DEEPSHIT
Try to make it to the end without falling into holes, traps and opening doors without looking first.
Filenames
DEEPSHIT.WAD
Size
666.54 KB
MD5
336ba1a1e16045b3a301407d390d4348
SHA-1
e8fc2f603aee33736465c41834b889e52d513b1c
SHA-256
95eda41d5f075b436d6329dfa39a18863c41fd5602924ce687d3b462114112a6
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
41
Maps
E1M1
Download
Read Me
================================================================
Title : DEEPSHIT
Author : Wietze Veld (wad), Jeremy Roon(wad,music),
Richard Verzijl (music & FTP Help)
Email Address :
Misc.Authors Info : Some guys from the Netherlands that like to program.
Coming (maybe) DEEPSHIT for DOOM II(or Heretic ????)
Description : Try to make it to the end without falling
into holes, traps and opening doors without
looking first.
Additional Credits to : The creator(s) of Editors,Nodebuilders and Deutex
and offcourse ID software!!!
================================================================
* Play Information *
Episode and Level # : E1M1 *REGISTERED VERSION REQUIRED*
Single Player : Yes
Cooperative 2-4 Player : Yes, but never tested.
Deathmatch 2-4 Player : Yes, but never tested.
Difficulty Settings : Yes
New Sounds : Yes, new background music
New Graphics : Yes our ugly pictures ;-)
Demos Replaced : Yes, demo1=demo3 and demo2
both attempts recorded in e1m1
* Construction *
Base : Build from scratch
Build Time : Several days,nights and lost hours
Editor(s) used : DEU 5.21, BSP 12x, Deutex31, Doomcad 43
TED 12
Known Bugs : One HOM in the great pitt, probably caused by
the difference in lightlevel
!!!!Warning!!!! : Do not fall into the pit on the centersqaure
because you will be lost forever.
Do not go to EXIT too soon, once you are there,
there is no way back. A waste if you are trying to
beat your own record.
* Copyright / Permissions *
Authors may try to use this level as a base for their own level
but since I have had lots of very hard to solve problems during
the making of this level, I wouldn't advise it.
Little changes often caused huge problems, so just follow the tutorials
that come with the different editors and realize your own ideas of
secrets and tricks.Changes may cause loss of various added things e.g.
music,titles etc.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: I don't know. You got this wad so you should know.
BBS numbers:
Other: Where ever it is!
================================================================
Title : DEEPSHIT
Author : Wietze Veld (wad), Jeremy Roon(wad,music),
Richard Verzijl (music & FTP Help)
Email Address :
Misc.Authors Info : Some guys from the Netherlands that like to program.
Coming (maybe) DEEPSHIT for DOOM II(or Heretic ????)
Description : Try to make it to the end without falling
into holes, traps and opening doors without
looking first.
Additional Credits to : The creator(s) of Editors,Nodebuilders and Deutex
and offcourse ID software!!!
================================================================
* Play Information *
Episode and Level # : E1M1 *REGISTERED VERSION REQUIRED*
Single Player : Yes
Cooperative 2-4 Player : Yes, but never tested.
Deathmatch 2-4 Player : Yes, but never tested.
Difficulty Settings : Yes
New Sounds : Yes, new background music
New Graphics : Yes our ugly pictures ;-)
Demos Replaced : Yes, demo1=demo3 and demo2
both attempts recorded in e1m1
* Construction *
Base : Build from scratch
Build Time : Several days,nights and lost hours
Editor(s) used : DEU 5.21, BSP 12x, Deutex31, Doomcad 43
TED 12
Known Bugs : One HOM in the great pitt, probably caused by
the difference in lightlevel
!!!!Warning!!!! : Do not fall into the pit on the centersqaure
because you will be lost forever.
Do not go to EXIT too soon, once you are there,
there is no way back. A waste if you are trying to
beat your own record.
* Copyright / Permissions *
Authors may try to use this level as a base for their own level
but since I have had lots of very hard to solve problems during
the making of this level, I wouldn't advise it.
Little changes often caused huge problems, so just follow the tutorials
that come with the different editors and realize your own ideas of
secrets and tricks.Changes may cause loss of various added things e.g.
music,titles etc.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: I don't know. You got this wad so you should know.
BBS numbers:
Other: Where ever it is!
Maps
Endoom
DEEPSHIT HAS BEEN MADE BY:
WIETZE VELD : WAD, GRAPHICS AND STUFF
JEREMY ROON : WAD AND MUSIC
RICHARD VERZIJL : MUSIC (& FTP - HELP)
credits to offcourse:
ID SOFTWARE
AND THE AUTHORS OF :
DEU 5.2.1
DEUTEX 3.1
BSP 12X
DOOMCAD 4.3
GREETINGS TO:
LEON BEENEN WHO GOT TOTALLY ENTHOUSIASTIC WHEN HE HEARD
ABOUT MY LEVEL AND LEVELBUILDING IN GENERAL. ;)
