dead.wire

Single map for GZDoom (Doom 2), made for Tormentor667's Doomja Vu. Creepazoid atmosphere with custom weapons / enemy edits. 'Nuff said.

Filenames
dead-wire.pk3
Size
10.74 MB
MD5
925c19754d7597de59044d6002af22e9
SHA-1
0722048bcb044c248105de6d65a908a9ee92f4be
SHA-256
596a0799b00dec0fa3a5a88cb4a212d62d1b39339583c9fb93379a6f1486881d
WAD Type
PK3
IWAD
Engines
Lumps
863
Maps
MAP01, TITLEMAP

Incorrect? Suggest a correction.

Read Me

===========================================================================
Primary purpose         : Single Player
Advanced engine required: GZDoom
===========================================================================
Title                   : dead.wire
Filename                : xa-dwire.wad
Release date            : 12/30/2017
Original Release date   : 9/26/2015
Version                 : 1.1
Author                  : Xaser Acheron
Email Address           : [email protected]

Description             : Single map for GZDoom (Doom 2), made for
                          Tormentor667's Doomja Vu. Creepazoid atmosphere
                          with custom weapons / enemy edits. 'Nuff said.

                          You are an engineer employed by the UAC to
                          investigate the source of a strange signal
                          originating from an abandoned facility.

                          This wad tells the tale of what happens next...

Additional Credits to   : Lots of folks -- see Credits section at the end.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes (Textures n' sprites)
Dehacked/BEX Patch      : Yes (DECORATE n' such, really)
Demos                   : No
Other                   : Yes (Stuff)
Other files required    : None

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Maybe

===========================================================================
* Construction *

Base                    : Tormentor667's Doomja Vu base map, which in turn
                          is based on Ultimate Doom's E1M7. Little remains
                          aside from a vague sense of layout.
Build Time              : 3-ish (rather sleepless) days + a few tweak-hours
Editor(s) used          : GZDoom Builder, SLADE3
May Not Run With...     : ZDoom/GZDoom's software renderer. Use GL and
                          enable dynamic lights.

===========================================================================
* Credits *

Map:
 - Tormentor667 (and kinda id Software) for the base, o'course
 - Xaser made the rest oh no

Textures:
 - a bunch from Chasm: The Rift, ripped by zrrion the insect
 - couple by Ed Cripps (DECOTX*), from Putrefier
 - a few xasery things (TSTATIC*)
 - some space sky from somewhere
 
Music:
 - "dead.wire" by BouncyTEM (original track)
 - "theme" by Mortimer Twang (from Modarchive)
 
Sounds:
 - HQ doom sounds by Per Kristian Risvik
 - M16 firing sound by Kate
 - Laser and HRC firing sounds from Descent 2
 
Weapons:
 - M16 sprites from Terminator Rampage, edited by JoeyTD and Xim
 - Laser sprites by FuzzballFox [?]
 - HRC sprites by zrrion the insect
 - Rifle and Flamethrower borrowed from ZDCMP2, but Xaser made those anyway
 - Xaser did weaponcodings all around
 
Misc.Sprites:
 - Torches by ravage (rf)
 - Candelabra by zrrion the insect

===========================================================================
* Copyright / Permissions *

Authors MAY NOT use the map as a base for modification or reuse.

Authors MAY use any non-map resources as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

===========================================================================
* Where to get the file that this text file describes *

https://static.angrysience.net/pub/doom/
https://idgames.doomworld.com
in your brain
===========================================================================
Primary purpose         : Single Player
Advanced engine required: GZDoom
===========================================================================
Title                   : dead.wire
Filename                : xa-dwire.wad
Release date            : 12/30/2017
Original Release date   : 9/26/2015
Version                 : 1.1
Author                  : Xaser Acheron
Email Address           : [redacted]

Description             : Single map for GZDoom (Doom 2), made for
                          Tormentor667's Doomja Vu. Creepazoid atmosphere
                          with custom weapons / enemy edits. 'Nuff said.

