Author Info       : 3D Game-aholic, hockey nut

Description             : This is a Heretic deathmatch wad based on
                        : the great Markroom wad for DOOM!  
                        : For deathmatchers only.

MOST OF THE CREDITS
GO TO ------------->    : Mark Griswold, for the truly cool Markroom
                        : wad for DOOM, on which this Heretic wad
                        : is based. (I've been too busy [lazy] to 
                        : make that killer "from-scratch" level 
                        : I've been dreaming up.)  :-D

And of course, to ----> : id and Raven Software for awesome games
                        

================================================================

* Version Info*

3/25/95 -- This is version 1.2.  Versions 1.0 saw the light of day briefly on
ftp.cdrom.com, then was quickly killed. :)  Version 1.1 went to
CompuServe last week, but after getting some comments, I decided to do
just ONE MORE CHANGE!!

Basically, I just made one of the pillars larger, and changed the mace ammo
from hefty to wimpy, so the guy with the mace doesn't have an unfair advantage
for too long.

* Play Information *

Episode and Level #                    : E1M1
Single Player                          : Just to check it out, I guess
Cooperative 2-4 Player                 : Nope
Deathmatch 2-4 Player                  : YOU BET YOUR MACE BALLS!
recomended # of players (deathmatch)   : Any number, but 4 is most fun
Difficulty Settings                    : Not implemented
New Sounds                             : No
New Graphics                           : No
New Music                              : No
Demos Replaced                         : None

Monster types : None.  Most deathmatchers play with -nomonsters anyway.



* Construction *

Base                    : Modified from MARKROOM.WAD by Mark Griswold
Editor(s) used          : HeeP 6.13, Gatekeeper D2H Importer
Known Bugs              : None that I found.  There was a visplane overflow
                        : problem near the blue deathmatch start, because I
                        : had too many two-sided linedefs, but as far
                        : as I can tell, it's licked now.  Let me know if you
                        : encounter something.

Story : There are some enemy scumbags in the room with you.  Kill 'em. ;->

Miscellaneous Info:  This all started when I was dinking around with the D2H
Doom-to-Heretic converter.  The weapons and other things didn't get changed
to their equivalents very well, and even if they would have, I felt it would 
need more than that to make it into a worthy Heretic deathmatch level.

So I started tweaking the level with HeeP (the BEST Heretic level editor, in
my opinion).  A few things about it, if you're interested:

1.  All of the weapons are here.  A couple are hard to get to.  The mace is
available, and pretty hard to find, but not impossible.  Some people think
the mace should not be in Heretic deathmatch levels.  I disagree -- it's cool
to watch your opponent get blown way across the room by a huge metal ball.  
I made it a bit of a secret to find (...what's that noise in here?...), and a 
little hazardous to pick up.  The hellstaff is pretty easy to get to but 
there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads 
that had too many plasma gun cells lying around.

2.  Some of the architecture of the platforms (steps) were changed.  Some
things simplified, other structures added.  Some sectors have environmental
effects unique to Heretic.

3.  To get to the morph ovum, think -- how does a bird get to its nest? ;-)

4.  Sometimes being a chicken is a real advantage. (Hint, hint.) 

5.  There is only one tome of power, and it isn't super-easy to get to.  
I don't particularly like deathmatches where everybody's powered up 
all the time.

6.  I put a pod (spore) generator in the room, 'cause I like spores, though 
it can be argued that spore deaths aren't legitimate frags (like the barrel
controversy in DOOM).  I think it's fun to push spores around and position 
them. If you have a Heretic level editor, you can take the generator out, 
of course.

7.  I moved the "end level" switch from the original Markroom.  It is now
in a cubby hole in one of the walls.

8.  Enough reading!  Play the thing and tell me what you think!  Praise, 
suggestions and constructive criticisms welcome. ;)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  Mark Griswold, in the original Markroom info, said he doesn't 
"care about this copyright stuff," which allowed me to make this 
modification.  This is not a wholly original work; it is a modification of
an uncopyrighted work, so tweak it all you want.  If you distribute this
level in its original form, though, please include this text 
file *unmodified*.

(Note to Mr. Griswold -- I tried reaching you at your listed address,
synapse.npa.uiuc.edu, but it came back "return to sender".  Anyway, I hope you
like what I've done.  Give me a holler and tell me what you think of this.)

