zandom01.wad

zandom01.wad

zandom01.wad (Doom II) is a PWAD featuring 19 maps (MAP04, MAP05, MAP09, Oyo negro, MAP14, and more)

Filenames
zandom01.wad
Size
19.30 MB
MD5
66fed3c04d6d44be0019c5550e2f162a
SHA-1
c920bfbb10b1b581b40ddc4d9b966ced6c91f8d4
SHA-256
e3578323bf5f2df8b3135778c73622d7a180032c1345b0095269a43869543984
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1210
Maps
MAP04, MAP05, MAP09, MAP10, MAP14, MAP18, MAP01, MAP08, MAP11, MAP12, MAP16, MAP17, MAP02, MAP03, MAP07, MAP06, MAP13, MAP15, MAP19

Read Me

'ZanDom01' 04/03/13
compiled by cybershark ([email protected])


Because Zandronum needs more Domination maps, I went and ported the pack that I
put together for Zdaemon.  I'm sure this won't get played on Zandypoo any more
than it is on Zdaemon - ie once a year - but at least they'll have more than just
10 maps now  :>


Maps:	Map01 "Aztec"
		by The FWF, converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=13311
		music: unknown (taken from original map) 

	Map02 "rE1M1x"
		by cybershark
		music: Jay Reichard - E1M1 (from Project: Doom -
			http://www.doomworld.com/idgames/index.php?id=15126)

	Map03 "WolfenDom"
		by cybershark
		music: Doom2 Map32

	Map04 "G5 Harbour - Sector 51"
		by _DaRk_
		music: ZDCTF Map24

	Map05 "Bazoik Nutritionary"
		by TheCupboard
		music: E3M1 of Chex Quest 3 

	Map06 "Castlevania ultimate experience"
		by Luca95
		music: some Castlevania tune, I guess!

	Map07 "Cryptology"
		by cybershark
		music: 'zavod' by ndelay (from modarchive.org)

	Map08 "Nectar Delta"
		by franckFRAG
		music: ZDECTF Map06

	Map09 "Greenwar Map09"
		by Grotug/Hellbent, retextured and converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=11595
		music: 'I.C.E. Runner' by TdWp (from modarchive.org)

	Map10 "Oyo Negro" (ABCDM Map29)
		by clan ABC, converted by cybershark
		original work: http://wadhost.fathax.com/files/ABCDMv4.zip
		music: unknown (taken from original map) 

	Map11 "Resort ASDF" (asdfjkl6 Map11)
		by a_pair_of_shoes, converted by cybershark
		original work: http://wadhost.fathax.com/files/asdfjkl6.zip
		music: E3M3 of Chex Quest 3

	Map12 "Greenwar Map07"
		by Grotug/Hellbent, retextured and converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=11595
		music: 'Warlord Theme' by Siren (from Unreal)

	Map13 "NDOM-1701" (TUFFA E1M3)
		by cybershark
		original work: http://wadhost.fathax.com/files/tuffa.zip
		music: Ain't Talkin' 'bout Love??

	Map14 "Industrial Island"
		by The Ultimate Doomer
		music: unknown, taken from ITD.wad

	Map15 "AF-Domaination"
		by cybershark
		music: Golden Axe theme

	Map16 "On the Grid"
		by The Ultimate Doomer
		music: A Split Second - Flesh, taken from nitelife.wad

	Map17 "Tiny Town"
		by Worst
		music: something from GTA

	Map18 "Forest Frolics"
		by The Ultimate Doomer
		music: Sonic 3 - Azure Lake Zone (from vgmusic.com)

	Map19 "Fluoxetine"
		by cybershark
		music: Erosion by Dan Grandpre (from Unreal)


Intermission music: The Revels Comanche (Juke Boyz Face Lift)



Updates for this version:
Converted everything to Zandronum Domination standard
Removed "Disco Dan" map - it wasn't suited
Replaced a few custom textures
Fixed a few map bugs
Added a DECORATE railgun



To play:
Take control of the sectors that are marked by a pillar of white fog.
When any player walks into such a sector, that sector is then possessed by that player's team,
and the fog will turn to the corresponding colour.
The status display at the bottom right of the screen tells who holds what.
For every three seconds that a point is held by a team, they score one point.

There are no team bases in this version, which means that any player of any team may spawn at
any of the spawn spots around the map - just like FFA.

