FOREST.WAD ver 1.3

FOREST.WAD ver 1.3

This started out as an experiment in learning DEU, and just grew into this .WAD file. It's got a little of everything a new DEU user would need to spend time...

Filenames
wadpak1.wad, wadpak1.zip
Size
2.06 MB
MD5
09ad783984f8fbd0d24038cc1910dd04
SHA-1
db72d491c4bb618d4700d52177318192bf30c472
SHA-256
b81bf8c57fcdbeaa4d010e077b1d7e9aa4f4f9b9fc10fcd56c0496dcedf04e0c
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
298
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9

Read Me

WADPAK1.WAD by Gary Karnik ([email protected])

This is my attempt to take some of the best shareware PWADs for DOOM
available and combine them together into reasonable new episodes. Each
episode should be playable by a single player or deathmatch as in ID's
own levels.

This is the source for this new wad pak:

EPISODE1:              EPISODE2:               EPISODE3:

E1M1 TNCROSS.WAD       E2M1 MAZE1.WAD          E3M1 STONES.WAD
E1M2 TREE1.WAD         E2M2 LEWIS21F.WAD       E3M2 MELANGE.WAD
E1M3 HUH.WAD           E2M3 11BONES.WAD        E3M3 MARX1_2.WAD
E1M9 TEK.WAD           E2M4 LONGMTCH.WAD       E3M4 MARKROOM.WAD
E1M4 FOREST.WAD        E2M5 666.WAD            E3M5 MOONBASE.WAD
E1M5 FOREST.WAD        E2M9 CASTLE.WAD         E3M6 OCTAGON.WAD
E1M6 FOREST.WAD        E2M6 CORTYR_B.WAD       E3M9 CHRIS.WAD
E1M7 EVIL_E.WAD        E2M7 BEHOLDER.WAD       E3M7 FY1A.WAD
E1M8 FORTRESS.WAD      E2M8 MEGAWATT.WAD       E3M8 FY1A.WAD

My highest regard to all WAD authors, you did a fantastic job guys!
Also, a whole-hearted thank you to the provider of ocf.unt.edu.

If anyone has any problems playing these episodes, please let me know.

Enjoy.
WADPAK1.WAD by Gary Karnik ([email protected])

This is my attempt to take some of the best shareware PWADs for DOOM
available and combine them together into reasonable new episodes. Each
episode should be playable by a single player or deathmatch as in ID's
own levels.

This is the source for this new wad pak:

EPISODE1:              EPISODE2:               EPISODE3:

E1M1 TNCROSS.WAD       E2M1 MAZE1.WAD          E3M1 STONES.WAD
E1M2 TREE1.WAD         E2M2 LEWIS21F.WAD       E3M2 MELANGE.WAD
E1M3 HUH.WAD           E2M3 11BONES.WAD        E3M3 MARX1_2.WAD
E1M9 TEK.WAD           E2M4 LONGMTCH.WAD       E3M4 MARKROOM.WAD
E1M4 FOREST.WAD        E2M5 666.WAD            E3M5 MOONBASE.WAD
E1M5 FOREST.WAD        E2M9 CASTLE.WAD         E3M6 OCTAGON.WAD
E1M6 FOREST.WAD        E2M6 CORTYR_B.WAD       E3M9 CHRIS.WAD
E1M7 EVIL_E.WAD        E2M7 BEHOLDER.WAD       E3M7 FY1A.WAD
E1M8 FORTRESS.WAD      E2M8 MEGAWATT.WAD       E3M8 FY1A.WAD

My highest regard to all WAD authors, you did a fantastic job guys!
Also, a whole-hearted thank you to the provider of ocf.unt.edu.

If anyone has any problems playing these episodes, please let me know.

Enjoy.
                         WADPAK1.WAD by Gary Karnik ([email protected])

This is my attempt to take some of the best shareware PWADs for DOOM
available and combine them together into reasonable new episodes. Each
episode should be playable by a single player or deathmatch as in ID's
own levels.

This is the source for this new wad pak:

EPISODE1:              EPISODE2:               EPISODE3:

E1M1 TNCROSS.WAD       E2M1 MAZE1.WAD          E3M1 STONES.WAD
E1M2 TREE1.WAD         E2M2 LEWIS21F.WAD       E3M2 MELANGE.WAD
E1M3 HUH.WAD           E2M3 11BONES.WAD        E3M3 MARX1_2.WAD
E1M9 TEK.WAD           E2M4 LONGMTCH.WAD       E3M4 MARKROOM.WAD
E1M4 FOREST.WAD        E2M5 666.WAD            E3M5 MOONBASE.WAD
E1M5 FOREST.WAD        E2M9 CASTLE.WAD         E3M6 OCTAGON.WAD
E1M6 FOREST.WAD        E2M6 CORTYR_B.WAD       E3M9 CHRIS.WAD
E1M7 EVIL_E.WAD        E2M7 BEHOLDER.WAD       E3M7 FY1A.WAD
E1M8 FORTRESS.WAD      E2M8 MEGAWATT.WAD       E3M8 FY1A.WAD

My highest regard to all WAD authors, you did a fantastic job guys!
Also, a whole-hearted thank you to the provider of ocf.unt.edu.

If anyone has any problems playing these episodes, please let me know.

Enjoy.

********************************************


TNCROSS.WAD - A Deathmatch Arena for DOOM
          By Valis - 27-Mar-94

To help me learn the great new DEU 5.0 beta 4 WAD editor (available via
FTP on both wuarchive.wustl.edu and ocf.unt.edu), I created the 
enclosed level, starting with Alastair Brown's simple CROSS.WAD and
juicing it up quite a bit.

 * Everyone is offset - nobody can see the enemy's entry point.
 * The heat is on, so you better get started!
 * Ramble through a maze of variably high barrier walls...
 * to find a little more ammo for each weapon.
 * Chainsaw doesn't need ammo, but there's something hidden for you too.
 * A few choice monsters to keep folks company - not a major zoo.
 * Critters and bonuses scale back on easy play levels.
 * Collect and search well and you'll go far - all the way to the top!
 * If a Flying Wallenda found a bazooka, would there be Dark Victory?

I hope you have fun with it.  I have checked the structure and I think 
it's clean.  If you have any problems, post them in alt.games.doom. 

Good luck!       }-V-{

**********************************************

				  Tree1

Filename:       tree1.zip
Uploaded:       ocf.unt.edu (4-26-94)
Author:         Greg A. Lewis ([email protected])
Wad Tools:      Deu 5.0 and BSP 1.1x
Loads As:       Episode 1 Level 1 (requires registered doom)
Sample Load Command:

c:\doom> doom -file tree1.wad

Description:

This is a moderately difficult level, although different skill levels
are implemented.  It features a broad array of monsters and weapons, 
with just enough health to get you through the rough parts.  A few nifty
effects can be achieved with barrels, ceilings, and floors, if you do the
right things.  This is not an entirely hack-n-shoot level, and minimal 
intelligence is required (sorry, couldn't help it!).

