Shinobi.cl's Free-For-All map pack
Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned.
Filenames
shinffa2f.wad
Size
31.05 MB
MD5
1915a3c45d01d8b923be828673bb753d
SHA-1
ee0b2f90d432391972a847511b5ed5c8ccb71413
SHA-256
15ac3a2205f7053644784a89f7ac5d42ab9e36dba63ac6f09c9aba09d49075f9
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1650
Maps
MAP02, MAP13, MAP14, MAP03, MAP16, MAP22, MAP24, MAP17, MAP07, MAP19, MAP45, MAP12, MAP10, MAP33, MAP15, MAP30, MAP42, MAP34, MAP23, MAP25, MAP05, MAP08, MAP11, MAP06, MAP20, MAP41, MAP26, MAP21, MAP43, MAP31, MAP18, MAP39, MAP38, MAP40, MAP32, MAP37, MAP35, MAP28, MAP27, MAP44, MAP04, MAP01, MAP36, MAP09, MAP29
Read Me
.__ .__ _____ _____ ________
_____| |__ |__| _____/ ____\/ ____\____ \_____ \
/ ___/ | \| |/ \ __\\ __\\__ \ / ____/
\___ \| Y \ | | \ | | | / __ \_ / \
/____ >___| /__|___| /__| |__| (____ / \_______ \
\/ \/ \/ \/ \/
release F, december 2009
================================================================================
Title : Shinobi.cl's Free-For-All map pack
2nd edition, release F
Filename : shinffa2f.wad
Author : Wladimir Flores
Email Address : [email protected]
Other levels by author : None worth mentioning
Description : Deathmatch only. Designed for ZDaemon.
Skulltag works, but some maps just don't work/look
right. You've been warned.
Additional Credits to : id Software! Doom Builder programmer(s), Team TNT
================================================================================
--- Topics covered ---
*** PLAY INFORMATION ***
*** IMPORTANT INFO FOR SERVERS ***
*** KNOWN ISSUES ***
*** WHAT IS THIS? ***
*** MUSIC CREDITS ***
*** CREDITS ***
*** MAP SPECIFIC SETTINGS ***
*** SERVER OVERRIDES FOR ZDAEMON ***
*** ADD-ONS ***
*** WHERE TO GET THIS WAD ***
*** PLAY INFORMATION ***
Map : MAP02 to MAP45, plus MAP01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None
DMFLAGS : 33838468
DMFLAGS2 : 1212424
================================================================================
*** IMPORTANT INFO FOR SERVERS ***
1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged.
You can still try OLD SCHOOL, but will not work on all maps.
2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
for specifying EASY, MEDIUM or HARD settting.
3) You can control some stuff on maps depending on the skill level
You can use server overrides to customize each map (see the MAP SPECIFIC
SETTINGS section of this file)
4) A little big detail...
############################################################################
## This wad has no default maplist. It returns to MAP01 after each match. ##
## So, if you start a server without a maplist, enable MAP voting. ##
############################################################################
================================================================================
*** KNOWN ISSUES ***
Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported
================================================================================
*** WHAT IS THIS? ***
This is the second edition of shinFFA, now with 1 + 44 MAPS
Includes:
* Double ammo integrated: No need to use Nightmare to get double ammo pickups
* Weapon mod, now in a separate file: shinwm_extrawep.wad
* Jump pads
* Some nice new sounds, including a sound for the rocket in flight. Very cool
with headphones.