Notes:
The maps can be played with 2, 3 or 4 teams.  If Zandomnomnom supports more than 2 teams for
Domination.  I have no clue!

The pack contains its own railgun - this means that skulltag_actors and skulltag_data do not
need to be - and SHOULD NOT be - loaded on a server with it.

Map10 - the ABC King of the Hill map - should have a lower scorelimit.  Again I dunno if this
can be done on a map by map basis on Zdomun.  But I'm hopeful it can.

Team damage is optional!



Thanks to:
The mappers - The Ultimate Doomer, TheCupboard, franck_FRAG, _DaRk_ and Worst
Those who gave license for their maps to be modded: The FWF, Grotug, a_pair_of_shoes and clan ABC.
ManoLO and Hexadecima, who submitted layouts which kinda got forgotten all about - sorry guys!!
Clan XXX for their invaluable assistance in playtesting.
TUD for some brainstorming, playtesting, and also for finishing coding the maps when I once ran
out of time.
Aabra for lighting the spark, and Exl for fanning the flame.  This would never have happened
without their genius!
Hexadecima for helping resolve my bracketry imbalances.
Phenex2 for the flame animation code (as seen in the Fluoxetine skybox).
The late, great Espi, for allowing use of his UAC ship.
Humanbones, Thadeuss, Krawa and Knarrenheinz for their promotional work.
Worst-vd-plas for his code nit-picking.


Additional credits:
Railgun sound from the game 'Warblade'.
Paul "Captain Red" Whittaker for his 'Blau' mod which I took the techlamps from.
Rise of the Triad, Duke Nuken, Wolfenstein, Doom64, Heretic, Chex, Half Life (via Mr Chris), Quake, Phobos.wad, Nyan cat, Eric Bouchard, Doom Alpha, etc, etc, for all the graphics.
The Whitest Kids You Know



* Copyright / Permissions *

Authors MAY use the ACS scripts, graphics and music in this WAD as a base for reuse, but please DO NOT rip anything else from it without permission.  If it were only down to me then I'd say do what you like with it, have a ball.  But it's not, as there's other people's work in here too.  I'm not going to break it down lump by lump, but if there's something you want then drop me a line and I'll be able to clear up permissions for you.

You MAY distribute the WAD, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
'ZanDom01' 04/03/13
compiled by cybershark ([email protected])


Because Zandronum needs more Domination maps, I went and ported the pack that I
put together for Zdaemon.  I'm sure this won't get played on Zandypoo any more
than it is on Zdaemon - ie once a year - but at least they'll have more than just
10 maps now  :>


Maps:	Map01 "Aztec"
		by The FWF, converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=13311
		music: unknown (taken from original map) 

	Map02 "rE1M1x"
		by cybershark
		music: Jay Reichard - E1M1 (from Project: Doom -
			http://www.doomworld.com/idgames/index.php?id=15126)

	Map03 "WolfenDom"
		by cybershark
		music: Doom2 Map32

	Map04 "G5 Harbour - Sector 51"
		by _DaRk_
		music: ZDCTF Map24

	Map05 "Bazoik Nutritionary"
		by TheCupboard
		music: E3M1 of Chex Quest 3 

	Map06 "Castlevania ultimate experience"
		by Luca95
		music: some Castlevania tune, I guess!

	Map07 "Cryptology"
		by cybershark
		music: 'zavod' by ndelay (from modarchive.org)

	Map08 "Nectar Delta"
		by franckFRAG
		music: ZDECTF Map06

	Map09 "Greenwar Map09"
		by Grotug/Hellbent, retextured and converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=11595
		music: 'I.C.E. Runner' by TdWp (from modarchive.org)

	Map10 "Oyo Negro" (ABCDM Map29)
		by clan ABC, converted by cybershark
		original work: http://wadhost.fathax.com/files/ABCDMv4.zip
		music: unknown (taken from original map) 

	Map11 "Resort ASDF" (asdfjkl6 Map11)
		by a_pair_of_shoes, converted by cybershark
		original work: http://wadhost.fathax.com/files/asdfjkl6.zip
		music: E3M3 of Chex Quest 3

	Map12 "Greenwar Map07"
		by Grotug/Hellbent, retextured and converted by cybershark
		original work: http://www.doomworld.com/idgames/index.php?id=11595
		music: 'Warlord Theme' by Siren (from Unreal)

	Map13 "NDOM-1701" (TUFFA E1M3)
		by cybershark
		original work: http://wadhost.fathax.com/files/tuffa.zip
		music: Ain't Talkin' 'bout Love??