This level has been played numerous times in deathmatches (too many to 
count!), and public opinion holds this to be a fun deathmatch level.
After enough switches have been triggered, and players find the locations
of the weapons, the action gets fast and furious (and a little sneaky, too).

Please send any comments you may have to the above e-mail address.

*************************************************

Welcome to....

          /   /  /   /  /   /   
         /   /  /   /  /   /
        /////  /   /  /////			  
       /   /  /   /  /	 /          Episode 2; Map 1
      /   /  /////  /   /   .WAD    by Rob Hasselbaum (Spectrum)
      

	"Huh" is my first serious attempt to create a challenging,
well-designed level for DOOM.  This level supports one or more users
playing on any of the five skill levels. Hope you enjoy it!

	I created this level using version 2.60-B2 of Geoff Allan's
"DoomEd - The Real Thing" for Windows.  Even though it's still in
beta, this is a fantastic program!  I highly recommend it to anyone
who creates DOOM worlds.  (Its interface is *much* less annooying
than Deu's, and it's every bit as powerful!)

	Over the summer, since I'll have time, I'd like to get around to
creating a whole group of levels and releasing them as an episode.
So after you try Huh, please drop me a message and let me know what
you think!  I'd love to get some feedback so I have some things to
think about when I create more levels.

	Enjoy...

	[email protected]             <-- Use this during the school year!
	[email protected]     <-- Use this during the summer!
*********************************************

This was originally just a setup for a Deathmacth level for myself and
my murder-happy friends. I tried to add in some non-deatmatch
componenets to make it more playable, however.
The basis for this level is that it's a portiuon of my school's
campus(Georgia Tech).
Feel free to add on to it and send me bug reports(I've debugged
extensively, but I'm sure there are more to go).
I only ask that if you add on, you send me mail and let me know where
to find the add on, 'cause I'd be eager to play any
enhancements/changes.
(I'm a bit of a doom addict myself).
It's episode 1 mission 1.
Have at it.
						[email protected]

***********************************************************

================================================================
Title                   : FOREST.WAD ver 1.3
Author                  : Jean-Serge Gagnon
Email Address           : [email protected]
Misc. Author Info       : I am a computer service tech. and have 
                          been playing DOOM since 0.99! It's
                          awsome on a 486DX2/66 and S3-805 VLB!!!

Description             : Forest is a three mission WAD with new
                          graphics. Look at the sky and watch for
                          some text on some walls. It also includes
                          my own demos of each level right in DOOM!
                          In 1.1, I also changed the credit screen.
                          In 1.2, I changed the IWAD to PWAD because
                          of WadMaster (thanks Raphael). In 1.3, I
                          corrected the bad DEMOs.

Additional Credits to   : Marc Lusignan for helping me debug them.
================================================================

* Play Information *

Episode and Level #     : E2M1, M2 & M3 (so far!)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : No
New Graphics            : Yes

* Construction *

Base                    : New levels from scratch
Build Time              : About 80 hours total
Editor(s) used          : DEU 5.0, 5.01 & 5.1b, BSP 1.0 and 1.1x

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: gaaj.cosmos.uottawa.ca    in /public/doom
           bear.montefiore.ulg.ac.be in /incoming/doom/wads/episode2
           ocf.unt.edu               in /pub/incoming
           ftp.cdrom.com             in /pub/games/incoming
           ftp.uwp.edu               in /pub/incoming/id
           wuarchive.wustl.edu       in 
                   /pub/msdos_uploads/games/DOOM/EDITED_LEVELS/episode2

    Until it is moved to the proper directory (except for gaaj). Look
    for the file:
                              FOREST13.ZIP
================================================================

*******************************************************


WAD NAME: evil_e.wad
WAD Description: My first attempt!
Author: Ian Suhrstedt
Contact: [email protected]

NOTEs on the level:
1. Try it first without any of the codes...you'll enjoy it more.
2. All of the monsters appear on all levels, so changing the skill
   levels won't help you there.
3. Most objects are there for a reason, i.e. location of secrets.
4. Level is compatible with deathmatch and co-op modes.
5. Look closely at the faces on the ship...

Please give me feedback on anything you deem necessary. Thanks.
Have fun!


*****************************************************

The "Official" form:

================================================================
Title                   : FORTRESS.WAD
Author                  : Curtis M. Turner II
Email Address           : Currently: [email protected]
                          Real soon: [email protected]
Misc. Author Info       : Student at Clemson Univ. SC (Doh!)

Description             : An evil haven battle fortress, chock
                          full of things to kill and places to
                          see. Enjoy the atmosphere, I do.

Additional Credits to   : Well, I could thank alot of people
                          here who had nothing whatsoever to do
                          with this, but I won't. It's all me.
================================================================

* Play Information *

Episode and Level #     : E1M1 (Until you change it, rec: E?L7)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, fully implemented.
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level
Build Time              : Give or take 56 hours.
Editor(s) used          : DEU5.0 BSP11x
Known Bugs              : A few minor texture alignment problems
                          are all I know about, but I've controlled
                          my perfectionist tendancies so you all
                          can enjoy this.

* Copyright / Permissions *

Authors MAY, provided they completely lack imagination, use this
level as a base to build additional levels.

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites:
ocf.unt.edu and all mirror sites.

BBS numbers:
None.

Other:
My hard drive.


    Ok gang, this baby took me a heck of a long time to get all
of the atmosphere right, it seems that the linedef tags 999 and 99
aren't only used for stairs after all, check the maze to see what
I mean. I think Id alternated 99 and 999 simply so the could have
both rising stairs and smooth pulsing sectors, the only reason for
two different oddball #'s.

    Secrets, yes there are alot of them ;) Don't expect to find them
all the first few times through (unless you're one of those cheating
types, then hey more power to ya), but none conceal "must have" items,
just boons. I manage to come off the level with max health and armor
on Ultra-Violence, but then I know where the secrets are. One hint:

    Take a few seconds to look around, I'm sure something will pop
up, especially early on.

    Another hint, well nah, you'll see the first time you play ;)

    Also, No Cyber/Spider demons here, I save them for when it's
important (aka my level 8).

    Well I could babble on forever, but I know you're dying to play
this wad, so ENJOY!

