It seems you finally landed on Jupiter; now you must find the portal which will take you back home. This map is quite difficult on UV.. getting a...
A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a r...
Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack...
The Boom edition of the Selfish Series. The levels are mostly unchanged but a few textures have been aligned and some slight enhancements have be...
So there was Doom. And there were roguelikes. Then there was Doom: the Roguelike. And now, the iconic special levels unique to DoomRL have their ...
High detail playtested non buggy CTF maps for all CTF supported ports provided for the US Military for training for the Nicaraguan Contras in con...
This wad is based off map59 of PsxDoom. This is the most popular psxdoom map ever. This is a very wired map and little is known about this level.
A map for tnt.wad MAP01
The challenge was to put together the best possible level that meets all 5 of the following criteria: 1. is Boom-compatible; and 2. uses only van...
If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad
A classic-e1 style level sets into the most classic of phobos base style.
A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilizati...
THE HISTORY You are in a new world dominated by females. The
Oceanside is a limit-removing 3-map WAD based on my home town of Oceanside, California where I grew up. Beautiful suburban scenery and overall fe...
Swift Death is an extremely hard megawad, calibrated for speedrunners. I recommanded for novice players to play in "easy" ("Toilet Break", or "...
Wad for DOOM2 built for being played #single#, #cooperative# and #deathmatch#.(Too big for deathmatch). Include diferent levels. How can you desc...
Doom 2 map 01.<br><br> A semi-easy map with some detail. Getting 100%100%100% on hard, however, is just that.
Ten level episode for the game engine, ZDOOM. This episode fully accomodates ZDoom's enhancements of free-look, jumping and the Boom/ZDoom enhanc...
Oldschool 32in24, with essentially the same rules as the original. A PUMP UP to refresh YEDS.
This level, designed by me, is "Chocolate-Covered Cherry Rage." I gave it that title because there is a lot of red and brown in it. This one is p...
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes w...
Levels by Chaingunner.
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