Just Have Fun.
3-map wad for Boom+, flesh-themed.
At last, you've found the warp gate facility your superiors said was abandoned 21 years ago. Thank God they put you on leave, or else you'd have ...
My first wad. Uses ZDOOM, but created on Boom. Artifact is able to destroy all the demons, but that it needs to be found. But first must undergo ...
A map with a distinct John Romero Doom2 style feel. at least, that's what I was aiming for. It will be difficult for some, but so long as you are...
A community project created by the regulars of Dying Camels twitch stream: https://www.twitch.tv/dyingcamel
17 maps made during the nineteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15...
This is an updated version of the original karmea.wad. This is going to be the first map in my Doom ][ episode, "One Hell Of A Day". More info ab...
32 maps no bigger than 1024 X 1024. Some maps have areas outside the 1024 X 1024 block but they are not part of the playing area. The idea was to...
This is an more user-friendly version of Grove I did. The reason its called Grove-Alternate is that its an alternate version, not a generally opt...
It's Hell's Condos!
5 areas that are all different. You must complete one to move on to the next. The concept for this level was to start off with the first room bei...
A compilation of birthday speedmaps for Rayzik.
You came back to your home-temple from religious mission and you found it ambushed by hordes of demonic creatures. Draw your Shotgun monk! I made...
The story is that some hell knight captured you, you thought he'd just kill you, but instead he made you fight demons in his colosseum and even s...
16 action packed dm maps, some for 1 on 1, some for FFA, All fun.
This is a compilation of the WADs entered in : Doomworld's tenth speedmapping exercise. : Participants were given 100 minutes to create a : Doom ...
This is my first speedmapping attempt, but I am really slow designer. ;) Whole work on that map takes me 2 hours incuding testing and debugging.
Some generic base themed level that was meant for a project which I assumed never saw the light of day so I am releasing it as a standalone map. ...
17 maps made during the sixteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 ...
A Brick'n'Metal (mostly) themed map.
This is my first DOOM map, and it's based heavily on the First World Bank map, featured in both PAYDAY: The Heist and PAYDAY 2. The spawn area, s...
One level for boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. Some DEHACKED stuff is taken from talented mapper ...
Another invasion of the hellspawn had some nasty surprises. The demons of Hell brought a flesh-like substance which quickly started corrupting a ...