WEIRD.DZG

WEIRD.DZG

WEIRD.DZG (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
WEIRD.DZG, WEIRD.WAD
Size
1.42 KB
MD5
980f6037731660c070c5242a87e26f1f
SHA-1
d60af2cbee3821e7a450049e0ed07de47fddf20e
SHA-256
ba6a97ec279f2bd0de29973a9e10a227c90a7af0c8f371b59ec171430a04fb1a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

   While fooling around with RMB to try to make a sector where 
a player can't see another player, I came across something odd.  
As you see in this .LMP I'm supposed to be dead after I hit the 
guy in the distance.  Maybe it has something to do with distance.  
Bug???  I don't know and I don't care, just thought you'd like 
to see it.
                                        
                                        
                                        -Erwen Tang
                                         [email protected]

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
3

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
5e0f7b9924e6cafc1114ce6417a5722d58a9a33b
491217699258b5d42442be61311ea458
60 bytes
LINEDEFS
e88c51e8232e849dc50bf0d9c27114bfdc543b34
3ffd77ae65065f12016f09e24d301d1b
140 bytes
SIDEDEFS
5e28e146a92e2624d5381b47f1973498ef7b1209
d9db35eabc4af392b5345931c23017b9
360 bytes
VERTEXES
9f4d80012e5776ce6e9e1777370336b465737ea9
1c36c435b4d84949f5e244b3731a6560
32 bytes
SEGS
3a11ee526ec41cd8ce91094a8623419db20dcd84
8ce051c1a3518a15cf5e904e789a0104
144 bytes
SSECTORS
a005263b426ec10c684ee2fc94a0eff3d77ea4a5
807304b847f1e5056bb3a67d1861e3f5
12 bytes
NODES
7d79d31da45669a5ebb23e5e37f2c6400404a98f
30ec0998787b5f1d65ca17aa5bc704cd
56 bytes
SECTORS
a8fee7f04edc0b9ffeec71de6ca084e0b5ccde48
46554e0d039db4838928a01c806e5b15
78 bytes
REJECT
1489f923c4dca729178b3e3233458550d8dddf29
c4103f122d27677c9db144cae1394a66
2 bytes
BLOCKMAP
9f32779a0a4bc737e36dc559c74bbe4d1d0c4dd8
c2499aae8f277997a1cbbc7909434381
384 bytes