                                    Curtis Turner II
                            (it's 10am, I've been up 28hrs :)

*****************************************************

=============================================================================
Title                   :MAZE1.WAD
Author                  :Jeff Cochran
Email Address           :[email protected]
Misc. Author Info       :Fidonet 1:371/26, CIS 71477,134
                         BBS: Margaritaville  1-813-939-3009

Description             :This started out as an experiment in learning DEU,
                        and just grew into this .WAD file.  It's got a 
                        little of everything a new DEU user would need to
                        spend time figuring out, different doors, wall
                        textures, steps, lifts and more.  It's meant to
                        replace Episode 1, Map 1, so there ain't no
                        Cacodemons, rocket launchers or instant death traps,
                        if you're into that stuff you'll need to wait for
                        my next effort...  ;)

Additional Credits to   :My wife, for putting up with me dragging into bed
                        at 3 a.m humming the Doom tune; Steve Bareman for
                        re-writing the DEU docs to where I could *almost*
                        understand them, and for netmailing me the rest of
                        what I couldn't figure out; Brendon Wyber and Raphal
                        Quintet for a decent Doom editor at an *extremely*
                        reasonable price; id Software for their twisted
                        outlook on life and the good sense to write it
                        into a program; and mostly, the helpful hands on
                        alt.games.doom who answered many newbie questions.
=============================================================================
* Play Information *

Episode and Level #     :E1M1
Single Player           :Yes
Cooperative 2-4 Player  :Yes
Deathmatch 2-4 Player   :Yes
Difficulty Settings     :Yes

* Construction *

Base                    :New Level
Build Time              :35 Hours, four Pizzas and a couple liters of Coke.
Editors used            :DEU v5 and BSP v1
Known Bugs              :None

*Copyrights / Permissions *

Hey, the editor was free, I looked at just about every .WAD file out there
to figure out how to do things, and I had a ball doing it.  If I were to
restrict or copyright this in any way the spirit would be lost.  Besides,
if you claim this as your work I figure you'll eventually rot in your own
personal hell...  (Me, I'll be hanging out in Hell on Earth...)


*****************************************************

ALL:

I'm sure some of you have seen the earlier incarnations of my wad
(lewis21b and lewis21e). This is the txt file for the newest version
of the wad. First, the template:
================================================================
Title                   : lewis21f.wad   
Author                  : Lewis Beard
Email Address           : [email protected]
Misc. Author Info       : 

Description             : My wad is a huge canyon with 3 mountains, various
			  caves and tunnel complexes, spiral stair cases,
			  a teleport grid, traps, and really long, scenic
			  views! Ideal for solo play or deathmatch (lots of
			  hidden nooks and crannies, and plenty of room to
			  run around). I think its fairly easy, even on UV,
			  but I didn't make it too hard. I wanted it to be
			  fun. And so it is! Enjoy!

Additional Credits to   : Deviant on IRC, for suggesting that I remove a few
			  trees to make his 486 stop slowing down. :)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (only UV and standard, no easy settings)
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 16 hours (over half of which was refinements) 
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None Known


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ocf.unt.edu [archived as:	lewis21f.zip ]

BBS numbers: -

Other: -Most recent modifications were to remove a few extraneous trees, to
        make a FEW of the dark areas lighter, and to make a couple of rooms
        darker ... don't whine, its just 2 rooms. Open the door and back up
        into the safe, lit area you cowards. Besides, its not THAT dark. :)
       -I have included a lmp file and a batch file to view the lmp with.
        Watch the LMP only AFTER you play the level or some surprises might be
        ruined (I want the weak among you to jump a couple of times). I kill
        everything eventually, and I grab all the keys, get almost all the
        items, activate practically every teleporter, go to all 3 areas
        beyond the teleport grid, etc. Just to show ya how its done. I move
        kinda fast thru the teleport grid, but you'll get it. Any my apologies
        for my playing. :) Its on UViolence. I only just woke up, so I miss
        a lot and played very hastily and casually and without concern for
        deadliness or accuracy. I basically slob through the level and do
        everything. :) Enjoy.
        
Lewis Beard
[email protected]


*****************************************************



Yet another DOOM level....

11BONES.WAD

Created with DEU 5.0 and BSP 1.0.

FEATURES:
   - A completely new level.
   - Deathmatch ready. (Each warp in spot has a weapon)
   - Varying skill levels enabled.
   - All the textures match.

This pwad is meant to be used as one of the lower levels.  Some
other levels feature 10 Barons/room, not so here.

Feel free to include it in an episode compilation.

Have fun...

Damon Brodie

[email protected]

*****************************************************

WAD File: longmtch.wad
Author  : Shane Boyer ([email protected]) with help from K. Desrochers, T. Furst
Date    : 4-21-94
Author Note: This level has been refined over the course of a couple weeks
	     through heavy playtesting. Hopefully an optimum blend of 
	     enemies, ammo, health and "tricks" as well as physical design
	     has been acheived. Please email any comments to above address.
Description:
	A Deathmatch (although single player is supported on one level
	of play) level. Mid-sized so that players run into each other
	often enough, but all areas have multiple connections to other
	areas so there are no traps.  Three big rooms, nicknamed "The
	Prison", "The Skull Room", and "The Arena". These rooms have various 
	windows, teleports, and interconnecting passageways between them.
	Plenty of health, ammo and armor to go around.  Designed as a long
	lasting deathmatch level.  The three weapons in the multiplayer
	game are the shotgun, rocket launcher, and one chainsaw.  In the single
	player game, a chain gun is added.
	Three secrets, including the "Happy Room".
	longmtch.wad replaces level 1 of episode 2.

How to play:
	Single Player: 
	    Single player is designed to be moderately hard, but shouldn't
	    be impossible for doom "veterans". The only skill level that
	    has single player item placements is level 4 (Ultra Violence).
	    To play single player:
		doom -file longmtch.wad -episode 2 -skill 4

	Multiplayer:
	    Multiplayer increases the amount of health and ammo, and decreases
	    the number of enemies. For those of you who like to play Deathmatch
	    with enemies, this level should allow -respawn at the same time.
	    There are just enough enemies to annoy you!  Multiplayer is setup
	    for skill levels 1, 2 and 3.  So depending on how much damage you
	    want to take, choose accordingly; the item placement is the same
	    between the three levels. To play two-player with respawn on 
	    skill 1, type:
		ipxsetup -file longmtch.wad -episode 2 -skill 1 -respawn

Known Problems: There are two "problems":
		  - first, there is a point when going from one sector into
		    a door sector where the screen momentarily will turn
		    black with speckles.  I've run the latest BSP node
		    generator on the WAD file, with no change. I've seen 
		    this effect in other WADs but don't know what to do 
		    to fix it. Doesn't affect gameplay.
		  - Second, a wall in the "Happy Room" (believe me, you'll
		    know what room I'm talking about when you see it) is 
		    transparent in the sense you can shoot rockets or
		    plasma through it. I set the linedefs to impassible,
		    but without success. Don't know why this happens.
		    Still really doesn't affect gameplay all that much.

And PLEASE email me any comments you have, as I would be receptive to either
modifying this level or building a new one if people like this one.

			Shane ([email protected])


******************************************

=======
666.wad
=======

Yet another new Doom level.

This level replaces e1m1 but uses textures/monsters/weapons from
the registered version.  It is my first 'complete' new level.  As such
it wasn't entirely planned out first, but I think you'll think it is worth
the download anyway.

It was created using DEU 5.0 and BSP 1.0.  Many congrats to the authors of
those programs.

It has all skill levels and it is set up for multiplayer.  It was designed
for ultra-violence and is fairly challenging I think (so I've been told by
others who played it), but it is definitely possible in UV.  A reasonable
'par' time for 100% on everything is about 9-10 minutes.  I'm sure it can
be done faster (but not much).

