WHATTHE.DZG

WHATTHE.DZG

WHATTHE.DZG (Doom II) is a PWAD featuring 1 map (MAP02)

Filenames
WHATTHE.DZG, WHATTHE.WAD
Size
106.95 KB
MD5
2efcda06b3918f5bd8882f0d541c337e
SHA-1
f6b23e2d6e17992c1a3e7d9e6069ecf955fd0f06
SHA-256
02c129577d4f1ae0bdf79c01b8d397607d9ff844adb49e86358409634a027eed
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP02

Incorrect? Suggest a correction.

Read Me

Tom Evans
[email protected]
Author of Fate01.wad Fate02.wad & Getem!.wad

-----------------------------------------------------------------------------
This wad is has a strange bug.  I believe it is caused by a floating sector --
which happens when you delete the lineDefs and vertices, but don't delete the
sector that goes with them.  I really don't know why it happens at a certain
point or anything else about it.  It's a new Doom mystery.

Anyway, what you should look for comes after the lift (there's only one).  
Do 'IDFA' so you have all the weapons and then fire a rocket against the wall,
it won't hurt... nothing will.  IDDQD is not set, but you are still unhurtable.
Not only that, but the rocket blast does'nt even move you back... it has no
effect on you.  If you step back on to the lift, it will go back to normal.
Strange!

To top that off, check out the monster activity.  I added a couple of them so
you can see what's going on.  They refuse to mess with you.  It's very weird.
They seem to be blind.  You can walk right up to their face, and they don't
even flinch.  But shoot and they come to life -- yet they still won't hurt
you.

This file comes from a level I created, Fate02.wad.  So the same things apply
as with all other levels people make:

You MAY distribute this BUG wherever and do whatever with it.

You MAY use this for additional levels, just let me know about it... and 
give me credit.

This level is for Map02 
None of the other stuff applies.

If someone uses this bug for a neat affect in a level, let me know . . . I'd 
love to see it!
Tom Evans
[email protected]
Author of Fate01.wad Fate02.wad & Getem!.wad

-----------------------------------------------------------------------------
This wad is has a strange bug.  I believe it is caused by a floating sector --
which happens when you delete the lineDefs and vertices, but don't delete the
sector that goes with them.  I really don't know why it happens at a certain
point or anything else about it.  It's a new Doom mystery.

Anyway, what you should look for comes after the lift (there's only one).  
Do 'IDFA' so you have all the weapons and then fire a rocket against the wall,
it won't hurt... nothing will.  IDDQD is not set, but you are still unhurtable.
Not only that, but the rocket blast does'nt even move you back... it has no
effect on you.  If you step back on to the lift, it will go back to normal.
Strange!

To top that off, check out the monster activity.  I added a couple of them so
you can see what's going on.  They refuse to mess with you.  It's very weird.
They seem to be blind.  You can walk right up to their face, and they don't
even flinch.  But shoot and they come to life -- yet they still won't hurt
you.

This file comes from a level I created, Fate02.wad.  So the same things apply
as with all other levels people make:

You MAY distribute this BUG wherever and do whatever with it.

You MAY use this for additional levels, just let me know about it... and 
give me credit.

This level is for Map02 
None of the other stuff applies.

If someone uses this bug for a neat affect in a level, let me know . . . I'd 
love to see it!

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
MAP02
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
41fad6e85908d7f5e433651c52e17a80a58e13e2
e806f419f7c53b9b40b6128c316f7fcc
1.47 KB
LINEDEFS
9edcf9cd3f6bb33cd3c637f4b75559f78efc5a77
1ea9f60abcc3d099b8c456b282589d17
11.94 KB
SIDEDEFS
4f2ae8aaa279b8f0e603abc885b783c014abcf11
0de892e5d322cd1d9b731fb890b4c383
37.47 KB
VERTEXES
43b849b41e54ba81957c447db8799456c428e3f3
ccca2ee833fb7b9d974f091145993bcb
3.13 KB
SEGS
76553cdd02ef594d0ff96ef81ad4cc10c6561fbe
46f667da2141bc77f34f38b06d426427
16.11 KB
SSECTORS
5ccef0302f692ddc1ee7769d7322450a7f3ceb18
e38b3a92745fb38f23aefe24b9e63e12
1.55 KB
NODES
cf00d46cf5d0ba023f15c23631c0922e25768228
e75a283ffe2a19c1672b4f43e37dcf61
10.83 KB
SECTORS
e799436dabecd586dd5fcf0d0c526e13b25e358f
41dc6f6b56575e335990709bb55ff81b
5.05 KB
REJECT
3bc622ebf9d26fc2572ca9ef5308126c0ce2335d
cbbbfed7a318e4b59e123d1b815abcca
4.79 KB
BLOCKMAP
02f0739a2d4c48a84121febe80340961f327f91e
84f9b8e977ad83df4cc1927c7b3817a2
14.43 KB