35wads.zip

35wads.zip

Wide open plains, high cliffs, 3 big mountains (some not easily

Filenames
35wads.zip, lewis21b.wad, lewis21b.zip
Size
59.26 KB
MD5
e77dae2f23196023d8633175646e248b
SHA-1
d137356cc68f6f1325c900f43fb37e00caedfafc
SHA-256
754fd32a2fd24f3d3b0a141a9b21af65fe503efc0c92c0d74dc771598ac3c4bb
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E2M1

Read Me

Hi,

This WAD file was created with DEU5.0. It is NOT complete. However, all that
is lacking is choosing better textures, making some doors pegged and/or
unpegged, and moving the exit to a harder place. I also plan to
add a few more traps and a couple of secrets. I havent gotten around to that
yet, because I was more worried about eliminating the Hall of Mirrors.
Seems DOOM can't easily allow you to look across more than X number of sectors
without generating hall of mirrors. X is maybe 15-20? I dunno. I put up
big walls between my mountain sectors and it is 95% blur free. In about 2
days, I'll put the spiffed up version out, but for now I'd appreciate any 
comments. It replaces Epi 2 Mis 1, but I'll probably change that to something
else. Also, it has 4 player starts (1-4) and 8 deathmatch spots,
and should be fun for that.

Description: Wide open plains, high cliffs, 3 big mountains (some not easily
climbable, obscuring forests, a couple of traps, dark hallways, planks
to leap from, lots of long distance views, lotsa monsters just running
around like chickens with their heads cut off. I dont mean that there are
LOTS of monsters, just that they are all out in the plain and can follow you
pretty much anywhere. I avoided putting doors other than the 3 card key exit
doors, simply to make it easy for the monsters to go anywhere quickly.

I may change a lot about it in the next day or 2 (notable more monsters
and or traps, more cliff entrances and secret tunnels will be added and
maybe more cliff overhangs, but I dont want to overdo it. Comments
are welcome.

Lewis Beard
[email protected]

Maps

E2M1

E2M1

Deathmatch Spawns
8
Co-op Spawns
4