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cabal.wad is a PWAD featuring 7 maps

Names
cabal.wad
Filenames
cabal.wad
Size
888.69 KB
MD5
fc4f9255bafe537384e1a5867aaaaa10
SHA-1
f7235da7c62340849abb6c55f16238af69a07110
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
77
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
   ���������������������ͻ              
��������������������������͹۲��� C A B A L �������������������������������������
   ���������������������ͼ

File                    : Depending on what zip you've down-loaded. This 
text file accompanies all CABAL files.

CABAL1=          flood.wad      (Bloodflood)                map 03     
CABAL2=          derelict.wad   (Derelict station)          map 02  
CABAL3=          watchtower.wad (The Watchtower)            map 04          
CABAL4=          todeath.wad    (Temple of Death)           map 05    
CABAL5=          arena.wad      (We who are About to Die)   map 06       
CABAL6=          storm.wad      (Eye of the Storm)          map 09
CABAL7=          the_evil.wad   (The Image of Evil)         map 30

Author                  : Sverre Andre Kvernmo (aka "Cranium")
Misc. info              : This and the other of my wads were initially 
intended released inside a 32-level "episode" on the 
internet. I got drafted for id's project 
"DOOM2: The Master Levels" though, and having Id 
release four of my wads is about 666 times cooler<G>. 
The remaining seven, now known as the CABAL series 
didn't make it into that project, most of them due to 
the deadline (I came into TML just as it was about to 
be finished). After premiering on the coverdisks of 
PC Zone and GIGA they are now available to all you 
CIS & GAMESNET users.

If you like these wads and want some more of my
stuff, together with the excellent wads of Jim Flynn,
John "Dr. Sleep" Anderson, Tom Mustaine and 
Chris Klie you can go and get The Master Levels when 
they come out. Very likely they'll be the best wads 
you have _ever_ played...

Setting                 : Ok, here's the plot: Kick Butt!
Gripping, isn't it? In case you are a little more
into story-lines you can keep on reading <g>:
The plot in the intended episode was as follows:

: You once were the biggest and baddest Cyber-demon 
to rule hell and you spear-headed the council that 
governed the underworld; "the Cabal". Betrayed by the
other members you find yourself not only dismantled, 
but also a victim of the utmost demonic humiliation:
You've been morphed into a human! Of course you're
out for revenge and have to kick the other members of 
the Cabal's butts one by one.
There's a short low-down on the story of each wad at 
the end of this document (additional info).


Credits                 : The whole of id Software for DOOM & DOOM II.
: Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, 
Peter "Pete" Ripley, David "Macca" Mccandless, 
Jim F Flynn, Bj�rnar Johansen, Baard Zakariassen and 
Stian Danielsen for playtesting, viewpoints, 
help, enthusiasm and for being mad bastards. 
: Oh, and Erling Paulsen for managing to convince me
that there was such a thing as a full fledged 
Doom-editor, back in early 94. Os!
: A brand new BFG goes out to Geoff Allan (DOOMed), 
Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and 
Colin Reed (BSP) plus whoever put together idBSP. 
These guys gave us tremendous tools of joy without
claiming a buck for it. Keep going guys, you are much
admired and respected. About a thousand times more
so than those who are deeply doomed...;)
: Shawn Green for sending me the picture of that 
very friendly pizza-girl. Oh, and for including me in
"DOOM2: The Master Levels" project.<G>
: A humongous round of applause to those doom-players
who still play without cheating. I made these wads
for you guys! :)
: Last but never least to all other WAD-designers who 
have lost themselves in the worlds of tag numbers, 
upper textures and vertexes as badly as me. Quake
will be the end of what's left of our social lives.
<G>

Deathmatch 
bad-arse credits        : Macca, Escher, Loki, Woof and Pete. You can 
walk over my melted bodies anytime. Don't hang around 
that corner for too long though. I'll silently BFG 
your butt!

������������������ͻ              
�*Play Information*�����������������������������������������������������������
������������������ͼ

How to play             : Load up, choose difficulty from the menu and use 
the IDCLEVxx cheat when level 1 of Doom2 starts.
xx being the map number of the relevant wad.
Map #                   : See top of text file
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Whadda ya mean? Of course there is!
Difficulty Settings     : A new setting (Total Carnage) has been implemented 
to challenge the most hardened of Doom assassins. 
Cabal's Ultra Violence is ment to equal Doom2's
New Sounds              :No
New Graphics            :Yes, though only in the difficulty setting menu.
Demos Replaced          :None


��������������ͻ              
�*Construction*�����������������������������������������������������������������
��������������ͼ

