Run though different style rooms to get keys to seal your fait with the Spider Mastermind
The Quake dm2 deathmatch level. Designed as a DooM2 level, it should look familiar if you are a Quake skull cracker. Please E-mail your comments!...
A compilation of various maps made for different occasions during the last years, but never released officialy.
A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this meg...
The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of wor...
The Yeoman Engineers and Designers of Software (YEDS) are proud to present the YEDS Free-For-All Theater. With its comfortable leather seats and ...
My first released wad. A smallish, marble themed map.
A large level with two different paths. UV is much harder than the other difficulties.
6 easy (for me anyway) levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this...
It's a castle themed map, with a large lava area.
This map came to me almost fully formed in a dream, It was the second map I ever made, and so is substantially better than my first which will st...
These six cards created from drawings Shadowman on the day of his birth. Initially I tried to convey as accurately as possible the balance with t...
two 1024 maps, sets in a city\duke mod. First map as been inspired from some old sp duke map i played some tme ago...
A set of 3 rather difficult maps designed to be played from pistol start, each one approaching said difficulty differently. What these maps have ...
Tremor is a medium-sized techbase map, fairly open-plan but cramped in some areas. This is my first proper released map but I think I've definetl...
A top 32 finisher in Doomworld's 10 sector WAD contest - This time, without the red key door bug.
Your mission has been a 'Catastrophe'. Your're trapped at the centre of a Hellish place, the only way out is along the banks of Acheron. Find the...
This was my first wad I've made until I published SRFINAL and
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3...
The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? ...
The hottest meso-american-sci-fi game show in the ultraverse just got a new contestant! But this ain't
This is a compilation of the WADs entered in SargeBaldy's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom ...
Large city based library level with something sinister twisting the architecture.
This is a compilation of the WADs entered in : Doomworld's third speedmapping exercise. : Participants were given 100 minutes to create a : Doom ...