WolfenDOOM: The Original Missions v1.5
WolfenDOOM: The Original Missions v1.5 - orig15.wad is a PWAD
Filenames
orig15.wad
Size
58.38 KB
MD5
af0b50d9114c7e28cfcb40b4fd1c5c96
SHA-1
dc267c7973a3a0028996d65aa2265731e33f560e
SHA-256
ef4864ac1c7e30cf7478f55ab02febd3a8e4fad93786c52e61ad20341a2aaf67
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
20
Read Me
Title: WolfenDOOM: The Original Missions v1.5 Date: 29/11/1998 Note: This document is best viewed in DOS Editor (EDIT.COM) This is an upgrade for the ORIGINAL.EXE released with The Original Missions by Laz Rojas. Its is based on the Boom engine by TeamTNT. If you do not already have it, I recommend you download it by visiting http://www.teamtnt.com. The archive includes documentation and support utilities which, while not necessary, can be useful in some cases. Here is the list of new features and bug fixes: - Both WADs and the DEH are loaded automatically - Episodes end correctly (error in the original ORIGINAL.DEH) - New startup and end screens (minor change, nothing major) - Old title music restored - Episode selection menu implemented (removes the need for batch files) - BJ no longer screams in pain as he leaps for joy in the "cast list" :) - New screen border - Reads unique savegame and configuration files - Menu entry graphics are now all in the correct font - Original Wolfenstein par times restored - General optimisations, removal of unnecessary code - Tenth level title graphics no longer display at the end of the episode - No more glow in the dark bones :) Anybody who saw the secret room of E3M1 in the old version will know what I mean Known Problems -------------- James Haley of Team Eternity has told me that for some reason the new 320x200 intermissions cause the game to crash under Windows 98, and Laz says that it crashes his machine too (a Mac running Virtual PC). It runs fine for me (I use Windows 95) and I have not heard any other complaints, so I am assuming the problem is unique to those systems. The function in question calls upon an everyday Doom routine that is used every other time a 320x200 graphic is drawn in Doom. So why it would happen just this time is completely beyond me. If I ever figure out why it is, I will update the EXE once more. This game is, as it was from the start, single-player only. Several people have mailed me asking how to play it in multi-player mode, but the fact is it can not be done. Laz did not put the start points in, and we do not have any player graphics. Hopefully, I will fix this problem with Wolfenstein: The Resurrection. For some reason, pressing escape when you are in one of the Boom setup menus (eg: Options|Setup|Key Bindings) when you're not running a game causes a Segmentation Violation. I have no idea why this would be. Just use backspace instead. How to Install -------------- Unzip this archive to the same directory where you have got the old release, confirming to overwrite the old ORIGINAL.DEH and ORIGINAL.EXE. Get rid of the batch files and then you're ready to go. As always, questions, comments and bug reports are welcome at [email protected] Enjoy! Joel D. Murdoch