Knee-Deep in ZDoom
The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for ...
Filenames
    kdizd_11.pk3
Size
    23.70 MB
MD5
    67d07a7696044873124fe619c63420bc
SHA-1
    d3ef5ef408173b4332142474416a8777625c4929
SHA-256
    5c286369e27f664157745a40c5f3edf3152047112bd2ee92f4465c9f23124dc2
WAD Type
    PK3
IWAD
    Doom II
Engines
    ZDoom
Lumps
    3298
Maps
    CREDITS, TITLEMAP, INTER, Z1M1, Z1M10, Z1M2, Z1M3, Z1M4, Z1M5, Z1M6, Z1M7, Z1M8, Z1M9
Read Me
===========================================================================
Archive maintainer      : Please replace old version
Advanced engine needed  : ZDoom 2.2.0 or later
Primary purpose         : Single + Cooperative play
===========================================================================
Title                   : Knee-Deep in ZDoom
Filename                : kdizd_11.pk3
Release date            : 02 June, 2007 (v 1.0)
                        : 27 December, 2008 (v 1.1)
Authors                 : KDIZD Team (See CREDITS.TXT inside the archive
                          or visit http://kdizd.drdteam.org/ )
E-mail Addresses        : [email protected]
                          [email protected]
                          [email protected]
Project Website         : http://kdizd.drdteam.org/
Description             : The experience of playing through Knee-Deep in
                          the Dead is one that many gamers will never
                          forget, but through the years the episode has
                          become too easy for many to play through and
                          enjoy the way they did the first time.
                          Knee-Deep in ZDoom is an interpretation of Id
                          Software's original groundbreaking production,
                          Knee-Deep in the Dead. The team has focused on
                          expanding the original episode by utilizing the
                          power of Randy Heit's ZDoom port; adding new
                          areas, features, and gameplay devices not
                          possible under the original Doom engine.
                          Knee-Deep in ZDoom is a new experience, but holds
                          strong to the atmosphere of the original. Relive
                          the fear. Relive the nightmare. Relive Phobos.
===========================================================================
* What is included *
New levels              : 10
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/DECORATE       : Yes
Demos                   : No
Other                   : Custom intermission, ending sequences
Other files required    : None
* Play Information *
Game                    : Doom 1 ** KDIZD IS NOT FOR DOOM 2 **
Map #                   : Z1M1-Z1M10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
* Construction *
Base                    : Modified
Build Time              : 2 years, 9 months
Known Bugs              : None
Known Issues            : The code which draws translucent flats in ZDoom
                          gets the brightness information from the wrong
                          sector in some cases. This causes some minor
                          visual glitches, but does not affect gameplay.
GZDoom Issues           : GZDoom does not handle sprites in the same
                          way as ZDoom, and as such some visual effects may
                          not look correct. In order to minimize this, it
                          is recommended to set up GZDoom as follows:
                          In the GL display options settings, 'Adjust
                          Sprite clipping' should be set to 'smart'.
Changes to 1.0          : Many fixes to the maps
                          The item rotations are no longer part of the 
                          main file. Instead they are a separate package
                          If you want to use them you have to load
                          enable_item_rotations.pk3 with kdizd_11.pk3.						  
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://kdizd.drdteam.org/ ; http://www.realm667.com/
            












