"Area 666"

"Area 666"

This is my second released WAD, and is my latest attempt at a level. It's a short single player map only, and I have no plans to make it a Death Match map. I...

Filenames
meat2.wad
Size
346.12 KB
MD5
8f648aa0792dd270a2071e429be54ffb
SHA-1
da58e0200c9d2387bda171c31be8f269f0d4de1e
SHA-256
91ceecf4751daeaeadbfaaf913157f096ea922c54ae76a0cebdf7bc3daeb3d1a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Title                   : "Area 666"
Filename                : MEAT2.WAD
Date Finished           : 13 June 1999
Author                  : Richard Britt
Email Address           : [email protected]

Other WADS              : MEAT1.WAD

Description             : This is my second released WAD, and is my latest
			  attempt at a level. It's a short single player map only,
			  and I have no plans to make it a Death Match map. It's
			  only intended for people who want a quick challenging
			  blast without too many special effects.
Story			: You're a worker in a military research centre codenamed
			  UAC. Your job is simply to analyse samples given to you
			  in your laboratory, and then send the results to some
			  other lab monkeys next door. It's all pretty dull, and
			  your only highlight is seeing the armed guards posted
			  at station seventeen of the underground railway. It's in
			  there that the real top secret stuff happens, and you
			  hope to be posted their soon to see some real action.
			  It was when you was approaching station seventeen that
			  it all began, starting with a couple of brown outs. The
			  lights dimmed slightly, but it was nothing out of the
			  ordinary. You fancied that you could here a dulled 
			  explosion off in the distance somewhere, drowned by 
			  hundreds of metres of thick concrete. Then the power went 
			  off totally, emersing you in complete darkness. The train
			  carried on under it's own momentum, and stopped right 
			  outside station seventeen. You half expected the guards to
			  arrest you, incase you were some kind of spy planning the
			  whole happy coincidence. Instead there was no-one there.
			  the train lights came back on, but there was no power for
			  the tracks. You decided that you'd have to go inside the
			  station and get help to fix the train, so you picked up your
			  pistol and blue access key and headed to the train door...
What Really happended   : ** WARNING ** ONLY READ THIS AFTER PLAYING THE MAP **
			  After you played the map, read this then play it again. That
			  way you may understand the little details etc I included.
			  1. The power out for the tracks was caused by the hellspawn
			  inside the power conduit next to the train. Open the wall 
			  (secret) and you'll find them.
			  2. The base was overun by the hellspawn which came from the 
			  crashed ship outside. It only recentley landed (you heard the
			  boom) so the ground is still red-hot.
			  3. There is a gateway to hell which the marines were defending
			  to stop the hellspawn gaining a foothold in our world. You 
			  took this to the 'other side' where you shut down the gateways
			  power source. (That's what that whole machine thing was in 
			  hell.)
			  4. You took all the higher access keys from the bodies of the
			  other commanders of the base, and you can see how bravely they
			  were defending themselves by the amount of hellspawn corpses
		   	  littering the  floor!
			  5.There are a couple of secrets in this map if you know where
			  to look!

Additional Credits      : That guy who makes DOOMCAD, though I use the brilliant
			  WAD Authour now.

==========================================================================

To play this PWAD file, unzip it into the directory where you put 
DOOM 2,  then start DOOM 2 like this:

DOOM2 -FILE MEAT2.WAD

Then play a new game.

===========================================================================

* Play Information *

Level #                 : Map 1
Single Player           : Yes
Cooperative 2-4 Player  : No - Sorry!
Deathmatch 2-4 Player   : No - ACK!
Difficulty Settings     : Yes
New Sounds              : WRONG!
New Graphics            : NO
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch.

Editor used             : DoomCAD

Time used               : Lot's of time - probably about 16hrs.

Known Bugs              : Not enough special effects... No really! I may add some
		 	  stuff later on. Otherwise no bugs.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels as long as
you credit me for them (email me a copy of it, I'd love to critise it).

You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include these files intact.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1