Please email me with any comments/problems/suggestions.  My address is
[email protected].

I hope you have fun.

--Steve


*******************************************************

Imagine that you walk up to a castle. It's big, and very dark.
You look up. Somebody is shooting at you from the turrets!
Better start moving, or you'll never escape. You run around
the outside. The castle is surrounded by a moat, and there's
no back door. Just a small window high up on one wall. Darn,
you'll have to go in the front door.

I built this level from scratch using BEU5.0 and BSP11X. It is
the biggest, most complex level that I've ever seen. Well over
a thousand vertices and linedefs. Lot's of tricky bits, pretty
scenery, and violence. I would appreciate seeing an LMP for
a triple 100% on ultraviolent.

This level replaces episode 1, map 1. It allows multi-player and
deathmatch games. It's tuned for single player.

                                   Alex Siegel
                                   [email protected]

*************************************************

Welcome to the CourtYard,

REPLACES Episode 3 Mission 1



        NEWBIES!  READ THIS:

usage:

        doom -file cortyr_b.wad 

and select episode 3.

to play the demo:

        doom -devparm -playdemo cortyr_b

and watch.


        This is revision B (hexadecimal) of the CourtYard.  If you have *any*
other version, please remove/destroy/obliterate the copy and use this one.
Special thanks to Dylan and Colin for getting BSP11X out to me so quickly!  
That's one of the major reasons why the CourtYard is here *today*.  
        Now for nitty gritty.  This level is extrememly difficult for myself,
and I consider myself a *very* experience Doom player.  Included with the
level is an LMP (demo) demonstrating the quickest routes to completing the
level.  I had to re-record *many* times because I exceeded the 15 minute
recording limit.  Also, I got nuked several times when attempting to cut
corners and bypass some of the trouble; it didn't work :)  Anyhow, if you
get stuck (say you can't find one of the keys), watch the LMP, it should
clarify any confusion that may abound.
        
        DESCRIPTION:  CORTYR_B.ZIP

        Yes!  There is a central CourtYard for you pleasure.  Also, through-
out the level you will find a power reactor, power conduits, big, big,
lights, a lamppost, a huge pit, jail bars, secret elevators, and some very
idle barons awaiting your company :)  This level has been tested deathmatch,
and, believe it or not, I got my butt fragged even though I designed the 
level!  I admit that there are not enough linkages to fully enjoy DeathMatch,
but, I hope someone else will test out the level and see how it works for
them.


BUG NOTICE:

        Yes, I know that there is still some clipping that occurs in the
huge slime pit.  This is a result of the "too many two-sided linedefs"
bug native to the DOOM executable.  That's just the way it goes :(  After
the final compilation, I *did* notice two sidedefs missing the appropriate
textures, fortunately, they don't really get noticed.  Play the level, and
occassionaly stop to look :)
        Once again, for those who are new to this level, I have, in short,
maxxed the memory capabilities of DEU.  You can flip linedefs, move vertices,
delete sectors, but, DEU won't compile properly, if at all.  Secondly, my 
level was approximately 75% complete when I couldn't to a single thing with
the map.  So, it was at this point that I added doors, lifts, etc. etc., in
places where I had not intended.  I still think the level looks and plays
well despite its incompleteness.  I hope that you, too, enjoy it.

LAST THOUGHTS:

        If the level is *too* difficult on UltraViolence, try a lighter
setting.  If you are completely new to Doom, the lightest setting will
be breeze easy, meaning that you can actually find time to view the 
level without a sergeant peeping around the corner and blasting your
nuts off (sorry ladies).  This level involved *over* 40 hours of work
using only DEU.  I wouldn't suggest any other editor even with the BUGS
that DEU has....keep working with it and you'll figure it out.
        Lastly, *please* don't use this level as an example.  As I stated
earlier, this level was only 75% complete, meaning I had to pull some 
strings in order to keep the level flowing.  I'm very much glad it is done
since I have some major projects that needed tending to.


        May the force be with you!  (I have kept the STAR WARS sound patch
on, even for the recorded demo :)  Definately worth the meggage on my hard
drive.

        'tis all, now go out and die :)

Michael Kelsey (author of STONES)
[email protected]

*******************************************************

This WAD was created by Alex Cannon (Jeffrey Cannon- playtesting) 
using DE_250B4.  

Feel free to email me ([email protected]) with comments and suggestions. 
I'm particularly interested in how difficult people find this level... that's
w/o cheats guys...

This level is complete, but I was planning on adding a hell of a lot more!
Anyhow, to  play this level run DOOM -FILE BEHOLDER.WAD. It's level E2M1. 

Alex
4/02/94


*******************************************************

Doom External Wad Files:  Megalab.wad and Megawatt.wad

Author:  Casey Miller
E-mail:  [email protected]  (valid address till 5/6/94)
Organization:  Washington State University

After too many hours I have finally completed my second complete external wad
file for use with the registered version of Doom.  As promised, the zip file
also contains a re-release of my first wad megawatt.wad.  This new version of
megawatt has the bugs fixed and now has difficulty levels implemented.  For
those easily offened by satanic overtones, neither level uses any satanic
textures.  Megawatt replaces level one of episode one and Megalab replaces
level two of episode one.  Both levels contain multi-player and deathmatch
starting points, and skill level options.

To load the levels enter:  Doom -file megawatt.wad megalab.wad
        (Make sure both wads are in the Doom directory)
                                                       
Megawatt was built with the Deu 4 beta editor, and Megalab was completed with
Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta.  I can
almost garuntee there will be no clipping.  I must give credit to the new
Deu 5 for its auto texture align feature as Megalab would not have been
released this soon.

For those who enjoyed Megawatt, my new Megalab level should be equally
enjoyable if not more.  Neither level abuses the player by adding too many
monsters so you should find both reasonable to play.  I hope you enjoy and
would appreciate any feedback at the above internet e-mail address.  I will
graduate after the 6th so my e-mail address will no longer be valid, so don't
bother sending me mail after that date.  I will hopefully get a new account
in my home town within a few weeks afterwards.

                               Good luck on your kills,

                                        C. Miller
                                        Babylon 5 Rules!

***********************************************

* General Information *
============================================================================

Title                   : MELANGE.WAD
Author                  : Kenneth S. Forte
Email Address           : [email protected]
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : A fairly simple level with a couple of tricks in
                          it, good for all modes of gameplay. Watch out for
                          the Spectres in the darker areas...


* Play Information *
============================================================================

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : About 1 day, much of it devoted to textures
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None known. This level did have a secret sector
                          that never seemed to get credited, but it was
                          changed it to another sector in that area.


* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.


*******************************************************

markroom.wad
=============================

This WAD is a big area good for multiplayer NETDOOM.  It's got tons of 
weapons and no armor---- so be prepared to die LOTS!  We've been playing 
it around here for a few days, and the matches can easily last >>>1 hr.