                          You are an engineer employed by the UAC to
                          investigate the source of a strange signal
                          originating from an abandoned facility.

                          This wad tells the tale of what happens next...

Additional Credits to   : Lots of folks -- see Credits section at the end.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes (Textures n' sprites)
Dehacked/BEX Patch      : Yes (DECORATE n' such, really)
Demos                   : No
Other                   : Yes (Stuff)
Other files required    : None

===========================================================================
* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Maybe

===========================================================================
* Construction *

Base                    : Tormentor667's Doomja Vu base map, which in turn
                          is based on Ultimate Doom's E1M7. Little remains
                          aside from a vague sense of layout.
Build Time              : 3-ish (rather sleepless) days + a few tweak-hours
Editor(s) used          : GZDoom Builder, SLADE3
May Not Run With...     : ZDoom/GZDoom's software renderer. Use GL and
                          enable dynamic lights.

===========================================================================
* Credits *

Map:
 - Tormentor667 (and kinda id Software) for the base, o'course
 - Xaser made the rest oh no

Textures:
 - a bunch from Chasm: The Rift, ripped by zrrion the insect
 - couple by Ed Cripps (DECOTX*), from Putrefier
 - a few xasery things (TSTATIC*)
 - some space sky from somewhere
 
Music:
 - "dead.wire" by BouncyTEM (original track)
 - "theme" by Mortimer Twang (from Modarchive)
 
Sounds:
 - HQ doom sounds by Per Kristian Risvik
 - M16 firing sound by Kate
 - Laser and HRC firing sounds from Descent 2
 
Weapons:
 - M16 sprites from Terminator Rampage, edited by JoeyTD and Xim
 - Laser sprites by FuzzballFox [?]
 - HRC sprites by zrrion the insect
 - Rifle and Flamethrower borrowed from ZDCMP2, but Xaser made those anyway
 - Xaser did weaponcodings all around
 
Misc.Sprites:
 - Torches by ravage (rf)
 - Candelabra by zrrion the insect

===========================================================================
* Copyright / Permissions *

Authors MAY NOT use the map as a base for modification or reuse.

Authors MAY use any non-map resources as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

===========================================================================
* Where to get the file that this text file describes *

https://static.angrysience.net/pub/doom/
https://idgames.doomworld.com
in your brain

Maps

No image available

dead wire (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
No image available

dead wire" {} (TITLEMAP)