	Map14 "Industrial Island"
		by The Ultimate Doomer
		music: unknown, taken from ITD.wad

	Map15 "AF-Domaination"
		by cybershark
		music: Golden Axe theme

	Map16 "On the Grid"
		by The Ultimate Doomer
		music: A Split Second - Flesh, taken from nitelife.wad

	Map17 "Tiny Town"
		by Worst
		music: something from GTA

	Map18 "Forest Frolics"
		by The Ultimate Doomer
		music: Sonic 3 - Azure Lake Zone (from vgmusic.com)

	Map19 "Fluoxetine"
		by cybershark
		music: Erosion by Dan Grandpre (from Unreal)


Intermission music: The Revels Comanche (Juke Boyz Face Lift)



Updates for this version:
Converted everything to Zandronum Domination standard
Removed "Disco Dan" map - it wasn't suited
Replaced a few custom textures
Fixed a few map bugs
Added a DECORATE railgun



To play:
Take control of the sectors that are marked by a pillar of white fog.
When any player walks into such a sector, that sector is then possessed by that player's team,
and the fog will turn to the corresponding colour.
The status display at the bottom right of the screen tells who holds what.
For every three seconds that a point is held by a team, they score one point.

There are no team bases in this version, which means that any player of any team may spawn at
any of the spawn spots around the map - just like FFA.

Notes:
The maps can be played with 2, 3 or 4 teams.  If Zandomnomnom supports more than 2 teams for
Domination.  I have no clue!

The pack contains its own railgun - this means that skulltag_actors and skulltag_data do not
need to be - and SHOULD NOT be - loaded on a server with it.

Map10 - the ABC King of the Hill map - should have a lower scorelimit.  Again I dunno if this
can be done on a map by map basis on Zdomun.  But I'm hopeful it can.

Team damage is optional!



Thanks to:
The mappers - The Ultimate Doomer, TheCupboard, franck_FRAG, _DaRk_ and Worst
Those who gave license for their maps to be modded: The FWF, Grotug, a_pair_of_shoes and clan ABC.
ManoLO and Hexadecima, who submitted layouts which kinda got forgotten all about - sorry guys!!
Clan XXX for their invaluable assistance in playtesting.
TUD for some brainstorming, playtesting, and also for finishing coding the maps when I once ran
out of time.
Aabra for lighting the spark, and Exl for fanning the flame.  This would never have happened
without their genius!
Hexadecima for helping resolve my bracketry imbalances.
Phenex2 for the flame animation code (as seen in the Fluoxetine skybox).
The late, great Espi, for allowing use of his UAC ship.
Humanbones, Thadeuss, Krawa and Knarrenheinz for their promotional work.
Worst-vd-plas for his code nit-picking.


Additional credits:
Railgun sound from the game 'Warblade'.
Paul "Captain Red" Whittaker for his 'Blau' mod which I took the techlamps from.
Rise of the Triad, Duke Nuken, Wolfenstein, Doom64, Heretic, Chex, Half Life (via Mr Chris), Quake, Phobos.wad, Nyan cat, Eric Bouchard, Doom Alpha, etc, etc, for all the graphics.
The Whitest Kids You Know



* Copyright / Permissions *

Authors MAY use the ACS scripts, graphics and music in this WAD as a base for reuse, but please DO NOT rip anything else from it without permission.  If it were only down to me then I'd say do what you like with it, have a ball.  But it's not, as there's other people's work in here too.  I'm not going to break it down lump by lump, but if there's something you want then drop me a line and I'll be able to clear up permissions for you.

You MAY distribute the WAD, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

MAP04

MAP04

Deathmatch Spawns
36
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
16
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
16
Co-op Spawns
1
Oyo negro

Oyo negro (MAP10)

Deathmatch Spawns
20
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
28
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
32
Co-op Spawns
1
Aztec

Aztec (MAP01)

Deathmatch Spawns
18
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
16
Co-op Spawns
1
Resort ASDF

Resort ASDF (MAP11)

Deathmatch Spawns
16
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
18
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
32
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
40
Co-op Spawns
1
rE1M1x

rE1M1x (MAP02)

Deathmatch Spawns
20
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
24
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
16
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
34
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
16
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
20
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
18
Co-op Spawns
1

Graphics