A map 30 replacement which see's you battling an array of new and powerful bosses rather than the Icon of Sin. Based loosely on the PSX Doom final level "Redemption Denied". This was supposed to be created and released on 06/06/06, but was not even started until 6:00, so didnt get done in time as i
This is my first map for Doom2. A brutal single player level with lots of hard fights including a large and dangerous underground lava cavern. The level is supposed to be very challenging but absolutley not impossible so save often and i recommend trying to find all the secrets. Have fun.
My first 2 maps for Doom 2. A possible preview of a megawad. Maps in the style of Hell Revealed with, I promise, a lot of detail. My primary purpose was to really make maps that will knock your socks off, make maps that you would want to play more than one time. In the beginning areas of the first
First proper map release from myself. Single level on E2M4, designed for Hellbent on the Doomworld forums who requested a map: "make me a dungeon level with GSTONE as the dominent theme. It should be dark, dingy and damp. Something with the atmosphere of e3m4, perhaps, but more interesting as the gs
Neighborhood From Hell
A semi-realistic post-apocaliptic remake of Doom 2's map16 - Suburbs. Extremely non-linear gameplay full of optional areas to explore with a sandbox felling. You can enter inside any building of the map. Explore all the houses to find supplies, and find your way out of this hell on earth.