Disciples of Darkness
Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).
Filenames
darkness.wad
Size
3.11 MB
MD5
8a6e80bbd7e1c4ac3ed3775bdade202d
SHA-1
e5435a979da6bbd26f980d042b65c2a0a0de56de
SHA-256
4d7507ee5164d92bf79b9f94241c0fa7e63c412775bbc57792f9e3865a148d63
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
76
Maps
MAP01, MAP03, MAP04, MAP02
Read Me
=========================================================================== Primary purpose : Single play =========================================================================== Title : Disciples of Darkness Filename : Darkness.wad Release date : 14/07/2017 Author : Paolo M. aka Paul977 Email Address : [redacted] Other Files By Author : Cursedt.wad Misc. Author Info : Doom fan since 1996 Description : Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations). Additional Credits to : id Software and the authors of DB2, SLADE, WhackEd4. Sam Woodman for his great track "Killing Spirit". Pavel 'Pipicz' Tvrzník for permission to use two textures from Bloodstain. Doomworld forum community members for the feedbacks. =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map 01 - 04 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Many hours Editor(s) used : Doom Builder 2, SLADE, WhackEd4 Known Bugs : Minor slime trails May Not Run With : Chocolate doom, Crispy doom Tested With : PrBoom+-2.5.1.4, GZDoom 2.3.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors ==[Map Info]== ## Map 01 - The Hidden Sanctuary ## Midi : A midi rendition of "Quagmire" from the SNES game "Equinox", composed by Rie Lenka Inspiration : Elysion.wad, Beesong.wad, Runriot.wad Description : This map presents big outdoor areas and medium to big indoor sections. ## Map 02 - Servants of Darkness ## Midi : "Pestis Cruneto" from the game "Blood" Inspiration : Scythe 2 map 29, Bloodstain map 30, Chordg.wad, quickisg2.wad Description : It's a mostly indoor map. Explore every paths, rooms and nooks is very helpfull for completing this level. ## Map 03 - Prince of Darkness ## Midi : "Killing Spirit" by Sam Woodman Inspiration : Chordg.wad, Distrbia.wad Description : This is an indoor level a bit harder then map 02. ## Map 04 - Return to Light ## Midi : "Mist Ache" from the game "Rise of the Triad" Inspiration : Dark Resolution 2008 map 11, CC3 map 29 Description : The hardest map of the set: feature some big outdoor areas and moderate to big indoor sections. # Title music: "Plasma" from the game "Duke Nukem 3D" # Intermission music: "Crateria Underground" from the game "Super Metroid" Additional textures used in this WAD: - Doom 1 (one texture) - The Plutonia Experiment (two textures) - Bloodstain (two textures) - Sunder (two textures) - cc4-tex.wad (three textures) Sky texture is from Mechadon. # Credits goes to all the authors of the textures used in this wad and to all the authors who give me inspiration in making these maps.