* Nice architecture :)
* Cameras in a couple of maps. If you don't see them, it's because ZDaemon does
not support camera textures yet (I tested them on Skulltag, though)
* EXTRADEH support (see the ADD-ONS section near the end of this file)
================================================================================
*** MUSIC CREDITS ***
MAP Music
----- --------------------------------------------
MAP01 Unknown level, Dark Forces
MAP02 Stage 19, Descent
MAP03 Silent Refectory, Hexen
MAP04 Dragon Chapel, Hexen
MAP05 Gibbet, Hexen
MAP06 Covenant Dance, Halo
MAP07 Sekence, Dune
MAP08 New Kroy, Fury3
MAP09 Stage 13, Descent
MAP10 Run, Unreal Tournament
MAP11 Sewers, TMNT Arcade
MAP12 Quad Machine, Quake ][
MAP13 Pissed!, Duke Nukem 3D
MAP14 Premonition 2.0, Fury3
MAP15 Castlevania bloodlines, Iron blue intention
MAP16 Stage 07, Descent
MAP17 Stage 1, Contra Alien Wars
MAP18 Traductus' Tomb, Hexen
MAP19 Stage 3, Contra Alien Wars
MAP20 Future Military Conquests, Duke Nukem 3D
MAP21 Warlord, Unreal
MAP22 Final Boss, Eternal Darkness
MAP23 Stage 02, Descent
MAP24 Commando (Arcade) Theme music, remixed
MAP25 Battle Theme 2, Lufia2
MAP26 Sand Ocean, FX Zero
MAP27 Noxus, Metroid Prime Hunters
MAP28 Hive Totem, Metroid prime
MAP29 Mole's Nest, Grandia Xtreme
MAP30 (Unchanged)
MAP31 ???? Oops, I forgot
MAP32 Durandal, Xenosaga Episode 1
MAP33 Ibuki's stage, Street Fighter III
MAP34 Theme 1, Descent 2
MAP35 Complex 13, Quake 2 Ground Zero
MAP36 Stage 03, Descent
MAP37 Levelr, Hexen
MAP38 ???? Another one i forgot
MAP39 Battle, Parasite Eve
MAP40 Departure, Duke Nukem 3d
MAP41 Garuda, Street Fighter Ex Plus Alpha
MAP42 First Battle, Soul Reaver
MAP43 Moonlight Sonata 3rd Movement, Beethoven
MAP44 Urban Jungle, Duke Nukem 3D
MAP45 L24-D Guardian, Fury3
================================================================================
*** CREDITS ***
Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at
this point, I've seen lots)
Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like
MAP12 and MAP38 could not exist.
Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps.
Some other resources from
-------------------------
DARK FORCES TEXTURE WAD : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen
Biolage Textures : Rick Clark
Trinity U : S. McCrea, S. Wall & E. Papavassilopoulos
CFMANSON.wad : Crista Forest, aka "CD Warrior"
Batman DOOM : ACE Team Software
Massmouth 2 : Cyb
I took a few textures from all of those wads
The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy.
The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update
by Xaser, with some little modifications by me.
For skyboxes
- BLUE SKY and GREY SKY
http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
http://kell.leveldesign.org/
- NIGHT SKY
I forgot :(
================================================================================
*** MAP SPECIFIC SETTINGS ***
CS = Chainsaw SG = Shotgun SSG = Super Shotgun
MG = Minigun (Chaingun) RL = Rocket Launcher PG = Plasma Gun
BFG = BFG9000 Mega = Megasphere Soul = Soulsphere
BluA = Blue Armor Bak = Backpack Bers = Berserk!
E = Easy skill, "Hey Not Too Rough"
M = Medium skill, "Hurt Me Plenty"
H = Hard Skill, "Ultra-Violence"
(*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad"
I'm hoping that in the near future, Zdaemon will have appropriate stacked
DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH
functionality you can solve this by using "cs_x_rg_extramsc.wad" instead.
+-------+-------------+-----------------------------------+-----------------------------------------+
| MAP | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________|
| | | E | M | H | E | M | H |
+=======+=============+===========+===========+===========+=============+=============+=============+
| MAP01 | N/A | - | - | - | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP02 | 2 - 4 | SSG | SG | SG | MG | - | - |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP03 | 2 - 4 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP04 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP05 | 8 and more | CS* | RL | RL | RL | SG | SG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP06 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP07 | 2 - 6 | SSG | SG | SG | BluA | SSG | SSG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP08 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP09 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP10 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP11 | 5 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP12 | 3 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP13 | 5 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP14 | 2 | SSG | SSG | SSG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP15 | 2 | SSG | SSG | SSG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP16 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP17 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP18 | 2 - 5 | SSG + MG | SG + MG | SG + MG | CS | CS + SSG | CS |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP19 | 6 - 12 | PG + MG | PG + MG | PG + MG | 4 extra CS* | 4 extra CS* | - |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP20 | 2 - 4 | SSG | SG | SG | RL | CS | RL |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP21 | 6 - 14 | SSG | SG | SG | RL | SSG | SSG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP22 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP23 | 6 - 14 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP24 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP25 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP26 | 4 - 10 | SSG | SG | SG | PG | BFG | PG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP27 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP28 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP29 | 2 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP30 | 3 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP31 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP32 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP33 | 8 and more | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP34 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP35 | 2 - 6 | SSG | SG | SSG | Bak + BFG | Bak + CS* | BFG + Soul |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP36 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP37 | 7 - 12 | SSG | SG | SG | MG | Bers | CS |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP38 | 6 and more | RL | RL | RL | BFG + MG | BFG + Bak | BFG + Bak |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP39 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP40 | 8 and more | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP41 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP42 | 5 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP43 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP44 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP45 | 2 - 4 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
Recomendations:
* MAP10 works better with the Shotgun as the starting weapon
* MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float
environment, it might annoy some players.
