Quicken2.wad

Quicken2.wad

This is a comeplete remake of my original "quicken" wad that adds 2 new levels, along with three of the originals that have been redone to make this one of t...

Filenames
quicken2.wad
Size
124.81 KB
MD5
f2eb8fc2b25c165684f2df4243f0102d
SHA-1
dfee97020737f9cf754eb9807eb778941e0ecddb
SHA-256
a132a3872eea8147f65e8b2bb2b1a610e84f3583b470621dae276c09e8ba9ee4
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
55
Maps
MAP05, MAP01, MAP03, MAP02, MAP04

Read Me

Doom II Version....
================================================================
Title                   : Quicken2.wad
Author                  : Ryan Haney
E-Mail                  : [email protected] (any comments would be enjoyed)
Others by author        : TheBig5.wad (not proud of), Quicken.wad, & a few more

Description             : This is a comeplete remake of my original "quicken" wad
			  that adds 2 new levels, along with three of the originals
			  that have been redone to make this one of the funniest 
			  deathmatch wads around. If you never played the original
                          quicken, then you're in for a treat, because not only
			  was quicken considered by some to be one of the best wads
			  on the Dwango Houston server, but this is the remake of it
			  which means it is thousands of times better.
				
			  Lev.1 - Blackfrag
			   This is a complete remake of my first blackfrag level.  It 
			   is like a figure-eight level with a hallway circling	
			   the whole thing.  Windows allow easy finding of
			   enemies and weapons 5-7 take a little time to get.
			   It has been  touched up, made more semetrical, and I took
			   out that huge space scene because all it really did was 
			   slow down computers. This level has got to be one of the 
   			   greatest testers of real deathmatchers and has been play
			   tested by some of the best around.



			  Lev.2 - Teknique

			   A cool looking level with a lot of attention to 
			   detail and some added halls and rooms that make it much
                           better than before. One of the draw backs of the original
                           was that the fights were more of massacres than deathmatches
                           because all of the weapons were easy to obtain and most of
                           the rooms had only one way in/out. Well, that has all been 
                           fixed making this somewhat like map01 of doom2. Check out the
			   awsome "super fast" door at the end of the main hallway,
			   great in BFG & Rocket fights



			  Lev.3 - Rockon
			   
  			   One of the new levels in this wad. A small rock looking level
			   with many cool details and good weapon placement. I spent alot 
			   of time adding and taking away from this level to make it one
			   of my best levels yet. Playtested locally, but now its ready 
			   for the big time. (note: due to color, indigo will have a slight
 			   advantage on this level, but hey, to real deathmatchers thats
			   nothing more than an added twist to the kill)
		


			  Lev.4 - Deathpan

			   The second of the new levels in this wad. A Medium wood & panel
			   looking DM level that leads to some very cool and very fast
			   frags. Again, a lot of detail is put into this level and although
			   the design looks simple, it makes a rock'n DM level. The weapons 
			   are placed well which means getting 3(dbl) & 5-7 either take some 
			   time or leave you open to attack. Also playtested locally and 
			   ready for the big test, you. 



			  Lev.5 - Battleroom

			   Probably the funniest level I've ever made that is great for both 
			   serious DM's or building your DM skills at close range. Is simply
			   two rooms connected by one huge window and two doors. The only
			   weapon is the dbl. shotgun (I took out the others cause they were
			   not fun) and with four players the average life span is about five
			   seconds. Try playing this level for a while and then go back to
			   a normally sized DM level and you'll see vast improvement in your
			   aiming and shooting ability.
	
			 (Some of you might want to know what happened to Chainwars and simply
			 put, it sucked and really wasn't that fun anyway)
			 
Additional Credits to   : Makers of Doomcad and DCK, and who ever in ID software made
			  map01 of doom2 in deathmatch 
			  
================================================================


* Play Information *

Map                     : 01,02,03,04,05
Single Player           : Only to check it out.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No 
  			    
Demos Replaced          : No


* Construction *

Base                    : New Levels from scratch
Build Time              : About 20-30 hours for all five
Editor(s) used          : Doomcad 5.1, DCK
Known Bugs              : None I could find.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, just give me some credit. 


You may do whatever you want with this file. 

Maps

MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
7
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
7
Co-op Spawns
1