A DooM 2 episode with a Sonic influence throughout, courtesy of a brainwave I had during the map drawing phase of Licence to Spell DooM. It has t...
This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nat...
You stand in a quaint little village. And it's very quiet. (Yes, too quiet.) Roam a bit, nothing seems to be amiss. But if you scratch the surfac...
This is another complete weapon conversion that I have made. The catch is, all (but 3) of the weapons can only be used when you're close-up to th...
Players with claustrophobia (or acrophobia, for that matter) might want to stick with Sonic the Hedgehog. All others, keep your trigger finger wa...
Consists of two new levels, and also has some textures & sprites & sounds which were imported from various other games. In order to see the new m...
3 short to medium sized levels for Doom II. Not very difficult using mostly low tier monsters. But ultra violence do have a bit of punch, though!...
An ancient evil has been disturbed at Doom City. The minions of Hell have taken over the parkland estate and sewrage treatment dam in Doom City. ...
A standalone mod containing the weapons from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons.
JP LeBreton does a weekly stream called WAD Wednesday where he plays random files from the idgames archive. The one-year anniversary of the strea...
The eighth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Nine maps were completed, and the themes wer...