* MAP20 For total mayhem, enable Teleporting Missiles on this map
* Run MAP01 on Cooperative with no Team Damage. Use server overrides for that.
* Use a Fraglimit of 35
================================================================================
*** SERVER OVERRIDES FOR ZDAEMON ***
Download predefined ZSL server configuration files from
http://shinobi.cl.googlepages.com/shinffaserverfiles
These cvaroverrides should be always in the server config:
[cvaroverrides]
map01=deathmatch "0"
map01=timelimit "0"
map01=fraglimit "0"
map01=teamdamage "0.0"
map01=sv_infiniteammo "true"
map03=sv_allow_target_names "false"
map12=sv_nojump "false"
map12=sv_nofreelook "false"
map14=sv_allow_target_names "false"
map38=sv_nojump "false"
map38=sv_nofreelook "false"
map41=sv_forcerespawn "true"
map41=sv_deathlimit "1"
================================================================================
*** ADD-ONS ***
1) cs_x_rg_extramsc.wad
Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump.
2) shinwm_extrawep.wad
Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP
lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher,
with fluid animations for all of them plus the Plasma Gun and Super Shotgun.
If you use both, do it in this order:
... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad
================================================================================
*** WHERE TO GET THIS WAD ***
http://shinobi.cl.googlepages.com
With this release, the following wads are deprecated, and should be
erased from the universe!
shinffa, shinffa2_railgun, shinffa2,
shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e
If you want to use most of the textures you saw in this wad, go to
www.TEAMTNT.com and download RETRES.WAD.
on't forget to check the text file included!
.__ .__ _____ _____ ________
_____| |__ |__| _____/ ____\/ ____\____ \_____ \
/ ___/ | \| |/ \ __\\ __\\__ \ / ____/
\___ \| Y \ | | \ | | | / __ \_ / \
/____ >___| /__|___| /__| |__| (____ / \_______ \
\/ \/ \/ \/ \/
release F, december 2009
================================================================================
Title : Shinobi.cl's Free-For-All map pack
2nd edition, release F
Filename : shinffa2f.wad
Author : Wladimir Flores
Email Address : [email protected]
Other levels by author : None worth mentioning
Description : Deathmatch only. Designed for ZDaemon.
Skulltag works, but some maps just don't work/look
right. You've been warned.
Additional Credits to : id Software! Doom Builder programmer(s), Team TNT
================================================================================
--- Topics covered ---
*** PLAY INFORMATION ***
*** IMPORTANT INFO FOR SERVERS ***
*** KNOWN ISSUES ***
*** WHAT IS THIS? ***
*** MUSIC CREDITS ***
*** CREDITS ***
*** MAP SPECIFIC SETTINGS ***
*** SERVER OVERRIDES FOR ZDAEMON ***
*** ADD-ONS ***
*** WHERE TO GET THIS WAD ***
*** PLAY INFORMATION ***
Map : MAP02 to MAP45, plus MAP01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None
DMFLAGS : 33838468
DMFLAGS2 : 1212424
================================================================================
*** IMPORTANT INFO FOR SERVERS ***
1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged.
You can still try OLD SCHOOL, but will not work on all maps.
2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
for specifying EASY, MEDIUM or HARD settting.