Have Fun!
Mark

Author:         Mark Griswold
Email:          [email protected]

I don't care about this copyright stuff....

******************************************************

================================================================
Title                   : MOONBASE.WAD
Author                  : Curtis Turner II
Email Address           : via [email protected] for now
Misc. Author Info       :

Description             : A drop in for one of the tougher
                          episode one levels.

Additional Credits to   : Mike Kelsey, miscellanious assistance.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level
Build Time              : 10 hours est.
Editor(s) used          : DEU 5.0 BSP 1.1x
Known Bugs              : Weird 'invisible blockage' in rocky
                          exterior area. Any clues, let me know.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
    ocf.unt.edu
BBS numbers:
    Neutral Zone BBs (803) 882-9194
Other:

**********************************************************

Hi all!
   This is our (Chris Burton and Chris Straw) contribution to the doom pwad 
pool.  Hope you enjoy it.
   It's quite the challenge on ultraviolent level! Hehe :)  I've played 
extensively on the modem.  It's great if I do say so myself.  
   I haven't tried it with -respawn yet or in NIGHTMARE mode either cause I 
don't think I can beat it.  It might be interesting to put it on Hurt me 
Plenty or something and try it with netdoom with -respawn....   
Hmmmmmmm... oh well cya l8r, I gotta go... yeah that's the ticket!

***********************************************

 in the darker areas...


* Play Information *
                         WADPAK1.WAD by Gary Karnik ([email protected])

This is my attempt to take some of the best shareware PWADs for DOOM
available and combine them together into reasonable new episodes. Each
episode should be playable by a single player or deathmatch as in ID's
own levels.

This is the source for this new wad pak:

EPISODE1:              EPISODE2:               EPISODE3:

E1M1 TNCROSS.WAD       E2M1 MAZE1.WAD          E3M1 STONES.WAD
E1M2 TREE1.WAD         E2M2 LEWIS21F.WAD       E3M2 MELANGE.WAD
E1M3 HUH.WAD           E2M3 11BONES.WAD        E3M3 MARX1_2.WAD
E1M9 TEK.WAD           E2M4 LONGMTCH.WAD       E3M4 MARKROOM.WAD
E1M4 FOREST.WAD        E2M5 666.WAD            E3M5 MOONBASE.WAD
E1M5 FOREST.WAD        E2M9 CASTLE.WAD         E3M6 OCTAGON.WAD
E1M6 FOREST.WAD        E2M6 CORTYR_B.WAD       E3M9 CHRIS.WAD
E1M7 EVIL_E.WAD        E2M7 BEHOLDER.WAD       E3M7 FY1A.WAD
E1M8 FORTRESS.WAD      E2M8 MEGAWATT.WAD       E3M8 FY1A.WAD

My highest regard to all WAD authors, you did a fantastic job guys!
Also, a whole-hearted thank you to the provider of ocf.unt.edu.

If anyone has any problems playing these episodes, please let me know.

Enjoy.

********************************************


TNCROSS.WAD - A Deathmatch Arena for DOOM
          By Valis - 27-Mar-94

To help me learn the great new DEU 5.0 beta 4 WAD editor (available via
FTP on both wuarchive.wustl.edu and ocf.unt.edu), I created the 
enclosed level, starting with Alastair Brown's simple CROSS.WAD and
juicing it up quite a bit.

 * Everyone is offset - nobody can see the enemy's entry point.
 * The heat is on, so you better get started!
 * Ramble through a maze of variably high barrier walls...
 * to find a little more ammo for each weapon.
 * Chainsaw doesn't need ammo, but there's something hidden for you too.
 * A few choice monsters to keep folks company - not a major zoo.
 * Critters and bonuses scale back on easy play levels.
 * Collect and search well and you'll go far - all the way to the top!
 * If a Flying Wallenda found a bazooka, would there be Dark Victory?

I hope you have fun with it.  I have checked the structure and I think 
it's clean.  If you have any problems, post them in alt.games.doom. 

Good luck!       }-V-{

**********************************************

				  Tree1

Filename:       tree1.zip
Uploaded:       ocf.unt.edu (4-26-94)
Author:         Greg A. Lewis ([email protected])
Wad Tools:      Deu 5.0 and BSP 1.1x
Loads As:       Episode 1 Level 1 (requires registered doom)
Sample Load Command:

c:\doom> doom -file tree1.wad

Description:

This is a moderately difficult level, although different skill levels
are implemented.  It features a broad array of monsters and weapons, 
with just enough health to get you through the rough parts.  A few nifty
effects can be achieved with barrels, ceilings, and floors, if you do the
right things.  This is not an entirely hack-n-shoot level, and minimal 
intelligence is required (sorry, couldn't help it!).

This level has been played numerous times in deathmatches (too many to 
count!), and public opinion holds this to be a fun deathmatch level.
After enough switches have been triggered, and players find the locations
of the weapons, the action gets fast and furious (and a little sneaky, too).

Please send any comments you may have to the above e-mail address.

*************************************************

Welcome to....

          /   /  /   /  /   /   
         /   /  /   /  /   /
        /////  /   /  /////			  
       /   /  /   /  /	 /          Episode 2; Map 1
      /   /  /////  /   /   .WAD    by Rob Hasselbaum (Spectrum)
      

	"Huh" is my first serious attempt to create a challenging,
well-designed level for DOOM.  This level supports one or more users
playing on any of the five skill levels. Hope you enjoy it!

	I created this level using version 2.60-B2 of Geoff Allan's
"DoomEd - The Real Thing" for Windows.  Even though it's still in
beta, this is a fantastic program!  I highly recommend it to anyone
who creates DOOM worlds.  (Its interface is *much* less annooying
than Deu's, and it's every bit as powerful!)

	Over the summer, since I'll have time, I'd like to get around to
creating a whole group of levels and releasing them as an episode.
So after you try Huh, please drop me a message and let me know what
you think!  I'd love to get some feedback so I have some things to
think about when I create more levels.

	Enjoy...

	[email protected]             <-- Use this during the school year!
	[email protected]     <-- Use this during the summer!
*********************************************

This was originally just a setup for a Deathmacth level for myself and
my murder-happy friends. I tried to add in some non-deatmatch
componenets to make it more playable, however.
The basis for this level is that it's a portiuon of my school's
campus(Georgia Tech).
Feel free to add on to it and send me bug reports(I've debugged
extensively, but I'm sure there are more to go).
I only ask that if you add on, you send me mail and let me know where
to find the add on, 'cause I'd be eager to play any
enhancements/changes.
(I'm a bit of a doom addict myself).
It's episode 1 mission 1.
Have at it.
						[email protected]

***********************************************************

================================================================
Title                   : FOREST.WAD ver 1.3
Author                  : Jean-Serge Gagnon
Email Address           : [email protected]
Misc. Author Info       : I am a computer service tech. and have 
                          been playing DOOM since 0.99! It's
                          awsome on a 486DX2/66 and S3-805 VLB!!!

