MULTI1.WAD and MULTI2.WAD

(The following text is from MULTI.TXT.) I have included three files in MULTI.ZIP: This text file, MULTI1.WAD and MULTI2.WAD. MULTI1.WAD is the orig...

Names
MULTI1.WAD and MULTI2.WAD
Filenames
dmmult.zip, multi1.wad, multi1.zip
Size
34.26 KB
MD5
f3437c32363f2297c11077bfc60d251f
SHA-1
24076126bd370fa04497f9762aedc4b5a55eea55
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
I have included three files in MULTI.ZIP:  This text file, MULTI1.WAD and
MULTI2.WAD.  MULTI1.WAD is the original board I created, and MULTI2.WAD is
the outcome after using BSP on my game.  Try standing on the elevator near
the sides of it and see what happens...you should be left at ground level
while the elevator rises (without you).  You might have to fight off imps
first though because I put a lot in there.

If you don't like something about the board (too many monsters/powerups),
feel free to change it around.  I didn't spend much time on placing monsters
or items, since I spent tons of time trying to get the board to work.  Also,
I didn't bother to match up the wall textures very well.  I haven't tried it
in multi-player mode yet, so I don't know if it will be good or not.
WADWHAT 1.1 by Randall R. Spangler (<email removed>)
==============================================================================
PWAD FILE MULTI1.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
Deathmatch (6 starts)
    Bosses:
    Monsters:
Trooper                  0     0     0     4 |     0     0     0     4
Sergeant                 2     2     2     4 |     2     2     2     4
Imp                     20    20    22    43 |    20    20    22    43
Demon                    3     3     3     7 |     3     3     3     7
Spectre                  0     0     0     6 |     0     0     0     6
Cacodemon                0     0     0     2 |     0     0     0     2
    Weapons:
Shotgun                  7     7     7     7 |     7     7     7     7
Chaingun                 1     1     1     1 |     2     2     2     2
Plasma gun               1     1     1     1 |     1     1     1     1
    Equipment:
Berserk                  1     1     1     1 |     1     1     1     1
Invisibility             1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets                240   120   120   140 |   280   140   140   160
Shells                 648   324   324   332 |   648   324   324   332
Cells                   80    40    40    40 |    80    40    40    40
Armor points           416   208   208   208 |   416   208   208   208
Health points          720   360   360   360 |   720   360   360   360
    Difficulty:
Total monster hp       171   171   183   553 |   171   171   183   553
Max ammo damage       4936  2468  2468  2544 |  4976  2488  2488  2564
RATIO                0.035 0.069 0.074 0.217 | 0.034 0.069 0.074 0.216
    Other info:
Average brightness             220 (0=dark, 255=bright)
Secrets                          0
Nukeage / sectors         0 /   65
Triggers / linedefs      59 /  310
Reject resource                YES
I have included three files in MULTI.ZIP:  This text file, MULTI1.WAD and
MULTI2.WAD.  MULTI1.WAD is the original board I created, and MULTI2.WAD is
the outcome after using BSP on my game.  Try standing on the elevator near
the sides of it and see what happens...you should be left at ground level
while the elevator rises (without you).  You might have to fight off imps
first though because I put a lot in there.

If you don't like something about the board (too many monsters/powerups),
feel free to change it around.  I didn't spend much time on placing monsters
or items, since I spent tons of time trying to get the board to work.  Also,
I didn't bother to match up the wall textures very well.  I haven't tried it
in multi-player mode yet, so I don't know if it will be good or not.
E1M1

E1M1

DM Spawns
6
Co-op Spawns
4
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