3) You can control some stuff on maps depending on the skill level
You can use server overrides to customize each map (see the MAP SPECIFIC
SETTINGS section of this file)
4) A little big detail...
############################################################################
## This wad has no default maplist. It returns to MAP01 after each match. ##
## So, if you start a server without a maplist, enable MAP voting. ##
############################################################################
================================================================================
*** KNOWN ISSUES ***
Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported
================================================================================
*** WHAT IS THIS? ***
This is the second edition of shinFFA, now with 1 + 44 MAPS
Includes:
* Double ammo integrated: No need to use Nightmare to get double ammo pickups
* Weapon mod, now in a separate file: shinwm_extrawep.wad
* Jump pads
* Some nice new sounds, including a sound for the rocket in flight. Very cool
with headphones.
* Nice architecture :)
* Cameras in a couple of maps. If you don't see them, it's because ZDaemon does
not support camera textures yet (I tested them on Skulltag, though)
* EXTRADEH support (see the ADD-ONS section near the end of this file)
================================================================================
*** MUSIC CREDITS ***
MAP Music
----- --------------------------------------------
MAP01 Unknown level, Dark Forces
MAP02 Stage 19, Descent
MAP03 Silent Refectory, Hexen
MAP04 Dragon Chapel, Hexen
MAP05 Gibbet, Hexen
MAP06 Covenant Dance, Halo
MAP07 Sekence, Dune
MAP08 New Kroy, Fury3
MAP09 Stage 13, Descent
MAP10 Run, Unreal Tournament
MAP11 Sewers, TMNT Arcade
MAP12 Quad Machine, Quake ][
MAP13 Pissed!, Duke Nukem 3D
MAP14 Premonition 2.0, Fury3
MAP15 Castlevania bloodlines, Iron blue intention
MAP16 Stage 07, Descent
MAP17 Stage 1, Contra Alien Wars
MAP18 Traductus' Tomb, Hexen
MAP19 Stage 3, Contra Alien Wars
MAP20 Future Military Conquests, Duke Nukem 3D
MAP21 Warlord, Unreal
MAP22 Final Boss, Eternal Darkness
MAP23 Stage 02, Descent
MAP24 Commando (Arcade) Theme music, remixed
MAP25 Battle Theme 2, Lufia2
MAP26 Sand Ocean, FX Zero
MAP27 Noxus, Metroid Prime Hunters
MAP28 Hive Totem, Metroid prime
MAP29 Mole's Nest, Grandia Xtreme
MAP30 (Unchanged)
MAP31 ???? Oops, I forgot
MAP32 Durandal, Xenosaga Episode 1
MAP33 Ibuki's stage, Street Fighter III
MAP34 Theme 1, Descent 2
MAP35 Complex 13, Quake 2 Ground Zero
MAP36 Stage 03, Descent
MAP37 Levelr, Hexen
MAP38 ???? Another one i forgot
MAP39 Battle, Parasite Eve
MAP40 Departure, Duke Nukem 3d
MAP41 Garuda, Street Fighter Ex Plus Alpha
MAP42 First Battle, Soul Reaver
MAP43 Moonlight Sonata 3rd Movement, Beethoven
MAP44 Urban Jungle, Duke Nukem 3D
MAP45 L24-D Guardian, Fury3
================================================================================
*** CREDITS ***
Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at
this point, I've seen lots)
Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like
MAP12 and MAP38 could not exist.
Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps.
Some other resources from
-------------------------
DARK FORCES TEXTURE WAD : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen
Biolage Textures : Rick Clark
Trinity U : S. McCrea, S. Wall & E. Papavassilopoulos
CFMANSON.wad : Crista Forest, aka "CD Warrior"
Batman DOOM : ACE Team Software
Massmouth 2 : Cyb
I took a few textures from all of those wads
The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy.
The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update
by Xaser, with some little modifications by me.
For skyboxes
- BLUE SKY and GREY SKY
http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
http://kell.leveldesign.org/
- NIGHT SKY
I forgot :(
================================================================================
*** MAP SPECIFIC SETTINGS ***
CS = Chainsaw SG = Shotgun SSG = Super Shotgun
MG = Minigun (Chaingun) RL = Rocket Launcher PG = Plasma Gun
BFG = BFG9000 Mega = Megasphere Soul = Soulsphere
BluA = Blue Armor Bak = Backpack Bers = Berserk!
