LOINK

LOINK

This is a modified version of sloth map04 (the original map was made in late August 2006), split into two maps, and is designed for rocket jumping.

Filenames
loink.wad
Size
5.00 MB
MD5
f44b0acaa0b31eadeaac820fb95a6061
SHA-1
ce1dfc8dbe2cc3948753e00a423914f2a039f134
SHA-256
d5ea7c0bc7b5fb29a8b6372877483476d747b8557ec3cfa916e60ad5063dab27
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
527
Maps
MAP02, MAP01

Read Me

===========================================================================
Advanced engine needed  : ZDoom compatible (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : LOINK
Filename                : loink.wad
Release date            : February 3, 2009
Author                  : TimeOfDeath (Chris Balch)
Email Address           : [email protected]

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          rjspace9f (I only made two rooms)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree

Description             : 

Additional Credits to   : 
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes

Demos                   : Included in zip (recorded with ZDoom 2.2.0
                                           by TimeOfDeath)

                          loink-map01-216-uvspeed-zd220.lmp
                          loink-map01-1317-uvmax-zd220.lmp
                          loink-map02-129-uvspeed-zd220.lmp
                          loink-map02-1523-uvmax-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 
Editor(s) used          : 
Known Bugs              : 
May Not Run With...     : something ZDoom incompatible


* Copyright / Permissions *

You may NOT use this map as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom
           http://myspace.com/timeofdeath











joe capricorn for the idea of using dormant monsters to combat lag
earthquake for dehacked help
teamtnt retres.wad for key textures
id software and afterglow for quake textures
th0r for the idea of using difficulty settings

bugs
-skybox has a visible horizontal line on the horizon while center viewed but it disappears when you look up or down
-monsters can get stuck together sometimes
-some secrets can be annoying to trigger

put monster counts in difficulty settings
===========================================================================
Advanced engine needed  : ZDoom compatible (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : LOINK
Filename                : loink.wad
Release date            : February 3, 2009
Author                  : TimeOfDeath (Chris Balch)
Email Address           : [email protected]

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          TOM (wip)

Description             : This is a modified version of sloth map04 (the
                          original map was made in late August 2006), split
                          into two maps, and is designed for rocket
                          jumping.

Additional Credits to   : id Software and Afterglow for the Quake textures-
                          TeamTNT and RETRES.wad for the key textures-
                          Authors of the programs and music I used-
                          gggmork for recording demos-
                          EarthQuake for dehacked help-
                          Joe Capricorn for the idea of using dormant
                          monsters to combat lag-
                          th0r for the idea of using difficulty
                          settings-
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : midi from av.wad map10 (from Duke 3D)
Graphics                : Yes
Dehacked/BEX Patch      : Yes

Demos                   : Included in zip (recorded with ZDoom 2.2.0
                                           by gggmork and TimeOfDeath)

                          loink-map01-1940-noRocketJump-ggg-zd220.lmp
                          loink-map01-209-uvspeed-tod-zd220.lmp
                          loink-map01-1015-uvmax-tod-zd220.lmp
                          loink-map01-1937-uvmaxreality-tod-zd220.lmp
                          loink-map02-1716-ggg-zd220.lmp
                          loink-map02-127-uvspeed-tod-zd220.lmp
                          loink-map02-1315-uvmax-tod-zd220.lmp
                          loink-336-uvspeedmovie-tod-zd220.lmp
                          loink-2511-uvmaxmovie-tod-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 
Editor(s) used          : Doom Builder 1.66, XWE 1.16
Known Bugs              : monsters can get stuck together sometimes -
                          some secrets can be annoying to trigger
May Not Run With...     : something ZDoom incompatible


* Copyright / Permissions *

You may NOT use this map as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom
           http://myspace.com/timeofdeath

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
22
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
12