The Great Bicycle Mystery

The Great Bicycle Mystery

The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that r...

Filenames
bmystery.wad
Size
5.87 MB
MD5
10783b17c5e434b22c7d75915747fa94
SHA-1
e56ee02d63807efbfc3292e1a5b8270c8447f390
SHA-256
38fa61341b177a10b01013d6a92b98f38f07da156d5cbe4e723cefc9a4720929
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
526
Maps
MAP03, MAP04, MAP06, MAP08, MAP12, MAP13, MAP15, MAP14, MAP09, MAP10, MAP11, MAP02, MAP01, MAP05, MAP07

Read Me

Advanced engine needed  : SOME KIND OF LIMIT REMOVING PORT TO PREVENT CRASHES THAT CAN OCCUR.
Primary purpose         : Cooperative play.  Maps are unbalanced and NOT AT ALL designed for a single player.
===========================================================================
Title                   : The Great Bicycle Mystery
Filename                : bmystery.WAD
Release date            : April 12, 2007
Author                  : TheCupboard
Email Address           : [email protected]
Other Files By Author   : None, this is my 1st wad.
Misc. Author Info       : Giant n00b

Description             : The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people.  It includes many new textures, new music, and a new enemy that replaces the Nazi.  All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends.  You can expect to die to multiple times in the levels, which is intended.  All levels were tested by 2 players over a LAN connection.  To play these levels properly, you will NEED the following things enabled:



RESPAWNING AMMO - This is to keep players restocked through the map.
RESPAWNING HEALTH/ARMOR - This is to keep players restocked through the map.
NO JUMPING - Jumping in these levels will ruin the puzzles and progression. 




The following options can be enabled if you like, however, they are not required (but I recommend them):



Freelook - Recommended to uh... look freely.
Fast Monsters - Recommended only if you are good/want to die a lot.  It is also useful if you have a 5th/6th player or something.


 			  	  

Additional Credits to   : Nick Baker - For Doom episode 5 textures (http://www.haunt.8m.com/textures.html)
Slayer - For providing music on maps 02, 03, 04, 08, 09, 11, and 12. (http://mancubus.net/~slayer/index.php)
Shtbag667 - For providing music on maps 01, 05, 06, 07, 13, 14, and 15 (http://sbag667.doomwadstation.com/)
Chain Mail - For the new enemy that replaces the Nazi. (http://www.doomworld.com/idgames/index.php?id=14151)
Sarge Baldy - For Doom I textures. (http://www.doomworld.com/idgames/index.php?id=11882)
Metallica - For providing intermission, title, and map 10 music.
Bitmap Font Writer (http://www.stefan-pettersson.nu/site/bmpfont/) & Psyren's Doom Font (http://www.zen32541.zen.co.uk/fonts.zip) - For added text with the Doom Font.
===========================================================================
* What is included *

New levels              : Yes, 15
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom II
Map #                   : MAP01 through MAP15
Single Player           : No!
Cooperative 2-4 Player  : YES, Designed for! 
Deathmatch 2-4 Player   : No 
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year
Editor(s) used          : Doom Builder, XWE, and WADMerge
Known Bugs              : None? There are a few unused textures in the wad, though.
May Not Run With        : Original Doom II exe
Tested With             : ZDoom 2.1.1, ZDaemon 1.7.6.4, and Prboom 2.4.1



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors



Maps

MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4