MerDoom II

MerDoom II

(read this!): To play this level the correct way you must use DooM2. Actually any version of DooM2 will work (1.666-1.9) but to view the demo that has been a...

Filenames
merdoom2.wad
Size
789.01 KB
MD5
70eed9264a40bd283525a8655b52fd7b
SHA-1
bef799dbe1c4172e63c8699371e77422fb8eccdc
SHA-256
0d32a23c21366f44d5403145c6a9b7aed5cd433f9b8384d06093cbc9f7de4841
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
39
Maps
MAP01

Read Me

MERDOOM2 MERDOOM2 MERDOOM2 MERDOOM2 MERDOOM2 MERDOOM2 MERDOOM2 MERDOOM2
=======================================================================
Date                    : May 15, 1995
Title                   : MerDoom II
Filename                : MERDOOM2.WAD
Authors                 : Brent C Marvich  
			  Ted Peterson    
Email Addresses         : [email protected]
			  Merlock@
Misc. Author Info       : This level is my second creation I made.
			  I made it for Ted because I owed him a 
			  favor.

Description (read this!): To play this level the correct way you 
			  must use DooM2.  Actually any version of 
			  DooM2 will work (1.666-1.9) but to view 
			  the demo that has been added you must use
			  DooM2 version 1.9.  


Additional Credits to   : Raphael Quinet and Brendon J. Weber for
			  DEU and of course id for Doom!  All the
			  people who designed all the software I
			  used (listed below).  And everybody that
			  supports my wad creation efforts, because
			  without them I would not even make these
			  levels.
================================================================

* Play Information *

Map Number              : MAP01 
Single Player           : Yes (to look around)
Cooperative 2-4 Player  : Yes (Though I would have no idea why)
Deathmatch 2-4 Player   : Yes (What it was designed for)
Difficulty Settings     : No  (all setting have the same stuff)
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : Demo1

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU2c for DooM2 
			  WADED 1.xx(for node building only)
			  DEUTEX 3.4 and earlier...(Awesome program)
Known Bugs              : Absolutely none
Time to make            : About 10 hours of constant construction and 
			  testing.

Comments : I am a perfectionist, which means this level has no flaws
	   in it.  I spent about 5 of the 10 hours creating this wad
	   just testing and looking at everything to make sure it all
	   matched...This level has a lot of dark (pitch black) area's
	   in it (that is the way Ted likes them) but I think it is 
	   one of the best deathmatch levels available.  there are a 
	   lot of secrets in this level, you will have to be very 
	   observant to find them.  
	   
* Copyright / Permissions *

Authors, yes, you know who I am talking about... You can use this as an
addition to a wad pack, but I want the credit that I deserve...Thanx :)


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD * (please add to list as it is distributed)

Me: - Directly from the dude that made it.....hehe
      
BBS numbers: - Lithium BBS (510) 455-0425
			   (301) 210-8056
Other: - 

Maps

MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
                                                                               ┼
Programming: John Carmack, John Romero, Dave Taylor   MerDooM   Created for   ┼┼
Art: Adrian Carmack, Kevin Cloud    Biz: Jay Wilbur    level    the greatest  ┼┼
Design: Sandy Petersen     BizAssist: Donna Jackson     for     DooM Player   ┼┼
Design and support: Shawn Green, American McGee       Merlock   in existance  ┼ 
                                                                                
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ou have just played the greatest Multiplayer level ever created for DOOM ][][  C
reated by:  AceWingMan                I create custom levels for any purpose.  C
reated for: Merlock                   If there is anything I can help you with C
omments to: [email protected]        please don't hesitate to E-mail me... :) I
 want to thank all the people who were involved in creating this radical game! 

Graphics