Knee-Deep in ZDoom
The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for ...
Filenames
kdizd.pk3
Size
23.47 MB
MD5
ca8a08f03444c3b815b2dfd1890efd28
SHA-1
e0cd0e92f766fcc4c8408173f3441d80bb5e8bbf
SHA-256
ebe4ebd184316957c66081c5100d0bca6f03372cbaea4826fd0893249f10d570
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
3417
Maps
CREDITS, TITLEMAP, INTER, Z1M1, Z1M10, Z1M2, Z1M3, Z1M4, Z1M5, Z1M6, Z1M7, Z1M8, Z1M9
Read Me
===========================================================================
Advanced engine needed : ZDoom 2.1.7 or later
Primary purpose : Single + Cooperative play
===========================================================================
Title : Knee-Deep in ZDoom
Filename : kdizd.pk3
Release date : 01 June, 2007
Authors : KDIZD Team (See CREDITS.TXT inside the archive
or visit http://kdizd.drdteam.org/ )
E-mail Addresses : [email protected]
[email protected]
[email protected]
Project Website : http://kdizd.drdteam.org/
Description : The experience of playing through Knee-Deep in
the Dead is one that many gamers will never
forget, but through the years the episode has
become too easy for many to play through and
enjoy the way they did the first time.
Knee-Deep in ZDoom is an interpretation of Id
Software's original groundbreaking production,
Knee-Deep in the Dead. The team has focused on
expanding the original episode by utilizing the
power of Randy Heit's ZDoom port; adding new
areas, features, and gameplay devices not
possible under the original Doom engine.
Knee-Deep in ZDoom is a new experience, but holds
strong to the atmosphere of the original. Relive
the fear. Relive the nightmare. Relive Phobos.
===========================================================================
* What is included *
New levels : 10
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/DECORATE : Yes
Demos : No
Other : Custom intermission, ending sequences
Other files required : None
* Play Information *
Game : Doom ** KDIZD IS NOT FOR DOOM 2 **
Map # : Z1M1-Z1M10
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : Modified
Build Time : 2 years, 9 months
Known Bugs : None
Known Issues : The code which draws translucent flats in ZDoom
gets the brightness information from the wrong
sector in some cases. This causes some minor
visual glitches, but does not affect gameplay.
When the death camera is enabled there will be
a player sprite visible in the titlemap. This is
a ZDoom bug. GZDoom fixes this bug as will the
next ZDoom release.
GZDoom Issues : GZDoom does not handle sprites in the same
way as ZDoom, and as such some visual effects may
not look correct. In order to minimize this, it
is recommended to set up GZDoom as follows:
In the GL display options settings, 'Adjust
Sprite clipping' should be set to 'smart'.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://kdizd.drdteam.org/ ; http://www.realm667.com/
===========================================================================
Advanced engine needed : ZDoom 2.1.7 or later
Primary purpose : Single + Cooperative play
===========================================================================
Title : Knee-Deep in ZDoom
Filename : kdizd.pk3
Release date : 01 June, 2007
Authors : KDIZD Team (See CREDITS.TXT inside the archive
or visit http://kdizd.drdteam.org/ )
E-mail Addresses : [email protected]
[email protected]
[email protected]
Project Website : http://kdizd.drdteam.org/
Description : The experience of playing through Knee-Deep in
the Dead is one that many gamers will never
forget, but through the years the episode has
become too easy for many to play through and
enjoy the way they did the first time.
Knee-Deep in ZDoom is an interpretation of Id
Software's original groundbreaking production,
Knee-Deep in the Dead. The team has focused on
expanding the original episode by utilizing the
power of Randy Heit's ZDoom port; adding new
areas, features, and gameplay devices not
possible under the original Doom engine.
Knee-Deep in ZDoom is a new experience, but holds
strong to the atmosphere of the original. Relive
the fear. Relive the nightmare. Relive Phobos.
===========================================================================
* What is included *
New levels : 10
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/DECORATE : Yes
Demos : No
Other : Custom intermission, ending sequences
Other files required : None
* Play Information *
Game : Doom ** KDIZD IS NOT FOR DOOM 2 **
Map # : Z1M1-Z1M10
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : Modified
Build Time : 2 years, 9 months
Known Bugs : None
Known Issues : The code which draws translucent flats in ZDoom
gets the brightness information from the wrong
sector in some cases. This causes some minor
visual glitches, but does not affect gameplay.
When the death camera is enabled there will be
a player sprite visible in the titlemap. This is
a ZDoom bug. GZDoom fixes this bug as will the
next ZDoom release.
GZDoom Issues : GZDoom does not handle sprites in the same
way as ZDoom, and as such some visual effects may
not look correct. In order to minimize this, it
is recommended to set up GZDoom as follows:
In the GL display options settings, 'Adjust
Sprite clipping' should be set to 'smart'.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://kdizd.drdteam.org/ ; http://www.realm667.com/













