zandom02.wad
zandom02.wad (Doom II) is a PWAD featuring 19 maps (MAP04, MAP05, Oyo negro, MAP14, MAP18, and more)
Filenames
zandom02.wad
Size
19.61 MB
MD5
dacefcc64af0c05d117b35d54861db9e
SHA-1
bf92de5f355be16271caadec79af74aad1ea4d4e
SHA-256
b2b6a9ee9ec6018ee70cfab39b0627e4d4447614e38a42cdadc462cf4315c149
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1206
Maps
MAP04, MAP05, MAP10, MAP14, MAP18, MAP08, MAP17, MAP03, MAP07, MAP19, MAP02, MAP06, MAP09, MAP11, MAP12, MAP16, MAP15, MAP01, MAP13
Read Me
'ZanDom02' 22/03/13 compiled by cybershark ([email protected]) Because Zandronum needs more Domination maps, I went and ported the pack that I put together for Zdaemon. I'm sure this won't get played on Zandypoo any more than it is on Zdaemon - ie once a year - but at least they'll have more than just 10 maps now :> Maps: Map01 "Aztec" by The FWF, converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=13311 music: unknown (taken from original map) Map02 "rE1M1x" by cybershark music: Jay Reichard - E1M1 (from Project: Doom - http://www.doomworld.com/idgames/index.php?id=15126) Map03 "WolfenDom" by cybershark music: Doom2 Map32 Map04 "G5 Harbour - Sector 51" by _DaRk_ music: ZDCTF Map24 Map05 "Bazoik Nutritionary" by TheCupboard music: E3M1 of Chex Quest 3 Map06 "Castlevania ultimate experience" by Luca95 music: some Castlevania tune, I guess! Map07 "Cryptology" by cybershark music: 'zavod' by ndelay (from modarchive.org) Map08 "Nectar Delta" by franckFRAG music: ZDECTF Map06 Map09 "Greenwar Map09" by Grotug/Hellbent, retextured and converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=11595 music: 'I.C.E. Runner' by TdWp (from modarchive.org) Map10 "Oyo Negro" (ABCDM Map29) by clan ABC, converted by cybershark original work: http://wadhost.fathax.com/files/ABCDMv4.zip music: unknown (taken from original map) Map11 "Resort ASDF" (asdfjkl6 Map11) by a_pair_of_shoes, converted by cybershark original work: http://wadhost.fathax.com/files/asdfjkl6.zip music: E3M3 of Chex Quest 3 Map12 "Greenwar Map07" by Grotug/Hellbent, retextured and converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=11595 music: 'Warlord Theme' by Siren (from Unreal) Map13 "NDOM-1701" (TUFFA E1M3) by cybershark original work: http://wadhost.fathax.com/files/tuffa.zip music: Ain't Talkin' 'bout Love?? Map14 "Industrial Island" by The Ultimate Doomer music: unknown, taken from ITD.wad Map15 "AF-Domaination" by cybershark music: Golden Axe theme Map16 "On the Grid" by The Ultimate Doomer music: A Split Second - Flesh, taken from nitelife.wad Map17 "Tiny Town" by Worst music: something from GTA Map18 "Forest Frolics" by The Ultimate Doomer music: Sonic 3 - Azure Lake Zone (from vgmusic.com) Map19 "Fluoxetine" by cybershark music: Erosion by Dan Grandpre (from Unreal) Intermission music: The Revels Comanche (Juke Boyz Face Lift) Updates for this version: fixed some bugs - broken lifts, broken sectors, etc moved some spawns (and items) that were too close to the Dom points couple'a little maptweaks spiced up the Tron map a bit more ;> To play: Take control of the sectors that are marked by a pillar of white fog. When any player walks into such a sector, that sector is then possessed by that player's team, and the fog will turn to the corresponding colour. The status display at the bottom right of the screen tells who holds what. For every three seconds that a point is held by a team, they score one point. There are no team bases in this version, which means that any player of any team may spawn at any of the spawn spots around the map - just like FFA. Notes: The maps can be played with 2, 3 or 4 teams! The pack contains its own railgun - this means that skulltag_actors and skulltag_data do not need to be - and SHOULD NOT be - loaded on a server with it. Map10 - the ABC King of the Hill map - should have a lower scorelimit. Again I dunno if this can be done on a map by map basis on Zdomun. But I'm hopeful it can. Team damage is optional! Thanks to: The mappers - The Ultimate Doomer, TheCupboard, franck_FRAG, _DaRk_ and Worst Those who gave license for their maps to be modded: The FWF, Grotug, a_pair_of_shoes and clan ABC. ManoLO and Hexadecima, who submitted layouts which have not been forgotten, but which are still not ready for inclusion. Clan XXX for their invaluable assistance in playtesting. TUD for some brainstorming, playtesting, and also for finishing coding the maps when I once ran out of time. Aabra for lighting the spark, and Exl for fanning the flame. This would never have happened without their genius! Hexadecima for helping resolve my bracketry imbalances. Phenex2 for the flame animation code (as seen in the Fluoxetine skybox). The late, great Espi, for allowing use of his UAC ship. Humanbones, Thadeuss, Krawa and Knarrenheinz for their promotional work. Worst-vd-plas for his code nit-picking. The FNF admins and players for running this up & helping me find bugszes. Additional credits: Railgun sound from the game 'Warblade'. Paul "Captain Red" Whittaker for his 'Blau' mod which I took the techlamps from. Rise of the Triad, Duke Nuken, Wolfenstein, Doom64, Heretic, Chex, Half Life (via Mr Chris), Quake, Phobos.wad, Nyan cat, Eric Bouchard, Doom Alpha, etc, etc, for all the graphics. The Whitest Kids You Know * Copyright / Permissions * Authors MAY use the ACS scripts, graphics and music in this WAD as a base for reuse, but please DO NOT rip anything else from it without permission. If it were only down to me then I'd say do what you like with it, have a ball. But it's not, as there's other people's work in here too. I'm not going to break it down lump by lump, but if there's something you want then drop me a line and I'll be able to clear up permissions for you. You MAY distribute the WAD, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