Base                    : An obsessive personality, lotsa caffeine and lotsa 
nicotine. :Q A twiseted mind doesn't hurt either. :)
An additional credit should go out to those wad-
designers that have inspired me greatly through their 
work. I don't know all their names, but the names of
their WADs should suffice. Hail the hall of fame:
"Nukemine" (old I know, but the supreme numero uno 
at it's hayday)
"Castle of the Renegades". Best castle-type wad I've 
seen.
"Eternity"
"Dante's Gate"
The secret level in the AlienDoom episode was groovy 
as well, and "Cleimos" had some nice touches.
Build Time              : Don't ask, really! First baby steps at "wadding" 
taken in the summer of 94. Almost dropped out of 
university for this bloody obsession. One reason for 
surviving was that I handed in a wad of my campus as 
one of my projects. <G>
I would guess that I on average spend about 130 hours 
on each wad. And it's not because I work slow :)
Editor(s) used          : DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.
Bugs                    : No way. If you should find some then get in touch,
but know that I will forever hate you!!! ;)

Where to get the 
CABAL wads              : Download it from Compuserve or get them from the 
October issue of either PC Zone or GIGA (GIGA is only 
sold in Norway). 
Also available from the London GAMESNET server. 
ftp:cdrom.com?

Hope you enjoy the wads!
  
  �����������������������������������������������������ͻ
  � All comments & questions will be highly appreciated �
  �����������������������������������������������������ͼ   

Sverre Andre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)
<email removed>


�����������������ͻ              
�*Additional info*��������������������������������������������������������������
�����������������ͼ

Bloodflood (map 03)

: I set out to make the ultimate deathmatch level in 
this one. Once the players are fimiliar with the 
level it kicks b u t t, ala big time. Works well
as a 1player as well.

"You have come upon one of the Cabal's blood-depoes. 
An important element in any powerful black magic is 
huge amounts of blood. Emptying the depoe's tanks 
into the nearby river you will have struck your first 
blow against the Cabal."  

==============================================================================

Derelict Station (map 02)
Co-author: Greg "Acoma" Hyne

: Should you tire of Bloodflood (What!?) then try 
this smaller, even faster frag-machine on for size. 
Quite playable as a single game as well.

"Just having escaped the Sea of Blood you have sought
out a derelict building in the search for arms &
equipment. Unfortunately the station isn't as 
abandoned as you thought."

==============================================================================
   
The Watchtower (map 04)
Co-designer: Greg "Acoma" Hyne

: Me and Greg wanted to do an awesome Deathmatch 
level but with all the ideas we had it kinda grew a 
little large <G>. Still very good if you have the 
incentive to learn it. Good for 3 & 4 player network.


===============================================================================

Temple of Death (map 05)

:My first wad <blush>. Don't worry you won't have to 
struggle with mis-aligned textures and collaged 
colours, as I recently went over the thing and
polished it a bit.


===============================================================================

We who are About to Die (map 06)

:Ok for Deathmatch but v e r y playable as one 
player, judging by the response of play-testers.

"The Cabal has started striking back at you. That 
last gateway should have taken you... well somewhere 
else. Not to an arena where thousands of humans have 
lost their souls to hungry demons. As you get ready
for the first wave of hellspawned gladiators you
swear to blast the emperor's thumbs off before he can
even think about turning them down on you..."

===============================================================================

Eye of the Storm (map 09)

: Made the whole level design with the thought of one
encounter only (you'll know wich one when you 
encounter it:). The level is an exercise in how to 
dodge and use the BFG to full effect. If big-weapon 
blasts are your thing in Deathmatch then you'll want to 
live inside STORM.<G>

"You find yourself in the remains of an old forttress                  
after ascending a lift shaft from the mines where you
were trapped. Signs of unlife is evident but from 
what you know of this place it should pose no great 
threat to you. It used to be the centre of a 
Cacodemon empire that perished some 665 yeaes ago. 
Oh, by the way, it's new years eve..."

==============================================================================                        

The Image of Evil (map 30)

: This was to be the final showdown in Cabal.
Wanted to see how far I could take the design of the
map view with it. Cowards go IDBEHOLDA as soon as they
enter. Good players will see it evolve.

"The Image of Evil is a humongous temple created 
to the honour of the first Demon to slay an angel;
Lithlaar. In it you will find the Cybo that now is
known as the lord of Hell and his two Soulguards."


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�*Copyrights/Permissions*��������������������������������������������������������������
������������������������ͼ

Authors may not use these levels as a base to build additional levels.
It will be greatly appreciated if you distribute these WADs, provided you 
include this file, with no modifications.



   
MAP01

MAP01

DM Spawns
4
Co-op Spawns
4
MAP02

MAP02

DM Spawns
5
Co-op Spawns
4
MAP03

MAP03

DM Spawns
8
Co-op Spawns
4
MAP04

MAP04

DM Spawns
8
Co-op Spawns
4
MAP05

MAP05

DM Spawns
4
Co-op Spawns
4
MAP06

MAP06

DM Spawns
4
Co-op Spawns
4
MAP07

MAP07

DM Spawns
4
Co-op Spawns
4
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