Description             : Forest is a three mission WAD with new
                          graphics. Look at the sky and watch for
                          some text on some walls. It also includes
                          my own demos of each level right in DOOM!
                          In 1.1, I also changed the credit screen.
                          In 1.2, I changed the IWAD to PWAD because
                          of WadMaster (thanks Raphael). In 1.3, I
                          corrected the bad DEMOs.

Additional Credits to   : Marc Lusignan for helping me debug them.
================================================================

* Play Information *

Episode and Level #     : E2M1, M2 & M3 (so far!)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : No
New Graphics            : Yes

* Construction *

Base                    : New levels from scratch
Build Time              : About 80 hours total
Editor(s) used          : DEU 5.0, 5.01 & 5.1b, BSP 1.0 and 1.1x

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: gaaj.cosmos.uottawa.ca    in /public/doom
           bear.montefiore.ulg.ac.be in /incoming/doom/wads/episode2
           ocf.unt.edu               in /pub/incoming
           ftp.cdrom.com             in /pub/games/incoming
           ftp.uwp.edu               in /pub/incoming/id
           wuarchive.wustl.edu       in 
                   /pub/msdos_uploads/games/DOOM/EDITED_LEVELS/episode2

    Until it is moved to the proper directory (except for gaaj). Look
    for the file:
                              FOREST13.ZIP
================================================================

*******************************************************


WAD NAME: evil_e.wad
WAD Description: My first attempt!
Author: Ian Suhrstedt
Contact: [email protected]

NOTEs on the level:
1. Try it first without any of the codes...you'll enjoy it more.
2. All of the monsters appear on all levels, so changing the skill
   levels won't help you there.
3. Most objects are there for a reason, i.e. location of secrets.
4. Level is compatible with deathmatch and co-op modes.
5. Look closely at the faces on the ship...

Please give me feedback on anything you deem necessary. Thanks.
Have fun!


*****************************************************

The "Official" form:

================================================================
Title                   : FORTRESS.WAD
Author                  : Curtis M. Turner II
Email Address           : Currently: [email protected]
                          Real soon: [email protected]
Misc. Author Info       : Student at Clemson Univ. SC (Doh!)

Description             : An evil haven battle fortress, chock
                          full of things to kill and places to
                          see. Enjoy the atmosphere, I do.

Additional Credits to   : Well, I could thank alot of people
                          here who had nothing whatsoever to do
                          with this, but I won't. It's all me.
================================================================

* Play Information *

Episode and Level #     : E1M1 (Until you change it, rec: E?L7)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, fully implemented.
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level
Build Time              : Give or take 56 hours.
Editor(s) used          : DEU5.0 BSP11x
Known Bugs              : A few minor texture alignment problems
                          are all I know about, but I've controlled
                          my perfectionist tendancies so you all
                          can enjoy this.

* Copyright / Permissions *

Authors MAY, provided they completely lack imagination, use this
level as a base to build additional levels.

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites:
ocf.unt.edu and all mirror sites.

BBS numbers:
None.

Other:
My hard drive.


    Ok gang, this baby took me a heck of a long time to get all
of the atmosphere right, it seems that the linedef tags 999 and 99
aren't only used for stairs after all, check the maze to see what
I mean. I think Id alternated 99 and 999 simply so the could have
both rising stairs and smooth pulsing sectors, the only reason for
two different oddball #'s.

    Secrets, yes there are alot of them ;) Don't expect to find them
all the first few times through (unless you're one of those cheating
types, then hey more power to ya), but none conceal "must have" items,
just boons. I manage to come off the level with max health and armor
on Ultra-Violence, but then I know where the secrets are. One hint:

    Take a few seconds to look around, I'm sure something will pop
up, especially early on.

    Another hint, well nah, you'll see the first time you play ;)

    Also, No Cyber/Spider demons here, I save them for when it's
important (aka my level 8).

    Well I could babble on forever, but I know you're dying to play
this wad, so ENJOY!

                                    Curtis Turner II
                            (it's 10am, I've been up 28hrs :)

*****************************************************

=============================================================================
Title                   :MAZE1.WAD
Author                  :Jeff Cochran
Email Address           :[email protected]
Misc. Author Info       :Fidonet 1:371/26, CIS 71477,134
                         BBS: Margaritaville  1-813-939-3009

Description             :This started out as an experiment in learning DEU,
                        and just grew into this .WAD file.  It's got a 
                        little of everything a new DEU user would need to
                        spend time figuring out, different doors, wall
                        textures, steps, lifts and more.  It's meant to
                        replace Episode 1, Map 1, so there ain't no
                        Cacodemons, rocket launchers or instant death traps,
                        if you're into that stuff you'll need to wait for
                        my next effort...  ;)

Additional Credits to   :My wife, for putting up with me dragging into bed
                        at 3 a.m humming the Doom tune; Steve Bareman for
                        re-writing the DEU docs to where I could *almost*
                        understand them, and for netmailing me the rest of
                        what I couldn't figure out; Brendon Wyber and Raphal
                        Quintet for a decent Doom editor at an *extremely*
                        reasonable price; id Software for their twisted
                        outlook on life and the good sense to write it
                        into a program; and mostly, the helpful hands on
                        alt.games.doom who answered many newbie questions.
=============================================================================
* Play Information *

Episode and Level #     :E1M1
Single Player           :Yes
Cooperative 2-4 Player  :Yes
Deathmatch 2-4 Player   :Yes
Difficulty Settings     :Yes

* Construction *

Base                    :New Level
Build Time              :35 Hours, four Pizzas and a couple liters of Coke.
Editors used            :DEU v5 and BSP v1
Known Bugs              :None

*Copyrights / Permissions *

Hey, the editor was free, I looked at just about every .WAD file out there
to figure out how to do things, and I had a ball doing it.  If I were to
restrict or copyright this in any way the spirit would be lost.  Besides,
if you claim this as your work I figure you'll eventually rot in your own
personal hell...  (Me, I'll be hanging out in Hell on Earth...)


*****************************************************

ALL:

I'm sure some of you have seen the earlier incarnations of my wad
(lewis21b and lewis21e). This is the txt file for the newest version
of the wad. First, the template:
================================================================
Title                   : lewis21f.wad   
Author                  : Lewis Beard
Email Address           : [email protected]
Misc. Author Info       : 

Description             : My wad is a huge canyon with 3 mountains, various
			  caves and tunnel complexes, spiral stair cases,
			  a teleport grid, traps, and really long, scenic
			  views! Ideal for solo play or deathmatch (lots of
			  hidden nooks and crannies, and plenty of room to
			  run around). I think its fairly easy, even on UV,
			  but I didn't make it too hard. I wanted it to be
			  fun. And so it is! Enjoy!

