This is my first map for Doom2. A brutal single player level with lots of hard fights including a large and dangerous underground lava cavern. The level is supposed to be very challenging but absolutley not impossible so save often and i recommend trying to find all the secrets. Have fun.
A map 30 replacement which see's you battling an array of new and powerful bosses rather than the Icon of Sin. Based loosely on the PSX Doom final level "Redemption Denied". This was supposed to be created and released on 06/06/06, but was not even started until 6:00, so didnt get done in time as i
First proper map release from myself. Single level on E2M4, designed for Hellbent on the Doomworld forums who requested a map: "make me a dungeon level with GSTONE as the dominent theme. It should be dark, dingy and damp. Something with the atmosphere of e3m4, perhaps, but more interesting as the gs
32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next