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
actors/dead-wire/ammo.txt
6dab61b1685fd7f3d48026246d7fef48c2a44c99
7f67a3c5ed31d66981b51b41647fdb72
939 bytes
actors/dead-wire/enemies.txt
489ca7dfe9e531c17f4fd2782497216a8ba3d09a
1792950f3170e74192a84e6a4fc0efc8
2.11 KB
actors/dead-wire/player.txt
4add6790ce2660cbf61baad2158a713cfdc08869
5cf0a8bec4d5bfc8bf63cdb1bbd6efe3
434 bytes
actors/dead-wire/props.txt
47a8a744d7fd488b875768991ed8ddbffa39f863
0497abf5c59a6a6577727b9aa1b77f2a
1.17 KB
actors/dead-wire/weapons/flamethrower.txt
3e29d2dcddc8cfa0bceaecf4fe3d9eeab5a16911
751362b7235de3863eb5cacafbe6c798
3.68 KB
actors/dead-wire/weapons/hrc.txt
30ceebff8290a4f68d9b056356d571d1df10c236
a432dd13953d3f03c9075e62882d13b1
1.68 KB
actors/dead-wire/weapons/laser.txt
9c3612d3690363fb6467e8abd99bd5ae2c25f767
7316aebd5ed32c8c9e9326333df4ea44
1.57 KB
actors/dead-wire/weapons/m16.txt
37741efcc2ec22362374400e32e26f371ace4f66
f1d4ad8203bdf52b21303c6f895bbdb3
1.32 KB
actors/dead-wire/weapons/rifle.txt
1a1ca6592470a38388081f7a9ab8288b09337acc
ec2fc7d74999eda2cc82de490e1c5cf3
1.52 KB
actors/dead-wire/weapons/shotgun.txt
18167759a52c52dab803657174e2e748af5abf33
5e5f0473c9ab27ec31a18e19811b7af6
535 bytes
animdefs.txt
ff79bb26954844980d44af1ac81d2ccd6c45427c
16d82db803ee7b158b0bc8a7aec9b66d
318 bytes
credits.txt
25b53d20fba2283cf372017901a83888185b280e
54c96d3ef30334e54dd5f22c1be19ec8
899 bytes
decaldef.txt
f3d885bb3539a0424510ca2a3e078b86115180c8
51a394248e70fd5367196c221f572b74
167 bytes
decorate.txt
bf3d704497feeb394c8a8f384173c83a36d89a05
70155b5471723c65b27aecc87238a00f
513 bytes
gameinfo.txt
ddc5a94955b4e2185f18ae0104d44290ab787f26
07a01522353636895ade2ca3e44718e5
137 bytes
gldefs.txt
f35a941403a9d97485e6d88dd92ed41519c6f718
4d8f8a39226e81a5a542a7dba82904b9
19.34 KB
graphics/CREDIT1.png
1e74fc1fb45619e16f101382ababc9881ba99eb8
ff1a3475ddd2ab51b7a8818c7f5edebc
17.67 KB
graphics/CREDIT2.png
0de57cac50e2438437f44ae63eee61954c72e4ad
d9db5876b9bcd6f9a5826dd9899a555c
14.08 KB
graphics/CREDIT3.png
a06b5a199eaf5ce7f1f2b6a77df248925c8bf5e3
af71c38c1b336d025bf6e0febbc4c8a7
33.78 KB
graphics/CREDIT4.png
d2c2cf856d01bfa65eb1602cbfc367686ceef8b0
53a13b8558dc69faa208345e9e9641d0
7.09 KB
graphics/STBAR.png
80a018934f193644444eb7298fe549242fb75c41
fd9af46d68ba86364496ec47a76cfcc4
4.64 KB
graphics/TITLEPIC.png
999cb0775b61961d10924eed6866347e778146e4
a0d8bbfed548dedf4a74b8fd624bf851
8.31 KB
language.txt
ca389916eb4b615214b65af7f0a17bf02be7f261
3b5a209c349407801f2b378b12accd39
904 bytes
mapinfo.txt
9a4d8b742dc804a048b1efde3600acdfd423d157
c667e70ed300baeae228a50e3b14ace7
399 bytes
maps/MAP01.wad
25130d94d79ba115cf469db371514d19d23b9c07
aa4d0cc70d9752d79da650aded113a29
2.29 MB
maps/MAP01.wad/MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
maps/MAP01.wad/TEXTMAP
d443f9cfe991196acaa1ed2076f2ad19408a71b7
1d4d475cda3b9364a2e41ea68e954e5e
1.83 MB
maps/MAP01.wad/BEHAVIOR
b3f625897b3b7c4a306b1247917456f4d6d41ccd
cde855554cadaf741ff45c5bfad2bf48
2.15 KB
maps/MAP01.wad/DIALOGUE
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
maps/MAP01.wad/ZNODES
9c9a6f7830747f2c8b7ca2f9da70d31bb1e4304f
867a62cab3f3e75e72923e513bca07a7
461.14 KB
maps/MAP01.wad/SCRIPTS
ed79718d6ed5733f6c47176f411b92ae344c1f4d
fa445cf9001e031e017a736b05a9b581
7.67 KB
maps/MAP01.wad/ENDMAP
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
maps/TITLEMAP.wad
f9f30434705a9137e34cbc044127ea4bde4ac18c
4a1e6182275e789c0582e356fd02ffce
2.28 KB
maps/TITLEMAP.wad/TITLEMAP
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
maps/TITLEMAP.wad/TEXTMAP
3ce70cf7dc1a0468bad046b636a5c629a2e5b517
300a81935e0b787ed43cdda8951f3d20
1.89 KB
maps/TITLEMAP.wad/BEHAVIOR
951be67901320bc1616f617c49b89b32b2d333b9
d155e8bc6c641aeeb5da8ae33ba659d8
64 bytes
maps/TITLEMAP.wad/DIALOGUE
1489f923c4dca729178b3e3233458550d8dddf29
c4103f122d27677c9db144cae1394a66
2 bytes
maps/TITLEMAP.wad/ZNODES
e755c74d23b5809ef75f6d18fe48a77de2a72534
768fb35c762f006fc3bba3d85a144e71
141 bytes
maps/TITLEMAP.wad/SCRIPTS
e107906bdf4bf2e6ee181978e24c2a5c26dc0ef4
a88b091b86f53b494aa0eab8c2876de9
74 bytes
maps/TITLEMAP.wad/ENDMAP
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
menudef.txt
17fddcb6f3cffcfd469c3a8edac56b383886d0fc
5c77561d4f9a9941f169e9f27ef2aa76
412 bytes
music/D_DWIRE.ogg
8b01c660610604aa6cb9718e85f8154c28f0f28e
1d05500c731c8ee0e36f34b33ff7abc7
5.92 MB
music/D_THEME.mod
c58f98486e0b4dd1903eecca9c38eb2594979fb3
f97cb0b1b51de91b005afa90555fa54d
378.37 KB
sbarinfo.txt
2bf7afc1ab6f2161a5eed746ca9ef811dfb7649a
054edb55b56bcaa596430639283d0f85
3.61 KB
sndinfo.txt
8449a5b0b1305dc5f258df649205f81f28e42009
3f4bf4f420d458f9d1a829aa0d60d521
1.37 KB
sndseq.txt
e4fd82b23fb139ae46a81dc41a3c5a07def44bfe
e633ae4572e3d7ddd6b70c55d1d68fea
307 bytes
sounds/DSBAREXP.ogg
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18.73 KB
sounds/DSBFG.ogg
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99a474bc67df9a626b904941fa19b7c5
20.79 KB
sounds/DSHRC1.wav
1ce3eb4b01dab258f6c28b1d33eb53e5805349b2
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13.97 KB
sounds/DSHRC2.wav
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23.63 KB
sounds/DSLASER.wav
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10.31 KB
sounds/DSMGUN.wav
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77.70 KB
sounds/DSPISTOL.ogg
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9.28 KB
sounds/DSPLASMA.ogg
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12.74 KB
sounds/DSPOWER.wav
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59.94 KB
sounds/DSPUNCH.ogg
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6.18 KB
sounds/DSQDOOR1.ogg
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7.97 KB
sounds/DSQDOOR2.ogg
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7.10 KB
sounds/DSRIFALT.ogg
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13.39 KB
sounds/DSRIFCLS.ogg
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5.68 KB
sounds/DSRIFLE.ogg
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7.04 KB
sounds/DSRIFLOD.ogg
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5.45 KB
sounds/DSRIFOPN.ogg
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5.50 KB
sounds/DSRLAUNC.ogg
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16.87 KB
sounds/DSRXPLOD.ogg
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23.09 KB
sounds/DSSAWFUL.ogg
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19.02 KB
sounds/DSSAWHIT.ogg
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11.08 KB
sounds/DSSAWIDL.ogg
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11.08 KB
sounds/DSSAWUP.ogg
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17.17 KB
sounds/DSSHOTGN.ogg
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13.09 KB
sounds/DSSLSH1.ogg
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sounds/DSSLSH2.ogg
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sounds/DSSLSH3.ogg
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sounds/DSSLSH4.ogg
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sounds/DSSPRAY.ogg
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13.46 KB
sounds/DSSPRAY1.ogg
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sounds/DSSPRAY2.ogg
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sounds/DSSPRAY3.ogg
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sounds/DSTORCH.wav
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sounds/DSWINCH.ogg
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8.61 KB
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sprites/props/CBRXA0.png
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1.41 KB
sprites/props/SMBTA0.png
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sprites/props/SMGTC0.png
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sprites/props/SMGTD0.png
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