'ZanDom02' 22/03/13 compiled by cybershark ([email protected]) Because Zandronum needs more Domination maps, I went and ported the pack that I put together for Zdaemon. I'm sure this won't get played on Zandypoo any more than it is on Zdaemon - ie once a year - but at least they'll have more than just 10 maps now :> Maps: Map01 "Aztec" by The FWF, converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=13311 music: unknown (taken from original map) Map02 "rE1M1x" by cybershark music: Jay Reichard - E1M1 (from Project: Doom - http://www.doomworld.com/idgames/index.php?id=15126) Map03 "WolfenDom" by cybershark music: Doom2 Map32 Map04 "G5 Harbour - Sector 51" by _DaRk_ music: ZDCTF Map24 Map05 "Bazoik Nutritionary" by TheCupboard music: E3M1 of Chex Quest 3 Map06 "Castlevania ultimate experience" by Luca95 music: some Castlevania tune, I guess! Map07 "Cryptology" by cybershark music: 'zavod' by ndelay (from modarchive.org) Map08 "Nectar Delta" by franckFRAG music: ZDECTF Map06 Map09 "Greenwar Map09" by Grotug/Hellbent, retextured and converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=11595 music: 'I.C.E. Runner' by TdWp (from modarchive.org) Map10 "Oyo Negro" (ABCDM Map29) by clan ABC, converted by cybershark original work: http://wadhost.fathax.com/files/ABCDMv4.zip music: unknown (taken from original map) Map11 "Resort ASDF" (asdfjkl6 Map11) by a_pair_of_shoes, converted by cybershark original work: http://wadhost.fathax.com/files/asdfjkl6.zip music: E3M3 of Chex Quest 3 Map12 "Greenwar Map07" by Grotug/Hellbent, retextured and converted by cybershark original work: http://www.doomworld.com/idgames/index.php?id=11595 music: 'Warlord Theme' by Siren (from Unreal) Map13 "NDOM-1701" (TUFFA E1M3) by cybershark original work: http://wadhost.fathax.com/files/tuffa.zip music: Ain't Talkin' 'bout Love?? Map14 "Industrial Island" by The Ultimate Doomer music: unknown, taken from ITD.wad Map15 "AF-Domaination" by cybershark music: Golden Axe theme Map16 "On the Grid" by The Ultimate Doomer music: A Split Second - Flesh, taken from nitelife.wad Map17 "Tiny Town" by Worst music: something from GTA Map18 "Forest Frolics" by The Ultimate Doomer music: Sonic 3 - Azure Lake Zone (from vgmusic.com) Map19 "Fluoxetine" by cybershark music: Erosion by Dan Grandpre (from Unreal) Intermission music: The Revels Comanche (Juke Boyz Face Lift) Updates for this version: fixed some bugs - broken lifts, broken sectors, etc moved some spawns (and items) that were too close to the Dom points couple'a little maptweaks spiced up the Tron map a bit more ;> To play: Take control of the sectors that are marked by a pillar of white fog. When any player walks into such a sector, that sector is then possessed by that player's team, and the fog will turn to the corresponding colour. The status display at the bottom right of the screen tells who holds what. For every three seconds that a point is held by a team, they score one point. There are no team bases in this version, which means that any player of any team may spawn at any of the spawn spots around the map - just like FFA. Notes: The maps can be played with 2, 3 or 4 teams! The pack contains its own railgun - this means that skulltag_actors and skulltag_data do not need to be - and SHOULD NOT be - loaded on a server with it. Map10 - the ABC King of the Hill map - should have a lower scorelimit. Again I dunno if this can be done on a map by map basis on Zdomun. But I'm hopeful it can. Team damage is optional! Thanks to: The mappers - The Ultimate Doomer, TheCupboard, franck_FRAG, _DaRk_ and Worst Those who gave license for their maps to be modded: The FWF, Grotug, a_pair_of_shoes and clan ABC. ManoLO and Hexadecima, who submitted layouts which have not been forgotten, but which are still not ready for inclusion. Clan XXX for their invaluable assistance in playtesting. TUD for some brainstorming, playtesting, and also for finishing coding the maps when I once ran out of time. Aabra for lighting the spark, and Exl for fanning the flame. This would never have happened without their genius! Hexadecima for helping resolve my bracketry imbalances. Phenex2 for the flame animation code (as seen in the Fluoxetine skybox). The late, great Espi, for allowing use of his UAC ship. Humanbones, Thadeuss, Krawa and Knarrenheinz for their promotional work. Worst-vd-plas for his code nit-picking. The FNF admins and players for running this up & helping me find bugszes. Additional credits: Railgun sound from the game 'Warblade'. Paul "Captain Red" Whittaker for his 'Blau' mod which I took the techlamps from. Rise of the Triad, Duke Nuken, Wolfenstein, Doom64, Heretic, Chex, Half Life (via Mr Chris), Quake, Phobos.wad, Nyan cat, Eric Bouchard, Doom Alpha, etc, etc, for all the graphics. The Whitest Kids You Know * Copyright / Permissions * Authors MAY use the ACS scripts, graphics and music in this WAD as a base for reuse, but please DO NOT rip anything else from it without permission. If it were only down to me then I'd say do what you like with it, have a ball. But it's not, as there's other people's work in here too. I'm not going to break it down lump by lump, but if there's something you want then drop me a line and I'll be able to clear up permissions for you. You MAY distribute the WAD, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.