Additional Credits to   : Deviant on IRC, for suggesting that I remove a few
			  trees to make his 486 stop slowing down. :)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (only UV and standard, no easy settings)
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 16 hours (over half of which was refinements) 
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None Known


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ocf.unt.edu [archived as:	lewis21f.zip ]

BBS numbers: -

Other: -Most recent modifications were to remove a few extraneous trees, to
        make a FEW of the dark areas lighter, and to make a couple of rooms
        darker ... don't whine, its just 2 rooms. Open the door and back up
        into the safe, lit area you cowards. Besides, its not THAT dark. :)
       -I have included a lmp file and a batch file to view the lmp with.
        Watch the LMP only AFTER you play the level or some surprises might be
        ruined (I want the weak among you to jump a couple of times). I kill
        everything eventually, and I grab all the keys, get almost all the
        items, activate practically every teleporter, go to all 3 areas
        beyond the teleport grid, etc. Just to show ya how its done. I move
        kinda fast thru the teleport grid, but you'll get it. Any my apologies
        for my playing. :) Its on UViolence. I only just woke up, so I miss
        a lot and played very hastily and casually and without concern for
        deadliness or accuracy. I basically slob through the level and do
        everything. :) Enjoy.
        
Lewis Beard
[email protected]


*****************************************************



Yet another DOOM level....

11BONES.WAD

Created with DEU 5.0 and BSP 1.0.

FEATURES:
   - A completely new level.
   - Deathmatch ready. (Each warp in spot has a weapon)
   - Varying skill levels enabled.
   - All the textures match.

This pwad is meant to be used as one of the lower levels.  Some
other levels feature 10 Barons/room, not so here.

Feel free to include it in an episode compilation.

Have fun...

Damon Brodie

[email protected]

*****************************************************

WAD File: longmtch.wad
Author  : Shane Boyer ([email protected]) with help from K. Desrochers, T. Furst
Date    : 4-21-94
Author Note: This level has been refined over the course of a couple weeks
	     through heavy playtesting. Hopefully an optimum blend of 
	     enemies, ammo, health and "tricks" as well as physical design
	     has been acheived. Please email any comments to above address.
Description:
	A Deathmatch (although single player is supported on one level
	of play) level. Mid-sized so that players run into each other
	often enough, but all areas have multiple connections to other
	areas so there are no traps.  Three big rooms, nicknamed "The
	Prison", "The Skull Room", and "The Arena". These rooms have various 
	windows, teleports, and interconnecting passageways between them.
	Plenty of health, ammo and armor to go around.  Designed as a long
	lasting deathmatch level.  The three weapons in the multiplayer
	game are the shotgun, rocket launcher, and one chainsaw.  In the single
	player game, a chain gun is added.
	Three secrets, including the "Happy Room".
	longmtch.wad replaces level 1 of episode 2.

How to play:
	Single Player: 
	    Single player is designed to be moderately hard, but shouldn't
	    be impossible for doom "veterans". The only skill level that
	    has single player item placements is level 4 (Ultra Violence).
	    To play single player:
		doom -file longmtch.wad -episode 2 -skill 4

	Multiplayer:
	    Multiplayer increases the amount of health and ammo, and decreases
	    the number of enemies. For those of you who like to play Deathmatch
	    with enemies, this level should allow -respawn at the same time.
	    There are just enough enemies to annoy you!  Multiplayer is setup
	    for skill levels 1, 2 and 3.  So depending on how much damage you
	    want to take, choose accordingly; the item placement is the same
	    between the three levels. To play two-player with respawn on 
	    skill 1, type:
		ipxsetup -file longmtch.wad -episode 2 -skill 1 -respawn

Known Problems: There are two "problems":
		  - first, there is a point when going from one sector into
		    a door sector where the screen momentarily will turn
		    black with speckles.  I've run the latest BSP node
		    generator on the WAD file, with no change. I've seen 
		    this effect in other WADs but don't know what to do 
		    to fix it. Doesn't affect gameplay.
		  - Second, a wall in the "Happy Room" (believe me, you'll
		    know what room I'm talking about when you see it) is 
		    transparent in the sense you can shoot rockets or
		    plasma through it. I set the linedefs to impassible,
		    but without success. Don't know why this happens.
		    Still really doesn't affect gameplay all that much.

And PLEASE email me any comments you have, as I would be receptive to either
modifying this level or building a new one if people like this one.

			Shane ([email protected])


******************************************

=======
666.wad
=======

Yet another new Doom level.

This level replaces e1m1 but uses textures/monsters/weapons from
the registered version.  It is my first 'complete' new level.  As such
it wasn't entirely planned out first, but I think you'll think it is worth
the download anyway.

It was created using DEU 5.0 and BSP 1.0.  Many congrats to the authors of
those programs.

It has all skill levels and it is set up for multiplayer.  It was designed
for ultra-violence and is fairly challenging I think (so I've been told by
others who played it), but it is definitely possible in UV.  A reasonable
'par' time for 100% on everything is about 9-10 minutes.  I'm sure it can
be done faster (but not much).

Please email me with any comments/problems/suggestions.  My address is
[email protected].

I hope you have fun.

--Steve


*******************************************************

Imagine that you walk up to a castle. It's big, and very dark.
You look up. Somebody is shooting at you from the turrets!
Better start moving, or you'll never escape. You run around
the outside. The castle is surrounded by a moat, and there's
no back door. Just a small window high up on one wall. Darn,
you'll have to go in the front door.

I built this level from scratch using BEU5.0 and BSP11X. It is
the biggest, most complex level that I've ever seen. Well over
a thousand vertices and linedefs. Lot's of tricky bits, pretty
scenery, and violence. I would appreciate seeing an LMP for
a triple 100% on ultraviolent.

This level replaces episode 1, map 1. It allows multi-player and
deathmatch games. It's tuned for single player.

                                   Alex Siegel
                                   [email protected]

*************************************************

Welcome to the CourtYard,

REPLACES Episode 3 Mission 1



        NEWBIES!  READ THIS:

usage:

        doom -file cortyr_b.wad 

and select episode 3.

to play the demo:

        doom -devparm -playdemo cortyr_b

and watch.


        This is revision B (hexadecimal) of the CourtYard.  If you have *any*
other version, please remove/destroy/obliterate the copy and use this one.
Special thanks to Dylan and Colin for getting BSP11X out to me so quickly!  
That's one of the major reasons why the CourtYard is here *today*.  
        Now for nitty gritty.  This level is extrememly difficult for myself,
and I consider myself a *very* experience Doom player.  Included with the
level is an LMP (demo) demonstrating the quickest routes to completing the
level.  I had to re-record *many* times because I exceeded the 15 minute
recording limit.  Also, I got nuked several times when attempting to cut
corners and bypass some of the trouble; it didn't work :)  Anyhow, if you
get stuck (say you can't find one of the keys), watch the LMP, it should
clarify any confusion that may abound.
        
        DESCRIPTION:  CORTYR_B.ZIP

        Yes!  There is a central CourtYard for you pleasure.  Also, through-
out the level you will find a power reactor, power conduits, big, big,
lights, a lamppost, a huge pit, jail bars, secret elevators, and some very
idle barons awaiting your company :)  This level has been tested deathmatch,
and, believe it or not, I got my butt fragged even though I designed the 
level!  I admit that there are not enough linkages to fully enjoy DeathMatch,
but, I hope someone else will test out the level and see how it works for
them.


