4 Weeks of Pain
A 28 level megawad for Hexen to be played on GZDoom, made in a month for the NaNoWADMo challenge by Ryath. The levels are meant to be short and simple.
Filenames
4weeks.pk3
Size
3.70 MB
MD5
86a18db1b50d1421d2abe3a6945a8637
SHA-1
bed6f63bdd4b64bf215ccb26ce754764a66ec86e
SHA-256
07913ccd9f1e16cadf3b3889177a44d62a90526639bff75deaeb48bbac72bfaa
WAD Type
PK3
IWAD
Unknown
Engines
Unknown
Lumps
549
Maps
MAP07, MAP14, MAP21, MAP28, MAP02, MAP03, MAP04, MAP05, MAP06, MAP09, MAP10, MAP11, MAP12, MAP13, MAP16, MAP17, MAP18, MAP19, MAP20, MAP23, MAP24, MAP25, MAP26, MAP27, MAP01, MAP08, MAP15, MAP22
Download
Read Me
===========================================================================
Advanced engine needed : GZDoom
Primary purpose : Single play
===========================================================================
Title : 4 Weeks of Pain
Filename : 4WEEKS.pk3
Release date : 11/27/2019
Author : Gothic
Email Address : [redacted]
Description : A 28 level megawad for Hexen to be played on
GZDoom, made in a month for the NaNoWADMo challenge
by Ryath. The levels are meant to be short and
simple.
Additional Credits to : Extra graphics: Raven Software (Heretic,
Shadowcaster, Mageslayer & Necrodome), Epic
(Unreal), Lobotomy Software (Powerslave/Exhumed).
Inferno Demon by Maelstrom (or Maelstorm?), taken
from the Realm667 Beastiary.
Music credits: Daggerfall, Lands of Lore 1 & 2,
StoneKeep, Dungeon Master 2, Mageslayer & Extreme
Assault. Thanks to Mirsoft for providing access to
MIDIs from various old games.
Title song: No Survivors by Bjorn Lynne
(https://www.lynnemusic.com/).
Big thanks to ShadesMaster and seed for streaming
an early version of my mod.
===========================================================================
* What is included *
New levels : 28
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Hexen
Map # : MAP01 - MAP28
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch.
Build Time : 1 month, plus like a week of extra work.
Editor(s) used : GZDoom Builder, Slade3, Paint.net.
Known Bugs : Fish behavior may be a little erratic.
Hub 3 Map 5: The pusher traps sometimes desyncs due
to players delaying the polyobjects by blocking
them. Save constantly on that map to avoid
frustration.
May Not Run With : Non-Zdoom compatible ports. Should run fine with
LZDoom but I haven't tested yet.
Tested With : GZDoom.
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
You may use stuff (not maps) from this mod, but please credit properly.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors





