E = Easy skill, "Hey Not Too Rough"
M = Medium skill, "Hurt Me Plenty"
H = Hard Skill, "Ultra-Violence"
(*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad"
I'm hoping that in the near future, Zdaemon will have appropriate stacked
DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH
functionality you can solve this by using "cs_x_rg_extramsc.wad" instead.
+-------+-------------+-----------------------------------+-----------------------------------------+
| MAP | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________|
| | | E | M | H | E | M | H |
+=======+=============+===========+===========+===========+=============+=============+=============+
| MAP01 | N/A | - | - | - | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP02 | 2 - 4 | SSG | SG | SG | MG | - | - |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP03 | 2 - 4 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP04 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP05 | 8 and more | CS* | RL | RL | RL | SG | SG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP06 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP07 | 2 - 6 | SSG | SG | SG | BluA | SSG | SSG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP08 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP09 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP10 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP11 | 5 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP12 | 3 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP13 | 5 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP14 | 2 | SSG | SSG | SSG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP15 | 2 | SSG | SSG | SSG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP16 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP17 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP18 | 2 - 5 | SSG + MG | SG + MG | SG + MG | CS | CS + SSG | CS |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP19 | 6 - 12 | PG + MG | PG + MG | PG + MG | 4 extra CS* | 4 extra CS* | - |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP20 | 2 - 4 | SSG | SG | SG | RL | CS | RL |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP21 | 6 - 14 | SSG | SG | SG | RL | SSG | SSG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP22 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP23 | 6 - 14 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP24 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP25 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP26 | 4 - 10 | SSG | SG | SG | PG | BFG | PG |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP27 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP28 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP29 | 2 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP30 | 3 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP31 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP32 | 6 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP33 | 8 and more | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP34 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP35 | 2 - 6 | SSG | SG | SSG | Bak + BFG | Bak + CS* | BFG + Soul |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP36 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP37 | 7 - 12 | SSG | SG | SG | MG | Bers | CS |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP38 | 6 and more | RL | RL | RL | BFG + MG | BFG + Bak | BFG + Bak |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP39 | 4 - 10 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP40 | 8 and more | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP41 | 2 - 6 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP42 | 5 - 12 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP43 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP44 | 4 - 8 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP45 | 2 - 4 | SSG | SG | SG | | | |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
Recomendations:
* MAP10 works better with the Shotgun as the starting weapon
* MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float
environment, it might annoy some players.
* MAP20 For total mayhem, enable Teleporting Missiles on this map
* Run MAP01 on Cooperative with no Team Damage. Use server overrides for that.
* Use a Fraglimit of 35
================================================================================
*** SERVER OVERRIDES FOR ZDAEMON ***
Download predefined ZSL server configuration files from
http://shinobi.cl.googlepages.com/shinffaserverfiles
These cvaroverrides should be always in the server config:
[cvaroverrides]
map01=deathmatch "0"
map01=timelimit "0"
map01=fraglimit "0"
map01=teamdamage "0.0"
map01=sv_infiniteammo "true"
map03=sv_allow_target_names "false"
map12=sv_nojump "false"
map12=sv_nofreelook "false"
map14=sv_allow_target_names "false"
map38=sv_nojump "false"
map38=sv_nofreelook "false"
map41=sv_forcerespawn "true"
map41=sv_deathlimit "1"
================================================================================
*** ADD-ONS ***
1) cs_x_rg_extramsc.wad
Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump.
2) shinwm_extrawep.wad
Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP
lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher,
with fluid animations for all of them plus the Plasma Gun and Super Shotgun.
If you use both, do it in this order:
... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad
================================================================================
*** WHERE TO GET THIS WAD ***
http://shinobi.cl.googlepages.com
With this release, the following wads are deprecated, and should be
erased from the universe!
shinffa, shinffa2_railgun, shinffa2,
shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e
If you want to use most of the textures you saw in this wad, go to
www.TEAMTNT.com and download RETRES.WAD.
on't forget to check the text file included!













































