WADs in Doom 2, UNKNOWN
Essentially a drop in replacement for E1M1, although it includes some nasty traps, and 100% kills is not easy to achieve on Ultra Violence. This is not a 7 spiderdemons type level, It doesn't include anything tougher than a demon, but if you just charge through blindly you won't come out too well.
The Final Gathering
This is the final revision to The Gathering. I put the starts in on each level for deathmatch play. I think E2M3 is probably your best bet. The original file was a large one level mission. added an entire mission E2M1 and added a lot more rooms to the original, which I split into two separate levels. They're fun. I think these levels are great. Something for everyone I hope. I'm sure you've never seen some of the things that are in my twisted head. The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4. "Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell" was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions. The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility. Good luck. Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.
OUTLAND.WAD (IMPROVISE, ADAPT, OVERCOME)
Your squad is to beam down to the surface and investigate the sudden loss of communication lines between UAC and a remote command center on the moon Deimos, Enemy activity is suspected. Your squad will eliminate any enemy activity with extreme predjudice. Unfortunately, detailed surface maps are unavailble due to the sensitive nature of company operations.
My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system. Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag. Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad.