THE ART OF SLAUGHTER

THE ART OF SLAUGHTER

THE ART OF SLAUGHTER - art.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
art.wad
Size
1.01 MB
MD5
390108e210c3cfe1a5f2d8e3045c2893
SHA-1
d734e7a0af2794d7e2ff99223cbcf6455a7c1f9b
SHA-256
06d5ff206637d73ac1c703a159a3eeb3cf11a71bac1781ac6ec336c93acca715
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
64
Maps
MAP01

Read Me

=====================================================================
Title                   : THE ART OF SLAUGHTER
Filename                : ART.ZIP 
Author                  : Jim McFarland
Email Address           : [email protected]
Misc. Author Info       : I wrote GIRLYB.WAD and PUEBLO.WAD. Check 'em out!

     "Well, the deputy walks on hard nails, and the preacher rides a mount.
     But nothing really matters much; it's Doom alone that counts.
     And the one-eyed undertaker, he blows a futile horn:
     'Come in,' she said, 'I'll give you shelter from the storm.'"
				    -- Bob Dylan

	    Yes, I am the author of GIRLY.WAD and GIRLYB.WAD, two
	    versions of a pornographic extravaganza filled with
	    hardcore sexual images. Since I unleashed that upon
	    the world, I decided that it was only just and right
	    for me to create a level adorned with some of the great
	    images from western art, so as to kind of weigh down the
	    other side of the aesthetic balance, so to speak. The
	    result is THE ART OF SLAUGHTER, a festival of butchery 
	    set, at least part of the time, in a rather exclusive art 
	    museum. Paintings by among others, Goya, David, and, of course 
	    Bosch, provide a background for the bloody chaos of DOOM. 
	    The paintings are priceless, so please be careful where
	    you aim that rocket-launcher!

=====================================================================
	  
Single Player           : Yes (built for this)
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes. New Title-screen, pics, a few textures.
New Music               : No
Demos Replaced          : No (I'm including a separate demo in the ZIP file
			      in case anyone wants to watch me play the game
			      and reveal most of the secrets. It's
                              version 1.9, and can be run with the
                              [-playdemo art] command-line perameter.)

* Play Information *

Level #                 : This replaces MAP01 for DOOMII
Play notes:               486/66 or better is recommended. I built in on a
			lap-top with 8Mgs of RAM.
			
	       It took me a couple of tries to complete the demo
	       at the serious difficulty level, and I know where every-
	       thing is. But I'm not the best player. There's sort of an
	       unwritten rule in WAD construction that you don't
	       make a secret passageway essential to completion of
	       the level, and this rule I have broken. But I put an
	       arrow of light on the floor, pointing to the entrance,
	       so that it isn't hard to find. The reason you need to
	       go through it, is that the platform in the center of
	       the museum won't rise high enough if you don't leap off
	       a ledge that that passage gives you access to. Other 
	       than that, all I can say is, watch out. The demo shows
	       that it CAN be done, but it probably won't be on your 
	       first try. Nonetheless:
		       
		     This PWAD can be completed by the average
		     player without cheating.

================================================================
================================================================

* Construction *

Base                    : New level from scratch.
Tools(s) used           : DCK v3.6 (An excellent level editor),
			DMapEdit v4.0 (Some nice features here, too)
			WARM Nodebuilder v1.6 (Saved my life 
					       when others wouldn't)
			Paint Shop Pro (shareware version)
			WinTex 4.3 (to make the new textures)

			All of these programs are tremendous, particularly
			DCK and WinTex, (though DMapEdit's pretty darn good. 
			But you get used to a program and just feel comfortable
			with it, which is why I now depend on DCK. As if anyone
			cares.) They make the technical aspects
			of level-construction a snap, and free folks like me, who
			aren't so good at math, to concentrate on environments
			and traps and nifty places to shoot from.

================================================================
* Known Bugs *

Visiplane overflows were haunting the large water room, but by closing
a few strategic doors, I got them to stop. Nonetheless, my friends don't
play DOOM, so I haven't been able to submit the level to genuine play-
testing. If you find a problem, let me know.

================================================================
* Copyright / Permissions *

Do whatever you want with it. The way I see it, WADs are like jokes;
you make 'em, you don't own 'em, and if they're any good, they'll get
repeated.
====================================================================

* For New Players *

To play, unzip the ART.ZIP file in your DoomII directory, then at
the command-line enter      doom2 -file art.wad
To play the demo, enter     doom2 -playdemo art -file art.wad
The demo will only work if you have DoomII version 1.9
====================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Graphics