BUG NOTICE:

        Yes, I know that there is still some clipping that occurs in the
huge slime pit.  This is a result of the "too many two-sided linedefs"
bug native to the DOOM executable.  That's just the way it goes :(  After
the final compilation, I *did* notice two sidedefs missing the appropriate
textures, fortunately, they don't really get noticed.  Play the level, and
occassionaly stop to look :)
        Once again, for those who are new to this level, I have, in short,
maxxed the memory capabilities of DEU.  You can flip linedefs, move vertices,
delete sectors, but, DEU won't compile properly, if at all.  Secondly, my 
level was approximately 75% complete when I couldn't to a single thing with
the map.  So, it was at this point that I added doors, lifts, etc. etc., in
places where I had not intended.  I still think the level looks and plays
well despite its incompleteness.  I hope that you, too, enjoy it.

LAST THOUGHTS:

        If the level is *too* difficult on UltraViolence, try a lighter
setting.  If you are completely new to Doom, the lightest setting will
be breeze easy, meaning that you can actually find time to view the 
level without a sergeant peeping around the corner and blasting your
nuts off (sorry ladies).  This level involved *over* 40 hours of work
using only DEU.  I wouldn't suggest any other editor even with the BUGS
that DEU has....keep working with it and you'll figure it out.
        Lastly, *please* don't use this level as an example.  As I stated
earlier, this level was only 75% complete, meaning I had to pull some 
strings in order to keep the level flowing.  I'm very much glad it is done
since I have some major projects that needed tending to.


        May the force be with you!  (I have kept the STAR WARS sound patch
on, even for the recorded demo :)  Definately worth the meggage on my hard
drive.

        'tis all, now go out and die :)

Michael Kelsey (author of STONES)
[email protected]

*******************************************************

This WAD was created by Alex Cannon (Jeffrey Cannon- playtesting) 
using DE_250B4.  

Feel free to email me ([email protected]) with comments and suggestions. 
I'm particularly interested in how difficult people find this level... that's
w/o cheats guys...

This level is complete, but I was planning on adding a hell of a lot more!
Anyhow, to  play this level run DOOM -FILE BEHOLDER.WAD. It's level E2M1. 

Alex
4/02/94


*******************************************************

Doom External Wad Files:  Megalab.wad and Megawatt.wad

Author:  Casey Miller
E-mail:  [email protected]  (valid address till 5/6/94)
Organization:  Washington State University

After too many hours I have finally completed my second complete external wad
file for use with the registered version of Doom.  As promised, the zip file
also contains a re-release of my first wad megawatt.wad.  This new version of
megawatt has the bugs fixed and now has difficulty levels implemented.  For
those easily offened by satanic overtones, neither level uses any satanic
textures.  Megawatt replaces level one of episode one and Megalab replaces
level two of episode one.  Both levels contain multi-player and deathmatch
starting points, and skill level options.

To load the levels enter:  Doom -file megawatt.wad megalab.wad
        (Make sure both wads are in the Doom directory)
                                                       
Megawatt was built with the Deu 4 beta editor, and Megalab was completed with
Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta.  I can
almost garuntee there will be no clipping.  I must give credit to the new
Deu 5 for its auto texture align feature as Megalab would not have been
released this soon.

For those who enjoyed Megawatt, my new Megalab level should be equally
enjoyable if not more.  Neither level abuses the player by adding too many
monsters so you should find both reasonable to play.  I hope you enjoy and
would appreciate any feedback at the above internet e-mail address.  I will
graduate after the 6th so my e-mail address will no longer be valid, so don't
bother sending me mail after that date.  I will hopefully get a new account
in my home town within a few weeks afterwards.

                               Good luck on your kills,

                                        C. Miller
                                        Babylon 5 Rules!

***********************************************

* General Information *
============================================================================

Title                   : MELANGE.WAD
Author                  : Kenneth S. Forte
Email Address           : [email protected]
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : A fairly simple level with a couple of tricks in
                          it, good for all modes of gameplay. Watch out for
                          the Spectres in the darker areas...


* Play Information *
============================================================================

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : About 1 day, much of it devoted to textures
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None known. This level did have a secret sector
                          that never seemed to get credited, but it was
                          changed it to another sector in that area.


* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.


*******************************************************

markroom.wad
=============================

This WAD is a big area good for multiplayer NETDOOM.  It's got tons of 
weapons and no armor---- so be prepared to die LOTS!  We've been playing 
it around here for a few days, and the matches can easily last >>>1 hr.

Have Fun!
Mark

Author:         Mark Griswold
Email:          [email protected]

I don't care about this copyright stuff....

******************************************************

================================================================
Title                   : MOONBASE.WAD
Author                  : Curtis Turner II
Email Address           : via [email protected] for now
Misc. Author Info       :

Description             : A drop in for one of the tougher
                          episode one levels.

Additional Credits to   : Mike Kelsey, miscellanious assistance.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level
Build Time              : 10 hours est.
Editor(s) used          : DEU 5.0 BSP 1.1x
Known Bugs              : Weird 'invisible blockage' in rocky
                          exterior area. Any clues, let me know.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
    ocf.unt.edu
BBS numbers:
    Neutral Zone BBs (803) 882-9194
Other:

**********************************************************

Hi all!
   This is our (Chris Burton and Chris Straw) contribution to the doom pwad 
pool.  Hope you enjoy it.
   It's quite the challenge on ultraviolent level! Hehe :)  I've played 
extensively on the modem.  It's great if I do say so myself.  
   I haven't tried it with -respawn yet or in NIGHTMARE mode either cause I 
don't think I can beat it.  It might be interesting to put it on Hurt me 
Plenty or something and try it with netdoom with -respawn....   
Hmmmmmmm... oh well cya l8r, I gotta go... yeah that's the ticket!

***********************************************

 in the darker areas...


* Play Information *

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
5
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
4
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
6
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
5
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
4
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
8
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
8
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
4
Co-op Spawns
4
E2M1

E2M1

Deathmatch Spawns
5
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
12
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
4
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
8
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
7
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
4
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
5
Co-op Spawns
4
E2M8

E2M8

Deathmatch Spawns
4
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
4
Co-op Spawns
4
E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4
E3M2

E3M2

Deathmatch Spawns
4
Co-op Spawns
4
E3M3

E3M3

Deathmatch Spawns
6
Co-op Spawns
4
E3M4

E3M4

Deathmatch Spawns
7
Co-op Spawns
1
E3M5

E3M5

Deathmatch Spawns
5
Co-op Spawns
4
E3M6

E3M6

Deathmatch Spawns
4
Co-op Spawns
4
E3M7

E3M7

Deathmatch Spawns
4
Co-op Spawns
5
E3M8

E3M8

Deathmatch Spawns
4
Co-op Spawns
4
E3M9

E3M9

Deathmatch Spawns
7
Co-op Spawns
3