LOINK
This is a modified version of sloth map04 (the original map was made in late August 2006), split into two maps, and is designed for rocket jumping.
Filenames
loink.wad
Size
5.00 MB
MD5
f44b0acaa0b31eadeaac820fb95a6061
SHA-1
ce1dfc8dbe2cc3948753e00a423914f2a039f134
SHA-256
d5ea7c0bc7b5fb29a8b6372877483476d747b8557ec3cfa916e60ad5063dab27
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
527
Maps
MAP02, MAP01
Download
Read Me
=========================================================================== Advanced engine needed : ZDoom compatible (tested with ZDoom 2.2.0) Primary purpose : Single play =========================================================================== Title : LOINK Filename : loink.wad Release date : February 3, 2009 Author : TimeOfDeath (Chris Balch) Email Address : [email protected] Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) rjspace9f (I only made two rooms) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN dekutree Description : Additional Credits to : =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Included in zip (recorded with ZDoom 2.2.0 by TimeOfDeath) loink-map01-216-uvspeed-zd220.lmp loink-map01-1317-uvmax-zd220.lmp loink-map02-129-uvspeed-zd220.lmp loink-map02-1523-uvmax-zd220.lmp * Play Information * Game : Doom 2 Map # : MAP01-MAP02 Single Player : Designed for Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Editor(s) used : Known Bugs : May Not Run With... : something ZDoom incompatible * Copyright / Permissions * You may NOT use this map as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com/doom http://myspace.com/timeofdeath joe capricorn for the idea of using dormant monsters to combat lag earthquake for dehacked help teamtnt retres.wad for key textures id software and afterglow for quake textures th0r for the idea of using difficulty settings bugs -skybox has a visible horizontal line on the horizon while center viewed but it disappears when you look up or down -monsters can get stuck together sometimes -some secrets can be annoying to trigger put monster counts in difficulty settings
=========================================================================== Advanced engine needed : ZDoom compatible (tested with ZDoom 2.2.0) Primary purpose : Single play =========================================================================== Title : LOINK Filename : loink.wad Release date : February 3, 2009 Author : TimeOfDeath (Chris Balch) Email Address : [email protected] Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN dekutree (Zelda remake) TOM (wip) Description : This is a modified version of sloth map04 (the original map was made in late August 2006), split into two maps, and is designed for rocket jumping. Additional Credits to : id Software and Afterglow for the Quake textures- TeamTNT and RETRES.wad for the key textures- Authors of the programs and music I used- gggmork for recording demos- EarthQuake for dehacked help- Joe Capricorn for the idea of using dormant monsters to combat lag- th0r for the idea of using difficulty settings- =========================================================================== * What is included * New levels : 2 Sounds : No Music : midi from av.wad map10 (from Duke 3D) Graphics : Yes Dehacked/BEX Patch : Yes Demos : Included in zip (recorded with ZDoom 2.2.0 by gggmork and TimeOfDeath) loink-map01-1940-noRocketJump-ggg-zd220.lmp loink-map01-209-uvspeed-tod-zd220.lmp loink-map01-1015-uvmax-tod-zd220.lmp loink-map01-1937-uvmaxreality-tod-zd220.lmp loink-map02-1716-ggg-zd220.lmp loink-map02-127-uvspeed-tod-zd220.lmp loink-map02-1315-uvmax-tod-zd220.lmp loink-336-uvspeedmovie-tod-zd220.lmp loink-2511-uvmaxmovie-tod-zd220.lmp * Play Information * Game : Doom 2 Map # : MAP01-MAP02 Single Player : Designed for Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Editor(s) used : Doom Builder 1.66, XWE 1.16 Known Bugs : monsters can get stuck together sometimes - some secrets can be annoying to trigger May Not Run With... : something ZDoom incompatible * Copyright / Permissions * You may NOT use this map as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com/doom http://myspace.com/timeofdeath


