Heretic Upstart Mapping Project (HUMP)
The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before,...
Filenames
hump.wad
Size
9.81 MB
MD5
d9808db875321cf73a8f98921d69d4b1
SHA-1
c6eade0e37815e5be45de65466856f65204adec4
SHA-256
d3b65fd852568ed39ce33ce7f12d3f6e85d7a00268eaea50bd2393b00d9b1b80
WAD Type
PWAD
IWAD
Heretic
Engines
GZDoom, ZDoom, Boom
Lumps
224
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E3M1
Download
Read Me
===========================================================================
Advanced engine needed : zdoom / GZdoom
Primary purpose : Single + coop play
===========================================================================
Title : Heretic Upstart Mapping Project (HUMP)
Filename : hump.wad
Release date : 10/18/2017
Author : Various
Email Address : [redacted]
Description : The Heretic Upstart Mapping project was made to get
people into mapping for heretic. It includes many
maps by people who had never mapped for heretic
before, and some older maps that authors had never
published.
NOTE: All maps are designed to be wand-started.
They have been arranged roughly in order of
difficulty, so continuous play will also work.
To wand start: When you enter a map, type
"engageXY" where X is the episode number and Y is
the map number given below (So type engage11 for
E1M1). This will restart the level with only your
wand, staff and no items.
Jumping and Crouching have been disabled in this
wad. You will not be needing them.
Maps Included (17):
Map: E1M1
Name: Sidhatraz
Author: Skeletonpatch
Music: Heretic MUS_E1M4, by Kevin Schilder
Map: E1M2
Name: Castle Gardens
Author: SOSU
Music: Demon Crest Stage 1, By Toshihiko Horiyama
Map: E1M3
Name: Parthoris Tunnels
Author: Riderr3
Music: Ambient 10.mid from Dune 2, by Frank
Klepacki and Dwight Okahara
Map: E1M4
Name: Mines of Mystery
Author: Walter Confetti
Music: Heretic MUS_E2M8, by Kevin Schilder
Map: E1M5
Name: Aedin's Castle
Author: Pillar of Salt
Music: The Enchanted Cathedral - MIDI version (From
Hexen II), by Kevin Schilder
Map: E1M6
Name: Bird Cage
Author: Jonathan Dowland
Music: Twenty Four Hours, by Joy Division
Map: E1M7
Name: Courtyard of Elements
Author: Fraggle
Music: Heretic MUS_E1M7, by Kevin Schilder
Map: E1M8
Name: Persepolis
Author: HexenMapper
Music: Heretic MUS_E1M3, by Kevin Schilder
Map: E2M1
Name: Sunken Serpentorium
Author: Zergeant
Music: Heretic MUS_E2M1, by Kevin Schilder
Map: E2M2
Name: The Bungalow of Dr. Chaos
Author: Impie
Music: The Music of Dr. Chaos, by HexenMapper
Map: E2M3
Name: Cacowad's Funhouse of Artitraps
Author: Cacowad
Music: Blasphemer MUS_E1M7, by Jute
Map: E2M4
Name: Otkachka
Author: BeeWen
Music: Heretic MUS_E1M7, by Kevin Schilder
Map: E2M5
Name: Chaos in Bloom
Author: ETTiNGRiNDER
Music: Heretic MUS_E3M2, by Kevin Schilder
Map: E2M6
Name: Trial of the Maulotaur
Author: Philnemba
Music: Dracula's theme (Super Castlevania 4), by
Masanori Adachi and Taro Kudo
Map: E2M7
Name: Keep of Despair
Author: danielhday
Music: Heretic MUS_E1M2, by Kevin Schilder
Map: E2M8
Name: During the Ceremony
Author: Beewen
Music: ALhoRRo_GisheRamayReR_2.mid, by Augen auf
[XG]
Map: E3M1
Name: Ophidian Temple
Autor: Rolo
Music: Heretic MUS_E3M1, by Kevin Schilder
Story:
The servants of Korax, D'Sparil and Eidolon swept
through Parthoris, wracking your homeland and
murdering your kin. You fought valiantly, but as
your city was overrun you were captured and
imprisoned with many others, to be turned to golems
or executed if the flesh was not willing.
Waiting in your cell you saw the foul methods that
were used on your brethren. Surely it would be your
turn soon...
The day all but yourself had perished or turned to
the dark wills, a portal opened briefly in your
prison cell. A small wand and staff dropped out,
the portal immediately closing behind.
To your astonishment, the means of escape lay at
your feet. You praised who or whatever had sent
help, tucking the wand into your belt and grasping
the staff, you prepared yourself for what lay
ahead...
Title slate and Title music: HexenMapper
Note that E1M5, E1M6 and E2M2 may not be finishable
in Doomsday as they require boss actions to lower
floors. Currently we haven't been able to work out
the current boss action definitions for Doomsday.
Any help would be appreciated.
Likewise if anyone knows how to get heretic to
display par times in the intermission we would also
love to hear from you.
You can email me at: [email protected]
Additional Credits to : Original Idea: /vr/
Idea Base: DUMP Projects by TerminusEst13
Project Lead: HexenMapper
Thanks to /vr/, Doomworld forums and everyone who
helped playtesting.
Special thanks to Xindage for bugfixing and quality
control, and PerfectionismTech for Doomsday map
definitions.
===========================================================================
* What is included *
New levels : 17
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, GAMEINFO, DD_DEFNS
Other files required : None
* Play Information *
Game : Heretic
Map # : 17
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Various
Editor(s) used : Various, from WadC to GZDoom Builder and Slade.
Known Bugs : E1M6: In GZDoom The pillars may not lower after
leaving the interior area. If they don't, re-start
the map.
May Not Run With : Vanilla non-limit removing heretic engines
Tested With : zdoom 2.8.1, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.mediafire.com/file/hyh7q4k2b3alg0g/HUMP.zip

