* Where to get this WAD *

Looks to me like you already got it, chum. :)
================================================================
Title                   : Markroom for Heretic   
Filename                : MR4HRTIC.WAD version 1.2
Author                  : Penalty Shot (aka Mark Seybold)
Email Address           : [email protected]
                        : 73654,[email protected]
Misc. Author Info       : 3D Game-aholic, hockey nut

Description             : This is a Heretic deathmatch wad based on
                        : the great Markroom wad for DOOM!  
                        : For deathmatchers only.

MOST OF THE CREDITS
GO TO ------------->    : Mark Griswold, for the truly cool Markroom
                        : wad for DOOM, on which this Heretic wad
                        : is based. (I've been too busy [lazy] to 
                        : make that killer "from-scratch" level 
                        : I've been dreaming up.)  :-D

And of course, to ----> : id and Raven Software for awesome games
                        

================================================================

* Version Info*

3/25/95 -- This is version 1.2.  Versions 1.0 saw the light of day briefly on
ftp.cdrom.com, then was quickly killed. :)  Version 1.1 went to
CompuServe last week, but after getting some comments, I decided to do
just ONE MORE CHANGE!!

Basically, I just made one of the pillars larger, and changed the mace ammo
from hefty to wimpy, so the guy with the mace doesn't have an unfair advantage
for too long.

* Play Information *

Episode and Level #                    : E1M1
Single Player                          : Just to check it out, I guess
Cooperative 2-4 Player                 : Nope
Deathmatch 2-4 Player                  : YOU BET YOUR MACE BALLS!
recomended # of players (deathmatch)   : Any number, but 4 is most fun
Difficulty Settings                    : Not implemented
New Sounds                             : No
New Graphics                           : No
New Music                              : No
Demos Replaced                         : None

Monster types : None.  Most deathmatchers play with -nomonsters anyway.



* Construction *

Base                    : Modified from MARKROOM.WAD by Mark Griswold
Editor(s) used          : HeeP 6.13, Gatekeeper D2H Importer
Known Bugs              : None that I found.  There was a visplane overflow
                        : problem near the blue deathmatch start, because I
                        : had too many two-sided linedefs, but as far
                        : as I can tell, it's licked now.  Let me know if you
                        : encounter something.

Story : There are some enemy scumbags in the room with you.  Kill 'em. ;->

Miscellaneous Info:  This all started when I was dinking around with the D2H
Doom-to-Heretic converter.  The weapons and other things didn't get changed
to their equivalents very well, and even if they would have, I felt it would 
need more than that to make it into a worthy Heretic deathmatch level.

So I started tweaking the level with HeeP (the BEST Heretic level editor, in
my opinion).  A few things about it, if you're interested:

1.  All of the weapons are here.  A couple are hard to get to.  The mace is
available, and pretty hard to find, but not impossible.  Some people think
the mace should not be in Heretic deathmatch levels.  I disagree -- it's cool
to watch your opponent get blown way across the room by a huge metal ball.  
I made it a bit of a secret to find (...what's that noise in here?...), and a 
little hazardous to pick up.  The hellstaff is pretty easy to get to but 
there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads 
that had too many plasma gun cells lying around.

2.  Some of the architecture of the platforms (steps) were changed.  Some
things simplified, other structures added.  Some sectors have environmental
effects unique to Heretic.

3.  To get to the morph ovum, think -- how does a bird get to its nest? ;-)

4.  Sometimes being a chicken is a real advantage. (Hint, hint.) 

5.  There is only one tome of power, and it isn't super-easy to get to.  
I don't particularly like deathmatches where everybody's powered up 
all the time.

6.  I put a pod (spore) generator in the room, 'cause I like spores, though 
it can be argued that spore deaths aren't legitimate frags (like the barrel
controversy in DOOM).  I think it's fun to push spores around and position 
them. If you have a Heretic level editor, you can take the generator out, 
of course.

7.  I moved the "end level" switch from the original Markroom.  It is now
in a cubby hole in one of the walls.

8.  Enough reading!  Play the thing and tell me what you think!  Praise, 
suggestions and constructive criticisms welcome. ;)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  Mark Griswold, in the original Markroom info, said he doesn't 
"care about this copyright stuff," which allowed me to make this 
modification.  This is not a wholly original work; it is a modification of
an uncopyrighted work, so tweak it all you want.  If you distribute this
level in its original form, though, please include this text 
file *unmodified*.

(Note to Mr. Griswold -- I tried reaching you at your listed address,
synapse.npa.uiuc.edu, but it came back "return to sender".  Anyway, I hope you
like what I've done.  Give me a holler and tell me what you think of this.)

* Where to get this WAD *

Looks to me like you already got it, chum. :)

Maps

E1M1

E1M1

Deathmatch Spawns
8
Co-op Spawns
1