Vaporware: Preview Version
A preview of the Vaporware map pack for The Eternity Engine, containing the project's first map, "Cargo Transfer" by Esselfortium. MAP01: Cargo Transfer Map ...
Filenames
vaprdemo.wad
Size
21.98 MB
MD5
b3ced7371d4fbe60469b3fb58e40c390
SHA-1
f635b33055b60162796645c5e91f4157e799c6bd
SHA-256
f1a741cda82638784bcbd9bb03d1cc0eaf8aca3d21df523189be04d58110a254
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Eternity Engine
Lumps
1280
Maps
MAP01
Read Me
\ | _____ _____ _____ ______ _____ ______ ______
\ | /_____| /_____| / | |_____/ \ _ | /_____| |_____/ /_____
\_| | | | |_____| | \ \_/ \_| | | | \ \______
- Preview Version -
===========================================================================
Advanced engine needed : The Eternity Engine
Primary purpose : Single play
===========================================================================
Title : Vaporware: Preview Version
Filename : vaprdemo.zip
Release date : 05/02/2011
Author : Esselfortium
Email Address : [email protected]
Version : 1.01
Other Files By Author : SpaceDM9, Testing Facility, Claust1024 map19,
various contributions to Greenwar 2 and the
32in24 series, Flashback, SpaceDM5
Misc. Author Info : Mapper, musician, texture art guy. Check
http://essel.spork-chan.net/ for stuff, or find
me on Doomworld Forums for more or different
stuff.
For more information on Vaporware itself,
check out http://vapor.spork-chan.net/
Description : A preview of the Vaporware map pack for The
Eternity Engine, containing the project's first
map, "Cargo Transfer" by Esselfortium.
MAP01: Cargo Transfer
Map by Esselfortium
Original Music by Esselfortium
This map is actually part 1 of an in-development
mini-episode that makes up part of Vaporware.
The full Vaporware project is in glacially-paced
development by a team including AgentSpork,
Vader, Esselfortium, Tango, 5hfifty, Kristus,
Mechadon, Brinks, and SoM.
Additional Credits to : Vaporware features textures, sprites, and
sounds from the following fine folks:
NiGHTMARE Espi
Perkristian Cage
Esselfortium RottKing
Vader Eriance
AgentSpork NMN
Lut SoM
Stecki Tormentor667
Gothic Team id Software
Raven Software Monolith Productions
Thanks to Quasar and SoM for all their work on
Eternity Engine.
Thanks to AgentSpork for hosting the project
website and files.
Thanks to Mechadon, Phobus, Vader, AgentSpork,
CSonicGo, and everyone else who's playtested or
given advice on this map over the course of its
development.
(I'm sorry if you did something important and I
forgot about you, whoever you are .____.)
===========================================================================
* What is included *
New levels : 1 (MAP01)
Sounds : Yes
Music : Yes (OGG format)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
Jumping : Allowed
* Construction *
Base : New from scratch
Build Time : 2+ years
Editor(s) used : Doom Builder 2, Slade, SLumpEd
Known Bugs : Vaporware depends on some functionality that is
not yet fully implemented. The map is tested and
completely playable, but you may run into a few
oddities, such as:
* When crossing portal boundaries, it is
sometimes possible to telefrag monsters that
stand in your way.
* Hitscan weapons cannot currently be fired
through portals. If you're seeing your bullets
disappear or hit an invisible wall, try taking
a few steps forward.
* A small blip is sometimes noticeable when
riding up a lift through a portal boundary.
May Not Run With... : The ZDooms
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

