One thing that separates the two halves of Final Doom is that TeamTNT composed many original tracks for Evilution, and I think that this added gr...
Something like The Plutonia Experiment. Currently 8 levels... Hopefully it will become full 32 some day. Level 17 was moved to level 8, so you ca...
An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off...
This level is essentially shaped as a labyrinth and the gameplay is based on the same concept of "Final Doom: Plutonia Experiment" MAP11 - Hunted...
6 action packed levels for Plutonia Experiment. Small to medium in size. They were a part of a personal speedmapping project - I guess it shows s...
I bet you thought it was over when you had defeated the evil hordes in the Plutonia Experiment. It was. Almost. Waking up in a dark prison cell u...
The Plutonia Experiment. Alien Vendetta. Brutal Doom. All revolutionary in their days, but they all pale in comparison to this, the ultimate DOOM...
9 Fully designed levels so far. All the new Textures and some ideas are from The Plutonia Experiment, the music are from Ultimate Doom and other ...
Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety wa...
Absolute Dishonor is a brand-new 8-level WAD created between Michael Jan "valkiriforce" Krizik and Jon "40oz" Vail - four maps from each map auth...
My first level, a fairly short map inspired by The Plutonia Experiment and its sequel (particularly level 1, Comeback).
32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.
This 1024 map for Plutonia was built for 40oz' Plutinya Experiment in 2014. I did my best to capture the Plutonia vibe as well as possible, which...
A demonic cathedral embedded into the clifface of Hell. Dark, with gloomy red flames and monumental altars. Guarded by hordes of demons in their ...
Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).
I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom u...
This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main ...
You have plunged into the hallowed depths of the Mines of Khazad Doom and awakened the ancient evil only known as The Balrogs. Evil has awakened....
READ THIS FIRST!!!
This map formed around an idea for a trap (at the start)... which then had to be toned down twice before it was possible to survive. The rest of ...
I'm truly fond of Doom, since its original release a number of years ago to this date (03/98), despite the brand new, all bells- and-whistles 3D ...